Now packed to the gills for v3.19!
Moderator Action: The current download for 3.19 can be found here.
Thanks to modifieda4 for the reupload .
NOTE: The latest version available is V6.0. I haven't deleted versions 5.0 as rapidshare apparently only lets you download things 10 times now. As 5.0 is grandfathered in before that rule, I figure I'll leave it up until it dies.
Description:
There are alot of > 18 player mods out there, but because of the way the game checks, none of them let you spawn colonies if you're playing with every civilization in play. With the new colonial costs it can really kill you on maps with multiple continents.
I have changed the checks for spawning a colony removing the check that prohibits a colony to spawn if the team is or has been in play. I kept the limit on leaders though so you won't get two of the same leader.
I also set the civilization limit at 40 so that with all 34 players you can get six additional colonies. I think that should cover almost any map.
In versions 3.0 and up there is an optional change to global warming that allows you to get fallout instead of deserts when it strikes.
Because this mod is just a modified dll you can combine it with other mods pretty easy (just dump it into the mod folder). I'm currently using it with the expanded total war mod and it's working great.
Have fun with it, and feel free to post any questions here.
Lt. Bob
Change log:
V6.0 (07/11) - Updated for BtS 3.19
V5.0 (07/05) - Updated for BtS 3.17 - Includes solver's fixes as of today (v019)
V4.0e (11/05) - Alternate Build - Updated to include Bhruic's 1.11
V4.0d (10/25) - Alternate Build - Updated to include Bhruic's 1.101
V4.0c (10/17) - Alternate Build - Updated to include Bhruic's 1.09
V4.0b (10/14) - Alternate Build - Updated to include Bhruic's 1.08
V4.0a (10/05) - Alternate Build - Added Bhruic's unoffical patch 1.012
V4.0 (10/4) - Updated for BtS 3.13, Removed governed colonies - See post #70 or the readme for details
V3.1 (8/29) - Updated with today's solver changes
V3.0 (8/16) - Added ability to enable an alternate global warming technique (adds fallout to tiles instead of converting them to desert)
V2.1 (8/15) - Added solver's unofficial patch changes
V2.0 - Added option to decrease colony costs on gonverned continents (contain versilles/forbidden palace)
V1.0 - Original Version
Old C4F Link (V1): http://forums.civfanatics.com/downloads.php?do=file&id=6225
Latest Version (V6.0): http://www.megaupload.com/?d=8ZOVBA6F
V5.0: http://rapidshare.com/files/127496239/40CivsV50.rar.html
V4.0 Source: http://forums.civfanatics.com/attachment.php?attachmentid=161942&d=1191946571
V5.0 Source: http://rapidshare.com/files/127496331/40CivsV50Source.rar.html
Moderator Action: The current download for 3.19 can be found here.
Thanks to modifieda4 for the reupload .
NOTE: The latest version available is V6.0. I haven't deleted versions 5.0 as rapidshare apparently only lets you download things 10 times now. As 5.0 is grandfathered in before that rule, I figure I'll leave it up until it dies.
Description:
There are alot of > 18 player mods out there, but because of the way the game checks, none of them let you spawn colonies if you're playing with every civilization in play. With the new colonial costs it can really kill you on maps with multiple continents.
I have changed the checks for spawning a colony removing the check that prohibits a colony to spawn if the team is or has been in play. I kept the limit on leaders though so you won't get two of the same leader.
I also set the civilization limit at 40 so that with all 34 players you can get six additional colonies. I think that should cover almost any map.
In versions 3.0 and up there is an optional change to global warming that allows you to get fallout instead of deserts when it strikes.
Because this mod is just a modified dll you can combine it with other mods pretty easy (just dump it into the mod folder). I'm currently using it with the expanded total war mod and it's working great.
Have fun with it, and feel free to post any questions here.
Lt. Bob
Change log:
V6.0 (07/11) - Updated for BtS 3.19
V5.0 (07/05) - Updated for BtS 3.17 - Includes solver's fixes as of today (v019)
V4.0e (11/05) - Alternate Build - Updated to include Bhruic's 1.11
V4.0d (10/25) - Alternate Build - Updated to include Bhruic's 1.101
V4.0c (10/17) - Alternate Build - Updated to include Bhruic's 1.09
V4.0b (10/14) - Alternate Build - Updated to include Bhruic's 1.08
V4.0a (10/05) - Alternate Build - Added Bhruic's unoffical patch 1.012
V4.0 (10/4) - Updated for BtS 3.13, Removed governed colonies - See post #70 or the readme for details
V3.1 (8/29) - Updated with today's solver changes
V3.0 (8/16) - Added ability to enable an alternate global warming technique (adds fallout to tiles instead of converting them to desert)
V2.1 (8/15) - Added solver's unofficial patch changes
V2.0 - Added option to decrease colony costs on gonverned continents (contain versilles/forbidden palace)
V1.0 - Original Version
Old C4F Link (V1): http://forums.civfanatics.com/downloads.php?do=file&id=6225
Latest Version (V6.0): http://www.megaupload.com/?d=8ZOVBA6F
V5.0: http://rapidshare.com/files/127496239/40CivsV50.rar.html
V4.0 Source: http://forums.civfanatics.com/attachment.php?attachmentid=161942&d=1191946571
V5.0 Source: http://rapidshare.com/files/127496331/40CivsV50Source.rar.html