The Republic of Texas, v0.5
By: Grave
Patch Compatibility: Beyond the Sword v3.13
MP Compatible: ?
Modular: Yes!
Description:
Ask any Texan, and they'll tell you Texas is like a whole other country.
Well, in Civilization IV, they are!
This mod adds the Republic of Texas as a playable civilization, complete
with Leaderhead, UU and UB.
Name: Republic of Texas
Short Name: Texas
Adjetive: Texan
Starting Techs: Fishing & Hunting
Leader: Sam Houston (LeaderHead taken from Final Frontier scenario)
Unique Unit: Ranger (replaces Cavalry)
Unique Building: Ranch (replaces Stable)
Cities Listing:
<City>TXT_KEY_CITY_NAME_AUSTIN</City>
<City>TXT_KEY_CITY_NAME_HOUSTON</City>
<City>TXT_KEY_CITY_NAME_DALLAS</City>
<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
<City>TXT_KEY_CITY_NAME_EL_PASO</City>
<City>TXT_KEY_CITY_NAME_AMARILLO</City>
<City>TXT_KEY_CITY_NAME_LUBBOCK</City>
<City>TXT_KEY_CITY_NAME_FORT_WORTH</City>
<City>TXT_KEY_CITY_NAME_ARLINGTON</City>
<City>TXT_KEY_CITY_NAME_CORPUS_CHRISTI</City>
<City>TXT_KEY_CITY_NAME_MESQUITE</City>
<City>TXT_KEY_CITY_NAME_GARLAND</City>
<City>TXT_KEY_CITY_NAME_PLANO</City>
<City>TXT_KEY_CITY_NAME_WACO</City>
<City>TXT_KEY_CITY_NAME_SAN_ANGELO</City>
<City>TXT_KEY_CITY_NAME_WICHITA_FALLS</City>
<City>TXT_KEY_CITY_NAME_ODESSA</City>
<City>TXT_KEY_CITY_NAME_ABILENE</City>
<City>TXT_KEY_CITY_NAME_BEAUMONT</City>
<City>TXT_KEY_CITY_NAME_BROWNSVILLE</City>
<City>TXT_KEY_CITY_NAME_DENTON</City>
<City>TXT_KEY_CITY_NAME_LAREDO</City>
<City>TXT_KEY_CITY_NAME_KILLEEN</City>
<City>TXT_KEY_CITY_NAME_NACOGDOCHES</City>
<City>TXT_KEY_CITY_NAME_IRVING</City>
<City>TXT_KEY_CITY_NAME_GRAND_PRAIRIE</City>
<City>TXT_KEY_CITY_NAME_GALVESTON</City>
<City>TXT_KEY_CITY_NAME_COLLEGE_STATION</City>
<City>TXT_KEY_CITY_NAME_CARROLLTON</City>
<City>TXT_KEY_CITY_NAME_TYLER</City>
<City>TXT_KEY_CITY_NAME_TEXARKANA</City>
<City>TXT_KEY_CITY_NAME_LONGVIEW</City>
<City>TXT_KEY_CITY_NAME_TEMPLE</City>
<City>TXT_KEY_CITY_NAME_VICTORIA</City>
<City>TXT_KEY_CITY_NAME_LUCKENBACH</City>
<City>TXT_KEY_CITY_NAME_WAXAHACHIE</City>
<City>TXT_KEY_CITY_NAME_FLOWER_MOUND</City>
<City>TXT_KEY_CITY_NAME_SWEETWATER</City>
<City>TXT_KEY_CITY_NAME_LITTLEFIELD</City>
<City>TXT_KEY_CITY_NAME_LUFKIN</City>
<City>TXT_KEY_CITY_NAME_MCALLEN</City>
<City>TXT_KEY_CITY_NAME_PLAINVIEW</City>
<City>TXT_KEY_CITY_NAME_SULPHUR_SPRINGS</City>
<City>TXT_KEY_CITY_NAME_SHINER</City>
<City>TXT_KEY_CITY_NAME_MULESHOE</City>
<City>TXT_KEY_CITY_NAME_KATY</City>
<City>TXT_KEY_CITY_NAME_FRISCO</City>
<City>TXT_KEY_CITY_NAME_TEMPLE</City>
<City>TXT_KEY_CITY_NAME_HEREFORD</City>
<City>TXT_KEY_CITY_NAME_PAMPA</City>
<City>TXT_KEY_CITY_NAME_WASCOM</City>
<City>TXT_KEY_CITY_NAME_CAMPWOOD</City>
<City>TXT_KEY_CITY_NAME_QUANAH</City>
-----Notes to Modmakers-----
Just unzip this into your MODS directory and load the mod as normal.
To merge this with an existing mod, I've tried to make it as easy as possible.
With the exception of Civ4DiplomacyInfos.xml, all additions to the XML files
are located at the very end of each file, with 5 spaces between the last "vanilla"
entry and the new enteries for Texas. This should make mergine easy for you.
A good file comparer program is your friend in this circumstance.
For the modular version, just create a "Modules" directory in your mod's ASSETS directory, and drop the modular version in there.
-----Version Information-----
-----v0.5------
- Fixed a very minor bug in the non-Modular version with the Scotland Yard (made small mistake when updating files)
- Cleaned up main directory a little (had an unzipped Modular directory in there AND the Zip... now it's only the zip)
-----v0.4------
- Updated to be compatable with BtS patch 3.13!
- Fixed Flag Decal to show the Lone Star flag.
-----v0.3------
- Adjusted food bonus rate with Cow from 100% to 10%.
-----v0.2------
- Added Modular capabilities.
-----v0.1------
- Initial release.
-----===Credits & Thanks===-----
- Chamaedrys
For his Brown Cavalry skin
- Rabbit, White
For his Stable with Horses building
SCREENSHOTS:
Real picture of Sam Houston (compare with Leaderhead)
By: Grave
Patch Compatibility: Beyond the Sword v3.13
MP Compatible: ?
Modular: Yes!
Description:
Ask any Texan, and they'll tell you Texas is like a whole other country.
Well, in Civilization IV, they are!
This mod adds the Republic of Texas as a playable civilization, complete
with Leaderhead, UU and UB.
Spoiler :
Name: Republic of Texas
Short Name: Texas
Adjetive: Texan
Starting Techs: Fishing & Hunting
Leader: Sam Houston (LeaderHead taken from Final Frontier scenario)
Unique Unit: Ranger (replaces Cavalry)
Unique Building: Ranch (replaces Stable)
Cities Listing:
Spoiler :
<City>TXT_KEY_CITY_NAME_AUSTIN</City>
<City>TXT_KEY_CITY_NAME_HOUSTON</City>
<City>TXT_KEY_CITY_NAME_DALLAS</City>
<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
<City>TXT_KEY_CITY_NAME_EL_PASO</City>
<City>TXT_KEY_CITY_NAME_AMARILLO</City>
<City>TXT_KEY_CITY_NAME_LUBBOCK</City>
<City>TXT_KEY_CITY_NAME_FORT_WORTH</City>
<City>TXT_KEY_CITY_NAME_ARLINGTON</City>
<City>TXT_KEY_CITY_NAME_CORPUS_CHRISTI</City>
<City>TXT_KEY_CITY_NAME_MESQUITE</City>
<City>TXT_KEY_CITY_NAME_GARLAND</City>
<City>TXT_KEY_CITY_NAME_PLANO</City>
<City>TXT_KEY_CITY_NAME_WACO</City>
<City>TXT_KEY_CITY_NAME_SAN_ANGELO</City>
<City>TXT_KEY_CITY_NAME_WICHITA_FALLS</City>
<City>TXT_KEY_CITY_NAME_ODESSA</City>
<City>TXT_KEY_CITY_NAME_ABILENE</City>
<City>TXT_KEY_CITY_NAME_BEAUMONT</City>
<City>TXT_KEY_CITY_NAME_BROWNSVILLE</City>
<City>TXT_KEY_CITY_NAME_DENTON</City>
<City>TXT_KEY_CITY_NAME_LAREDO</City>
<City>TXT_KEY_CITY_NAME_KILLEEN</City>
<City>TXT_KEY_CITY_NAME_NACOGDOCHES</City>
<City>TXT_KEY_CITY_NAME_IRVING</City>
<City>TXT_KEY_CITY_NAME_GRAND_PRAIRIE</City>
<City>TXT_KEY_CITY_NAME_GALVESTON</City>
<City>TXT_KEY_CITY_NAME_COLLEGE_STATION</City>
<City>TXT_KEY_CITY_NAME_CARROLLTON</City>
<City>TXT_KEY_CITY_NAME_TYLER</City>
<City>TXT_KEY_CITY_NAME_TEXARKANA</City>
<City>TXT_KEY_CITY_NAME_LONGVIEW</City>
<City>TXT_KEY_CITY_NAME_TEMPLE</City>
<City>TXT_KEY_CITY_NAME_VICTORIA</City>
<City>TXT_KEY_CITY_NAME_LUCKENBACH</City>
<City>TXT_KEY_CITY_NAME_WAXAHACHIE</City>
<City>TXT_KEY_CITY_NAME_FLOWER_MOUND</City>
<City>TXT_KEY_CITY_NAME_SWEETWATER</City>
<City>TXT_KEY_CITY_NAME_LITTLEFIELD</City>
<City>TXT_KEY_CITY_NAME_LUFKIN</City>
<City>TXT_KEY_CITY_NAME_MCALLEN</City>
<City>TXT_KEY_CITY_NAME_PLAINVIEW</City>
<City>TXT_KEY_CITY_NAME_SULPHUR_SPRINGS</City>
<City>TXT_KEY_CITY_NAME_SHINER</City>
<City>TXT_KEY_CITY_NAME_MULESHOE</City>
<City>TXT_KEY_CITY_NAME_KATY</City>
<City>TXT_KEY_CITY_NAME_FRISCO</City>
<City>TXT_KEY_CITY_NAME_TEMPLE</City>
<City>TXT_KEY_CITY_NAME_HEREFORD</City>
<City>TXT_KEY_CITY_NAME_PAMPA</City>
<City>TXT_KEY_CITY_NAME_WASCOM</City>
<City>TXT_KEY_CITY_NAME_CAMPWOOD</City>
<City>TXT_KEY_CITY_NAME_QUANAH</City>
-----Notes to Modmakers-----
Spoiler :
Just unzip this into your MODS directory and load the mod as normal.
To merge this with an existing mod, I've tried to make it as easy as possible.
With the exception of Civ4DiplomacyInfos.xml, all additions to the XML files
are located at the very end of each file, with 5 spaces between the last "vanilla"
entry and the new enteries for Texas. This should make mergine easy for you.
A good file comparer program is your friend in this circumstance.
For the modular version, just create a "Modules" directory in your mod's ASSETS directory, and drop the modular version in there.
-----Version Information-----
Spoiler :
-----v0.5------
- Fixed a very minor bug in the non-Modular version with the Scotland Yard (made small mistake when updating files)
- Cleaned up main directory a little (had an unzipped Modular directory in there AND the Zip... now it's only the zip)
-----v0.4------
- Updated to be compatable with BtS patch 3.13!
- Fixed Flag Decal to show the Lone Star flag.
-----v0.3------
- Adjusted food bonus rate with Cow from 100% to 10%.
-----v0.2------
- Added Modular capabilities.
-----v0.1------
- Initial release.
-----===Credits & Thanks===-----
- Chamaedrys
For his Brown Cavalry skin
- Rabbit, White
For his Stable with Horses building
SCREENSHOTS:
Real picture of Sam Houston (compare with Leaderhead)
Spoiler :
Spoiler :