After a short break from Civ5 I returned and tried to start a few games. One thing that I find annoying to the point I would just disable them if I knew what to edit are bribed wars, and how easily the AI accepts them and how often the AI asks for them. First off, I have to admit I play with the option of turning off AI aggression due to another civ getting closer to a victory condition. With this, outside of bribed wars, regular wars are cut down by about 50%. I like this because it makes when regular wars happen, they have meaning because they don't happen every other turn. So (unless the AI is bribed) wars occur because the AI is angry at you or because it wants more land, cites or wonders. It's nice because it's driven by direct cause and effect. So if I refuse to stop buying land, or wonder whore, I know the AI will attack if it's able. Now, bribed wars are different. They occur way too often, and if the trade deals the AI sends me are any indication, they occur over basically nothing. Civ's that I have peaceful relations with will turn on me, despite the fact that I have the ability to crush them. Often it's suicide and in the counter interest of the AI accepting the bribe. It's over used, and undervalued. For a weaker, or even for civs on the same level, going to war because of a bribe should be no small deal. There is no way these civs are gaining anything from this when they have to spend time replacing dozens of units lost when the bribe is a few gold per turn. I also find for some reason there is a snowball effect with bribed wars. Once one is used against you, you can expect 3 or 4 more over the next 20 turns or so. It's as if one of the AI has decided that it wants to move against you, so it just starts spamming the other AI requests to do so. Though at this point I would disable them if I could, I would rather they be "fixed" to stop the AI from overusing them. My suggestion would be to make them valued more. Again, based on the trade deals the AI sends me they are offering next to nothing. Often I will see 2 GPT plus an open boards to make war, which is just dumb. The AI should also weigh the military scores and active trade deals and routes way more before accepting. A civ that is going for a culture win is usually going against it's own interest attacking another civ unless that civ has more culture for example. It should cost a bundle to make this civ attack. It's also very immersion breaking. It would be like China offering Mexico $1,000 dollars to attack America and Mexico accepting.