Zherak_Khan
Warlord
- Joined
- Apr 18, 2006
- Messages
- 166
Manhattan Empire -The kingdom of neat
Closed for signups.
This variant will explore a style of play which is hardly ever used, but still surprisingly efficient.
Civ/Leader: Aoka [Spi/Org, Mining(?)/Mysticism, Fast Worker, Mausoleum]
Size: Standard
Type: Pangea, Lakes or similar
Speed: Normal
Difficulty: Emperor
Other: None
Version: BTS 3.13, regular (Unaltered gameplay mods okay)
Variant: Every city we control must be exactly three tiles vertically or horizontally removed from another of our cities.
Clarifications: This means that all our cities will always be in a neat and as tight as possible grid. Our second city must have exactly two open tiles between itself and the capitol - not diagonally, but either horizontally or vertically. We may keep captured cities if they adhere to this grid - else, they must be razed.
If a peak or lake somehow hinders us from founding a city in our grid, that city will simply not be founded. This is not an exception to the rule of sprawling.
We are allowed to snake our cities, but this increases upkeep.
(As soon as we found our capitol, all potential cities we can control are decided. Our only choice is if/when to actually build these cities.)
Thoughts:
This variant is somewhat tough because the number of cities completely strangles our economy unless we play it well. Combining Courthouses and Organized is completely necessarry to offset this as Manhattan Empire grows.
A holy shrine (or three) will be extremely valuable. We need CoL early, so we should consider Whoracling CoL for Confucianism.
While we won't easily be able to seize land, our many-small-cities Empire will use more tiles faster. Assuming an infinte numer of cities, each city will have eight tiles to work plus centre, minus eventual peaks and deserts. This means health and happy will not be much of an issue.
Conquest is the most likely victory condition. Other suggestions are welcome.
Roster
Zherak_Khan (CET, GMT +1)
Betruger
shuye
ungy
stuge
mystfly
Regular SG rules apply.
Closed for signups.
This variant will explore a style of play which is hardly ever used, but still surprisingly efficient.
Civ/Leader: Aoka [Spi/Org, Mining(?)/Mysticism, Fast Worker, Mausoleum]
Size: Standard
Type: Pangea, Lakes or similar
Speed: Normal
Difficulty: Emperor
Other: None
Version: BTS 3.13, regular (Unaltered gameplay mods okay)
Variant: Every city we control must be exactly three tiles vertically or horizontally removed from another of our cities.
Clarifications: This means that all our cities will always be in a neat and as tight as possible grid. Our second city must have exactly two open tiles between itself and the capitol - not diagonally, but either horizontally or vertically. We may keep captured cities if they adhere to this grid - else, they must be razed.
If a peak or lake somehow hinders us from founding a city in our grid, that city will simply not be founded. This is not an exception to the rule of sprawling.
We are allowed to snake our cities, but this increases upkeep.
(As soon as we found our capitol, all potential cities we can control are decided. Our only choice is if/when to actually build these cities.)
Thoughts:
This variant is somewhat tough because the number of cities completely strangles our economy unless we play it well. Combining Courthouses and Organized is completely necessarry to offset this as Manhattan Empire grows.
A holy shrine (or three) will be extremely valuable. We need CoL early, so we should consider Whoracling CoL for Confucianism.
While we won't easily be able to seize land, our many-small-cities Empire will use more tiles faster. Assuming an infinte numer of cities, each city will have eight tiles to work plus centre, minus eventual peaks and deserts. This means health and happy will not be much of an issue.
Conquest is the most likely victory condition. Other suggestions are welcome.
Roster
Zherak_Khan (CET, GMT +1)
Betruger
shuye
ungy
stuge
mystfly
Regular SG rules apply.