I'm working on a mod for MGE and I 've noticed that even though I typically all but remove diplomat/spies by making them very expensive and with a high amount of tech (which I work arund by preseting up embassies), that still on deity level that the AI can seemingly use lots of different units to bribe units. There only is a legendary geisha spy and a monumental amount of hoops have to work before they are even possible to recruit because the actual courtesan/artist geisha happened way later in history. Is there any way to turn that off using a hex edit? It's not the other tasks like sabotage or bribing a city,just occassionally units...and often ridiculously low value units (in the mod they have been ronin that the AI could make in a single turn. In ToT, it seems like you can set a very high value or even make units immune to bribery. What typically is happening is the highest level of terrain has a very high defense value equivalent to mountain tile, and then this low level unit has a decent defensive value, plus sitting in a fortress. A human player can just put a cheap ashigaru yari in that fortress tile to prevent this, but it's doubtful the AI will stack in a fortress. Since I'm using very expensive army units, I sure don't want an extremely powerful ARMY tobe bribed. I haven't seen that happen...yet.