Brave New Civilizations

Goldkoron

Chieftain
Joined
May 8, 2013
Messages
63
1.Poland
Leader: Casimir III
UA: Solidarity: Free social policy upon entering an era
UU: Winged Hussar: Can break enemy formations(pushes units back), replaces lancer.
UB: Ducal Stables: Extra experience for cavalry units, +1 production and gold from pastures.

2. Assyria
Leader: Ashurbanipal
UA: Treasures of Ninevah: Steal an enemy technology when taking a city. Can be used only once per city.
UU: Siege Tower: 1 hex attack range and supports units attacking cities,replaces catapult.
UB: Royal Library: science bonus and XP for military units, as long as the Great Work slot is filled.

3. Brazil
Leader: Pedro II
UA: Carnival: double Tourism and Great Artist generation rate during a Golden Age.
UU: Pracinhas: Based on the Brazilian Expeditionary Force during WW2. Infantry replacement, generates points for Golden Age after victory
UI: Brazilwood Camp: Build on jungle tiles, generates extra gold and, after the research acoustics, culture.

4. Portugal
Leader: Maria I
UA: Mare Clausum: Double the amount of gold for having diverse sets of resources from trade routes.
UU: Nau: Has ability to trade with city-states, earning gold and XP through trade, and replaces Caravel.
UI: Feitoria : Build inside city-state borders, regardless of relationship. Gives you any luxury owned by city-state, double quantity if allied.

5. Zulu
Leader: Shaka
UA: 50% reduced maintenance cost for melee units and +25% bonus experience for all units.
UU: Impi: Performs ranged attack before entering melee, pikeman replacement.
UB: Ikanda: Barracks replacement which provides new upgrades, like bonus to flanking & vs. gunpowder units.

6.Morocco
Leader: Ahmad al-Mansur
UA: Gateway to Africa: +3 gold and culture from every international trade route with a civ or city-state. Trade route owners receive +2 gold for each trade route sent to Morocco.
UU: Berber Cavalry: Mounted unit with combat bonus on desert tiles and inside Moroccan territory.
UI: Kasbah: Build on desert tyles and provides food, production and gold. Provides same +50% combat bonus as a fort.

7. Indonesia
Leader: Gajah Mada
UA: Two unique luxury resources for the first three cities built on a continent other than your starting one.
UU: Kris Swordsman: Get's random promotion after the first round of combat.
UB: Candi: Replaces Garden, gives faith bonus.

8. Venice
Leader: Enrico Dandolo
UA: Serenissima: Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities.
UU: Merchant of Venice: This Venetian unique Great Person replaces the Great Merchant. Aside from the ability to conduct a Trade Mission, the Merchant of Venice can purchase city-states outright, bringing them under Venetian control as a Puppet.
UU: Great Galleass: Galleas replacement, more ranged combat strength at a higher cost.

9. Shoshone
Leader: Pocatello
UA: Great Expanse: Founded cities start with additional territory. Units receive a combat bonus when fighting in friendly territory.
UU: Pathfinder: Scout replacement, more combat strength and can choose ancient ruin bonus.
UU: Comanche Riders: Replaces Cavalry, ability grants them +1 movement.


I have created this thread purely for people to have easy access to finding information of the new civilizations. You may also discuss the features of every civilization, but please, do not ramble about civilizations that were not chosen or get into a history war about these civilizations.
 
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