I think we need a thread to keep track of the new civs and their UU,UA,UB, etc. 1.Poland Leader: Casimir III UA: Solidarity: Free social policy upon entering an era UU: Winged Hussar: Can break enemy formations(pushes units back), replaces lancer. UB: Ducal Stables: Extra experience for cavalry units, +1 production and gold from pastures. 2. Assyria Leader: Ashurbanipal UA: Treasures of Ninevah: Steal an enemy technology when taking a city. Can be used only once per city. UU: Siege Tower: 1 hex attack range and supports units attacking cities,replaces catapult. UB: Royal Library: science bonus and XP for military units, as long as the Great Work slot is filled. 3. Brazil Leader: Pedro II UA: Carnival: double Tourism and Great Artist generation rate during a Golden Age. UU: Pracinhas: Based on the Brazilian Expeditionary Force during WW2. Infantry replacement, generates points for Golden Age after victory UI: Brazilwood Camp: Build on jungle tiles, generates extra gold and, after the research acoustics, culture. 4. Portugal Leader: Maria I UA: Mare Clausum: Double the amount of gold for having diverse sets of resources from trade routes. UU: Nau: Has ability to trade with city-states, earning gold and XP through trade, and replaces Caravel. UI: Feitoria : Build inside city-state borders, regardless of relationship. Gives you any luxury owned by city-state, double quantity if allied. 5. Zulu Leader: Shaka UA: 50% reduced maintenance cost for melee units and +25% bonus experience for all units. UU: Impi: Performs ranged attack before entering melee, pikeman replacement. UB: Ikanda: Barracks replacement which provides new upgrades, like bonus to flanking & vs. gunpowder units. 6.Morocco Leader: Ahmad al-Mansur UA: Gateway to Africa: +3 gold and culture from every international trade route with a civ or city-state. Trade route owners receive +2 gold for each trade route sent to Morocco. UU: Berber Cavalry: Mounted unit with combat bonus on desert tiles and inside Moroccan territory. UI: Kasbah: Build on desert tyles and provides food, production and gold. Provides same +50% combat bonus as a fort. 7. Indonesia Leader: Gajah Mada UA: Two unique luxury resources for the first three cities built on a continent other than your starting one. UU: Kris Swordsman: Get's random promotion after the first round of combat. UB: Candi: Replaces Garden, gives faith bonus. 8. Venice Leader: Enrico Dandolo UA: Serenissima: Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities. UU: Merchant of Venice: This Venetian unique Great Person replaces the Great Merchant. Aside from the ability to conduct a Trade Mission, the Merchant of Venice can purchase city-states outright, bringing them under Venetian control as a Puppet. UU: Great Galleass: Galleas replacement, more ranged combat strength at a higher cost. 9. Shoshone Leader: Pocatello UA: Great Expanse: Founded cities start with additional territory. Units receive a combat bonus when fighting in friendly territory. UU: Pathfinder: Scout replacement, more combat strength and can choose ancient ruin bonus. UU: Comanche Riders: Replaces Cavalry, ability grants them +1 movement. List will be updated as we get more news. Also, start the mad speculations!