OK, I'm ready to start cutting my teeth, to make a proof of concept for a couple of maps: I'm gonna try and keep this simple: Project 1 (Worldwar 44): Gonna use the Imperialism 3 map 1. I need to resize the Venus and Moon map from Escape from Sol, as well s the Mars map from Mars ToT Edit: found the TOT map editor. Great news, I can resize. Bad news, I need the map to FILL the space with the map arleady there, not add heaps of ocean. But it's a start. All those maps are compatible with each other, but I need to have them fill more space to match up with the 144X227 dimensions of the Imperialism Giga map. 2. Need to reset game parameters for the IMperialism map, reset the rules. For Worldwar, I want raging barbarians because at least for the race, occupying the chilly egg of Tosev 3 is an utter nightmare 3. Is there a way to reset the causality count and all that other data, and wipe all the units away? 4. Is there a way to edit cities at will? City Tweak won't work on multiple maps and besides, I can't get it working on Windows 10 anyway. More to the point, some cities need to go away entirely, but I need all the capacities of city tweak, 5. Is there a way to add/remove rivers within the game? 6. How do I manually put resources wherever I want? Project 2 (Fallout): Gonna use USA2013, but again I need to expand it to the largest capacity 7. I need to expand the oceans a bit, so I can put the Oil rig about five spaces away from San Fransisco. Honestly, I'd like to add Hawaii to the Scenario, if only in the corner 8. I'm gonna make an underground version of the same map, and plan out what Vault/bunker/dungeon crawling might be like. I think I have the assets to make a proof of concept. 9. How much ocean do I need for the underground part? Cause if I can get away with it, I'd like minimal ocean and the use the Sea bed as a possible place to make undersea cities, as a late-game option. 10. I want pollution, especially leftover pollution to be a huge HUGE thing people have to worry about, but I want to make sure it cannot cause the global warming effect. Is there a way to do this? 11. The new terrains, can I implement them in ANY ToT scenario, including conversions to from MGE? Or do I need to start over? 12. What can the new terrians do? Can they only act like plains? Or can they have "terrain 2" features like mountains and hills and forests? And can they act like grassland, with random shields everywhere? I want terraforming and rebuilding to be a HUGE part of the is mod, so ideally, they'red be a wasteland version of all the non-mountains/hills that could be gecked into pristine versions. 13. When I 'export' a map to make it civmap compatible, what does the new terrain tern into? When I load the newly created map? 14. Is there a giga map of North America I'm not aware of? I'd prefer a huge map hat includes Jeanneau and two spaces above so it's not on the map edge but at least the inhabited belt of Canada, the Carribean, and as much of Mexico and Central America as possible. Seizing the Panama Canal, or what's left of it, could actually be a great side quest. And it could provide trading partners. 15. And when making unit lists for showing off the potentials, what are the unit slots that are special? The ones that barbarians generate from, the ones that can come out of goody huts gone wrong, the partisan unit, the one that has spy capacity, the one that acts as freight instead of mere caravan. I don't think those are modible in the rules files, not that I've seen. And the thing is, you don't have to write down that info, only link where I can find it, in the contect of ToT of course.