Its been so long since I played Brazil, but for their brazilwood camps you really need it to be in jungle/forest AND adjacent to a lux? That seems awfully restrictive
I agree. I think the counter-argument is that it ends up being identical in placement rules to the Mayan Kuna though.Brazilwood camps had their restrictions changed over time. It used to be jungle only, later expanded to forest and jungle, but it resulted in lots of camps everywhere. It got restricted to adjacent to luxuries and not adjacent to another camp, and I think it could go without the luxury condition, staying with just the latter.
This is a very clever use of this interaction.I consider Brazil to be way stronger than Arabia for a CV due to the ability to convert GAP into tourism. The thing about this mechanic is that the GAP pool isn't fully depleted when a golden age starts, it only loses the amount needed, with the rest carrying over for the next GA. Once you get permanent golden ages, you can store large amounts of GAP that keep carrying over to the next, making them count twice, thrice and so on as the exceeding GAP carries over. With proper use of great artists, you can gain massive gold and tourism bombs every 20 or so turns.
It can happen for everyone who relies on a start bias, since biases aren't guaranteed. Maybe we can add a bias priority (extra variable) to each civ to help the ones who absolutely need their biases? This will be a huge rewrite of the assign starts code though. I can probably do it if someone teaches me how to add the variable.I think the yields for the camps are fine it is +1g +2 culture at base. It is just that sometimes you get a few and sometimes loads. But there are other UI that have similar issues so maybe it is fine.