I am taking Optics ASAP to enable tech trade. It requies Machinery on the way, which enables Printing Press. I can bulb Education, but because of Machinery next bulbing tech is PrinPress, not Liberalism (( So I have to avoid Alphabet which is PP requirement.
Alpha allows convertion of hammers to beakers - at T100 I have all buildings and as I safe from invasion I don't want to pay for military upkeep (especially of weak early units) - I have to make cities somehow busy. So I plan to use more costly path - Math + Currency.
Overall tech path is some food tech, then Bronze Working for rapid city spamming and Pottery for keeping workers busy / reserch rate high, then Writing for Great Scientists for future bulbs. Then Math/Currency to make chopping efficient & cities busy, and to Optics for tech trade.
Next step is to get Liberalism prerequisits, Philosophy via Code of Law, Paper via Civil Service.
One early GS goes for Academy (it speeds up Currency), another for Education, yet another for Liberalism. If we buy Optics or tech it we will have Astronomy.
It is nice to cut research efforts by trading for some techs, like Code of Law, Paper Civil Service, Optics on the way, so it is essential to break isolation early while still having trade advantage. This rises questuon about self-teching Currency (to make post T100 cities busy) and Monarchy (to increase research rate breaking low happy 4/5/6 pop limit).
How do you break isolation? What are major detours in tech path (I find Currency & Monarchy important)? Do you skip detours? Great Lighthouse might offset weak trade route income...
Do you bulb Astro straight without Liberalism? Is it better path?
Alpha allows convertion of hammers to beakers - at T100 I have all buildings and as I safe from invasion I don't want to pay for military upkeep (especially of weak early units) - I have to make cities somehow busy. So I plan to use more costly path - Math + Currency.
Overall tech path is some food tech, then Bronze Working for rapid city spamming and Pottery for keeping workers busy / reserch rate high, then Writing for Great Scientists for future bulbs. Then Math/Currency to make chopping efficient & cities busy, and to Optics for tech trade.
Next step is to get Liberalism prerequisits, Philosophy via Code of Law, Paper via Civil Service.
One early GS goes for Academy (it speeds up Currency), another for Education, yet another for Liberalism. If we buy Optics or tech it we will have Astronomy.
It is nice to cut research efforts by trading for some techs, like Code of Law, Paper Civil Service, Optics on the way, so it is essential to break isolation early while still having trade advantage. This rises questuon about self-teching Currency (to make post T100 cities busy) and Monarchy (to increase research rate breaking low happy 4/5/6 pop limit).
How do you break isolation? What are major detours in tech path (I find Currency & Monarchy important)? Do you skip detours? Great Lighthouse might offset weak trade route income...
Do you bulb Astro straight without Liberalism? Is it better path?