Gunpowder units can't actually be loaded into trucks. Another bug: the anti-air artillery can instantly remove all city defenses; its bombard ability is set way too high (should anti-air artillery even be able to bomb city defenses?) Starting (soviet) air force feel too large; it feels too easy to bomb everything like crazy from the air; the soviet airforce was never really that significant in determining the outcome of battles. The mighty soviet bombers allowed me to blitz Poland by October week 2; I got everything except Poznan and Cracow (which Germany snagged) suffering only minor losses. It really would feel more accurate if the major DoWs were hard-coded by event (especially Germany vs USSR), but leave the minor powers to be influenced by in-engine diplomacy as normal. Why don't early artillery have a withdraw chance? Why is a T-26 (light tank 2) weaker than a BT-7 (light tank 1)?