[BtS] CivFusion

Discussion in 'Civ4 - Modpacks' started by ripple01, Nov 12, 2007.

  1. ripple01

    ripple01 Emperor

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    CivFusion by ripple01
    Beyond The Sword 3.19
    v. 0.75

    CivFusion 0.75 Download: http://forums.civfanatics.com/downloads.php?do=file&id=11227

    To install, unzip into your BtS/Mods directory. Use 7-zip http://www.7zip.com to unzip.

    Caution: CivFusion 0.75 is 550MB zipped and over 1GB unzipped. I recommend a middle-to-high-end system for best results. Also, a 64-bit OS is highly recommended as this mod has a lot of content and 32-bit OS users may run into the dreaded MAF.

    CivFusion 0.75 uses RevolutionDCM 2.9 as a base mod and incorporates all features therein.


    Features:


    --1) New Civilizations


    Austria

    Leaders: Franz Josef, Maria Theresa
    Unique Unit: Kaiserjaeger (replaces Rifleman): +1:strength:, Starts with Guerilla 2 promotion
    Unique Building: Opera House (replaces Theatre): +2 :culture:


    Hebrew

    Leaders: David, Solomon
    Unique Unit: Slinger (replaces Archer): +50% vs. Archery units
    Unique Building: Kotel (replaces Walls): +1 :), additional +1 :) if state religion is present in city


    Hittite

    Leaders: Mursilis II, Suppiluliuma I
    Unique Unit: Huluganni (replaces Chariot): +50% attack bonus against Spearmen, 1 First Strike Chance
    Unique Building: Smelter (replaces Forge): Allows an additional Engineer specialist, no :yuck:, +1 :) with access to Iron


    Poland

    Leaders: Casimir III, Sobieski
    Unique Unit: Husaria (replaces Cuirassier): Starts with Blitz promotion
    Unique Building: Folwark (replaces Granary): Stores 60% of Food after Growth


    Polynesia

    Leaders: Kamehameha I, Salamasina
    Unique Unit: Koa (replaces Warrior): +1 :strength:
    Unique Building: Fishery (replaces Lighthouse): +1 :food:, +1 :health:


    Siam

    Leaders: Mongkut, Ramkhamhaeng
    Unique Unit: Kwaan Chaang (replaces War Elephant): +25% vs. Melee units
    Unique Building: Ho Trai (replaces Library): +5% :science:


    --2) New Leaders


    All civs now have at least 2 leaders. I have tried to represent different eras of civs where possible.


    4 leaders

    America - Andrew Jackson
    China - Kangxi, Taizong
    England - Henry VIII
    France - Joan Of Arc
    Rome - Marcus Aurelius, Scipio
    Russia - Yaroslav

    3 leaders

    Arabia - Harun al-Rashid, Abu Bakr
    Celtia - Vercingetorix
    Egypt - Cleopatra VII
    Ethiopia - Menelik II, Haile Selassie
    Germany - Hitler
    Greece - Leonidas I
    India - Akbar
    Japan - Hirohito, Meiji
    Mongolia - Tamerlane
    Native America - Hiawatha, Geronimo
    Ottoman - Ataturk
    Persia - Xerxes I
    Spain - El Cid, Franco

    2 leaders

    Aztec - Itzcoatl
    Babylon - Nebuchadrezzar II
    Byzantium - Basil II
    Carthage - Dido
    Dutch - de Witt
    Holy Roman - Charles V
    Inca - Pachacuti
    Khmer - Jayavarman VII
    Korea - Sejong
    Maya - Smoke Jaguar
    Mali - Sundiata Keita
    Portugal - Afonso Henriques
    Sumer - Sargon
    Viking - Canute
    Zulu - Cetshwayo


    --3) New & Revised Leader Traits


    Each leader in CivFusion has a unique trait combination and all of the possible combinations are used.


    Aggressive

    Enemies Suffer +25% War Weariness
    +25% Military Unit Production
    Double Production Speed of Colosseum


    Charismatic

    +1 :)/city
    -50% War Weariness
    +1 :) from Monument, Broadcast Tower


    Clandestine

    +25% Success Rate for Spy Missions
    +2 :espionage:/city
    50% Faster Production of Spy
    Double Production Speed of Intelligence Agency, Security Bureau


    Creative

    +25% World Wonder Production
    +2 :culture:/city
    Double Production Speed of Library, Theatre


    Enlightened

    Free Technology Upon Reaching New Era
    +1 :science: from Library, University
    Double Production Speed of Laboratory


    Expansive

    +2 :health:/city
    50% Faster Production of Settler
    Double Production Speed of Granary


    Financial

    2% Interest on :gold: Reserves
    Begin the Game with a Cache of :gold:
    Double Production Speed of Bank


    Imperialistic

    No Resistance in Captured Cities
    -50% Maintenance from Distance to Palace
    Double Production Speed of Jail


    Industrious

    -20% Building Cost
    25% Faster Production of Worker
    Double Production Speed of Forge


    Organized

    -25% Cost of Spy Missions
    -50% Civic Upkeep
    Double Production Speed of Courthouse


    Philosophical

    +100% Golden Age Length
    +50% :gp: Birth Rate
    Double Production Speed of University


    Protective

    +100% Great General Emergence inside Cultural Borders
    Free Promotion (City Defense I, Drill I) to Melee, Archery units
    Double Production Speed of Walls, Castle


    Seafaring

    +1 :move: for Naval Units (with Astronomy)
    +1 :traderoute: in Coastal Cities
    Double Production Speed of Lighthouse, Harbor, Drydock


    Spiritual

    No Anarchy
    Double Production Speed of Temple


    Tactical

    -25% Experience Needed for Promotions
    Free Promotion (Combat 1) to Melee and Gunpowder units
    Double Production Speed of Barracks


    --4) New Music

    Every leader has a unique Early, Middle, and Late soundtrack, including those not provided with one by Firaxis (Ramesses, Darius, etc.).


    --5) New Unit & City Artstyles

    Varietas Delectat 9.2 and Cultural Citystyles 0.99 are included and unit artstyles have been added for the new civilizations.


    --6) New Diplomacy Text

    Complete custom diplomacy text is included for almost all leaders.
     

    Attached Files:

  2. ripple01

    ripple01 Emperor

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    RELEASE NOTES

    Coming soon

    What Is Missing:

    Unique Unit Civilopedia Text: Slinger
    Diplomacy Text: Jackson, Richard I, Menelik II
    Civilopedia Text: Menelik II, Yaroslav
    Ability to give Seafaring leaders an automatic coastal start
     
  3. ripple01

    ripple01 Emperor

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    CREDITS

    Special thanks to the following people who have specifically helped me out during this project,
    in various ways: Some offered specific help, some fulfilled a request of mine, and some for
    their inspiration: (in no specific order)

    Uncle Anton, Edward the Big, Kalimhakus, Chamedrys, Ekmek, Sevo, the Rise and Rule team, jdog5000,
    Wyz_Sub10, Onionsoilder, Aussie Lurker, tsentom1, Grave


    This mod, however, could not have come to fruition without the efforts of the Civ4
    community; much of the content is from members of CivFanatics and I'd like to recognize
    them here: (in no specific order)

    Geomodder, PW90, NikNaks, esnaz, C.Roland, GIR, asioasioasio, Edgecrusher, General Matt,
    Wolfshanze, Chuggi, bmarnz, the Total Realism team, the BUG team, the CivGold team, Zerver,
    Amra, Willowmound, danrell, Jeckel, Jean Elcard, TheLopez, Patricius, Solver, Dresden,
    Teg Navannis, jkp1187, avain, moctezuma, Common Sensei, Hadrean, glider1, Walter Hawkwood,
    Xenomorph, Thorn, The Capo, Bakuel and others. I may have forgotten some people so if you
    see any content here that you created, PM me and I'll add you.


    I also used some freely available music for this project and would like to recognize the
    following performers:

    Berne Union Bands, Jon Sayles, Anne Roos, Ali Akbar Shahnazi, Jin Hi Kim, Nick Wylie,
    US Navy Band, Gordon Farrell, Emmanouel Hatzimarkos


    Finally, a small amount of content has been used from other Firaxis creations, including
    Pirates! and Civ 4: Colonization. Props to those teams as well.
     
  4. ripple01

    ripple01 Emperor

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    SCREENSHOTS

    Outdated... new ones coming very soon.
     

    Attached Files:

  5. ripple01

    ripple01 Emperor

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    MORE SCREENSHOTS

    Outdated... new ones coming very soon.
     

    Attached Files:

  6. ripple01

    ripple01 Emperor

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    VERSION HISTORY

    0.75

    Reboot
     
  7. bmarnz

    bmarnz Prince

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    Looks like an interesting mod. :)

    But I don't think it's fair that you got my inquisitor in yours, before I got it in mine. :p

    BTW, I think I have three of your missing buttons in my mod: Dido, Bombard, and Arquebusier. That is if we used same artwork. :cool:
     
  8. PotatoSamurai

    PotatoSamurai ChooseReligion enthusiast

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    Uhm, for convenience's sake, could you host this on a site that doesn't have a 12 minute long wait?

    Here's a list of fileservers:
    http://rapidsearch.yi.org/?sites=1

    Edit: When it finished dloading, the RAR/ZIP was corrupted.
     
  9. ripple01

    ripple01 Emperor

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    bmarnz: Thanks for the offer, I'm downloading your mod now. Sorry to beat you to the punch with the Inquisitor! :)

    PotatoSamurai: I just downloaded the file on my other computer and it opened fine for me. Also, the wait was only 3 minutes. Is it possible AtomicGames was having problems when you attempted to download?

    Cheers,
    ripple01
     
  10. PotatoSamurai

    PotatoSamurai ChooseReligion enthusiast

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    Could be a couple of things: multiple people downloading it at the same time, or maybe geographic distance from the place's server.

    As for the rar failing, it happens with big downloads fairly often, but it succeeding on your side indeed means that this was the case.
     
  11. Brave Sir Robin

    Brave Sir Robin he bravely ran away

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    Ripple 01
    D/L mod look really interesting :goodjob:
    BUT ;)
    I am having trouble founding religions , yes I did read the notes #4
    that explains you have added 4 new sects and the game chooses
    7 .
    here are three screenies that will show what i think is a problem
    #1 shows Askum has founded christianity
    #2 shows my F7 screen and christianity is not an available religion
    #3 shows my F6 screen i have run the bottom of the tech tree trying to found a religion
    havent got one yet. I know i got to at least two of these techs first but got no religion

    BUG or not ?????
     
  12. ripple01

    ripple01 Emperor

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    I don't know if I can say it is a bug, but it appears that the python modding zebra 01 did to achieve the 7 out of 11 effect does not play well with the "choose which religion you found" option. I can only suggest that you try again with that option unchecked. I do not play with that option and I can only say that I have no problems when I play that way.

    I will see if it is possible to mod it so that it works with the "choose which religion you found" option.

    Thanks,
    ripple01
     
  13. ichbinsehselber

    ichbinsehselber Prince

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    From the description this looks like a very good mod, I hope I can get to trying it soon...
     
  14. ripple01

    ripple01 Emperor

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    Thanks! I hope you enjoy it.

    77 downloads and just a couple of comments? I hope that's because you all are busy playing! :)

    Seriously, I'm very open to feedback, suggestions, comments.

    Cheers,
    ripple01
     
  15. arstal

    arstal Say No 2 Net Validations

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    One suggestion- could you have an option for normal game speed? I find the long speeds too slow for my taste.
     
  16. davbenbak

    davbenbak Lackey

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    Your post doesn't mention any maps. I REALLY don't like to play random maps. Are any available or in the works?
     
  17. ripple01

    ripple01 Emperor

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    arstal - I'll see about adding a gamespeed that is closer to the normal 500 turns one. My only concern is that things will really fly by with so much content crammed into 500 turns.

    davbenbak - I am the opposite of you, I only play on random maps. I'm assuming you are requesting an earth map of some kind? I'll see what I can come up with...

    Cheers,
    ripple01
     
  18. ripple01

    ripple01 Emperor

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    Added a couple of screenshots from my current game to post #5...

    Cheers,
    ripple01
     
  19. bmarnz

    bmarnz Prince

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    I see from your screenshot you're missing a pedia entry for coffee. You could borrow that from my mod.
     
  20. arstal

    arstal Say No 2 Net Validations

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    Make it the quick option? I don't mind things flying by.

    Also, I'd consider upping legendary culture- without trying I got legendary culture victory by 1400AD in test game I played, and one of the civs had a legendary city as well.

    I'll admit I beeline for culture victories usually. If I had kept culture at 0%, I would have had victory by 1500AD at latest. I was barely in modern Era when I won to boot.
     

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