Ungy: Great to see good discussion. Post a formal 'got-it' if/when you do 'have it'.
My input:
Don't whip Delhi. We want it size 8 and kicking as soon as possible, I don't see the sense in whipping it. This also means it doesn't need a granary. Temple is dirt-cheap (Spi) - throw it in when we actually need it (that is, when approaching 8) - I don't think getting the Prophet is such a hurry. How are we going to dodge 3rd Prophet (unless we do want him, that is)?
Settlers, axes and workers.
We do not seem to have any consensus on techs. I don't have any particularly strong opinions, but I think our research targets should be:
- Alphabet, for tech trading. (I don't have very much experience with early Alphabet, but we should be able to get some meaty trades for Alphabet/CoL.)
- Currency, for trade routes and markets. (Trade routes are an easy +1 commerce per city. Market will give 1 happy (Ivory) and 25% coins (Shrine).)
- Monotheism, for OR for missionaries / +25% buildings. (Important, we are soon going to start spamming Religion and getting infrastructure.)
- Monarchy, for HR -> Happiness. (I don't see the rush for more happiness, besides, I thinkt trading for Monarchy is a good idea.)
- Iron Working, for revealing Iron (in Delhi?) (Hm...)
It actually seems to me that there aren't any techs we really need yet. Monotheism and/or Alphabet -> Trades -> Currency seems most sensible to me.
Are we going to want to a Buddhist or a Confucian shrine?
Btw, consider losing our StateReligions for cultural reasons.
Do we even have Pottery yet?
EDIT: Looked over the last turnset. Seems discussion is getting ahead of actual play

. We need a settling order and urgency denotation:
- 3NW: Copper. ASAP.
- 6N: Wheat. Great for building settler/whipping axes. As soon as we think we can protect it.
- 3W: Sheep/hill. Will help spam axes and missionaries. Little distance cost / travel time. Easily protected. ASAP.
- 3NE: Gold. It seems like a crap spot (very little food, especially pre-CS, but if we give it the FP and riverside Grass, it can work gold, mined plains hills and mined grass hills). Gold will be valuable, little distance cost. Allows us 3N6E. ASAP.
- 3N6E: Seems like a decent riverside city. Haven't given it enough thought yet.
- 9N: Gems (commerce, even if we don't really need much happiness), nice terrain. As soon as we can protect it and have enough workers.
We should think about designating a cottage-centre. This city will have to be allowed more than the usual amount of tiles. I'm thinking one of 3N and 6N. Maybe 3N and 9N. How soon do we want to start spamming the cots?
Note: Caste system + 3 turns of artist = border pop.
Note2: How about planning to shift Delhi to a Shrine+Great Merchant Farm? It should be able to run 5 merchants pretty early on, which, in combination with Shrine+Market+(...)+Wall Street+Settled GMs can pay upkeep for much of our empire. This makes it even easier to spam cities and skipping Market+Grocer in them, seeing as they don't need health/happiness (few tiles, low size) or +%coins (100% research). Throw in a NEpic and Wall Street and we have a winner?
It might be waste of a good production city, particularly if we pop iron, though. No need to commit yet, but it is a cute idea I'd love to see. Remember - GMFarms have positive feedback. Food is better than hammers (Prophets).