Adreno
Chieftain
- Joined
- Nov 29, 2002
- Messages
- 81
Hi guys, I've been a fan of this game since Civ2 (I believe I did play Civ1 as a kid but not sure). Because of the MP problems I've only recently got into multiplayer and I'd like to discuss strategy mainly for CTON/FFA type games. Obviously you have to play very agressive in duels, but in a FFA other players benefit when 2 civs cripple each other with war. So I believe there's more room for different strategies in a 4 -or 6-player game.
I'd like to know what type of early game strategies the really good players use and more importantly why they work.
In my first games I tried to do a bit of everything; liberty settler, grow cities, IW fast, etc. without a particular focus on any aspect. When I was getting crushed I decided to focus on tech and military. I tried this build order in a couple of games:
Tech writing first, build monument -> scout/granary -> worker/warrior/scout/granary depending on the situation -> great library. I would take the worker from liberty tree before the free settler. Next tech whatever is needed for nearby lux, and then IW. After the GL is finished I pop philosophy and start building a national college. Optimally the national college would finish just before the liberty settler would plant the second city.
Next I would pop 1 more settler out of the capital, then build a barracks and military. In the other cities I would build granary/monument/colosseum, and later library/other long term buildings. I've also been forced to buld military in all cities when attacked.
I've been constantly microing my cities for gold & production (eg. choosing a 2p+1g tile over a 3f tile, but still choosing a 4f tile over a 3p tile, unless my happiness is under 2, which case I'm really avoiding food tiles). This slows down growth which allows me to get tech & military faster, 4th city if there is a good location for it, and generally makes it easier to play.
In 2 of the games where I used this, I was #1 in tech and military around longswords time. If someone is wondering, yes I was playing against good players. Problem was I got crushed in late game as the top population in demographics was like 10x mine, and I was last on manufacturing as well. The big civs eventually caught up in tech and surpassed me (before nuke time).
I also recognize I was lucky I wasn't rushed early, but it makes sense for me to play a high-risk strategy early on. I'm not as good as the other players, so a strategy like this allows me either a strong start or a quick death, while a more agressive strategy would set me up as a weak civ in a long game.
Now I'd like to try something else, what do you guys suggest?
I'd like to know what type of early game strategies the really good players use and more importantly why they work.
In my first games I tried to do a bit of everything; liberty settler, grow cities, IW fast, etc. without a particular focus on any aspect. When I was getting crushed I decided to focus on tech and military. I tried this build order in a couple of games:
Tech writing first, build monument -> scout/granary -> worker/warrior/scout/granary depending on the situation -> great library. I would take the worker from liberty tree before the free settler. Next tech whatever is needed for nearby lux, and then IW. After the GL is finished I pop philosophy and start building a national college. Optimally the national college would finish just before the liberty settler would plant the second city.
Next I would pop 1 more settler out of the capital, then build a barracks and military. In the other cities I would build granary/monument/colosseum, and later library/other long term buildings. I've also been forced to buld military in all cities when attacked.
I've been constantly microing my cities for gold & production (eg. choosing a 2p+1g tile over a 3f tile, but still choosing a 4f tile over a 3p tile, unless my happiness is under 2, which case I'm really avoiding food tiles). This slows down growth which allows me to get tech & military faster, 4th city if there is a good location for it, and generally makes it easier to play.
In 2 of the games where I used this, I was #1 in tech and military around longswords time. If someone is wondering, yes I was playing against good players. Problem was I got crushed in late game as the top population in demographics was like 10x mine, and I was last on manufacturing as well. The big civs eventually caught up in tech and surpassed me (before nuke time).
I also recognize I was lucky I wasn't rushed early, but it makes sense for me to play a high-risk strategy early on. I'm not as good as the other players, so a strategy like this allows me either a strong start or a quick death, while a more agressive strategy would set me up as a weak civ in a long game.
Now I'd like to try something else, what do you guys suggest?