Whatever 'warpstorm' said. Makes my life easier when I'm in agreement with someone's reply
Just consolidating
(just crossover topics really)
maintance cost of railroad. Bridge (ax2047)
Bridge, Tunnel & Channels (Colonizationfan)
Continuing on, same topic but on a slightly different route ...
When the Tech required to allow bridged rivers has been researched, those bridges should be able to be destroyed. Here is how I propose it work using what we already know with Civ3 mechanics.
Bombarded terrain tiles create "craters". If a terrain tile containing a river was bombarded, the "crater" effect would not only make that tile reduce it's production value but also have it's bridge "destroyed". Allowing Worker units to "remove" the crater also fixes the bridge.
This way, units moving over "destroyed" bridges (those terrain tiles with rivers that have "craters") will take up ONE full movement, just like the effect during the pre-bridge years (no bridge over rivers). This would also affect railroads so units moving along railroads that crosses "destroyed" bridges would take up ONE movement cost away from their remaining moves (i.e. 3 moves becomes 2, 2 becomes 1, etc.)
I assume this change would not be too difficult to include. "Crater" effects are already in Civ3 in-game. Workers units can also "remove" craters in Civ3. "Craters" are visible to the player, therefore "destroyed" bridges would also be quite easy to manually detect (see the crater & see the river equals "destroyed" bridge detected). All that's required is to apply the effect of the pre-bridge years for "destroyed" bridges (effectively working like there is no bridge over the river) and re-apply bridge effects when Worker units "remove" craters (simulating fixed bridge along with fixing the land).
Looks simple enough to add, but I suspect there's more to it than meets the eye.
-Pacifist-
"Like a bridge over troubled water ...
... I will ease your mind" -S&G