Version 3.41 24 Aug 2010
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*Renamed Medium Tank and Modern Armor to Tank and Heavy Tank respectively
*Added Maria II by Sabitoleth, Henry the Navigator Removed for Portugal
*Ramkam changed to Seasnake's version, background replaced
*Moved Heroic Str to Combat2 instead of Combat3
*Fixed double wonders/captured destroyed messages
*Removed Freight, Caravans didn't seem enough value added and never seen the AI use them
*Changed Airships to National Unit with 2 limit
*Added Static Wondermovies
*Changed Red Cross, Academy to limit of 1 per civ
*Added Darwins Theory of Evolution from Earlier Civs
*Various additional fixes and tweaks
Version 3.35 7 Aug 2010
Removed Advanced Tech Conquest by Bhruic
Added ExtraConquest by Don Pedro II (modified by Smeagolheart)
- Capturing cities now grants research based on size
- Espionage Points awarded to Conquestor against Conquestee
Fixed SDK bugs with Pillaging
Added Recon Promotion - Pillage amounts equal to gold awarded in Espionage Points
Added Tatical Analysis - Pillage amounts equal to gold awarded in Research Points
Added Marauder Promtion - Doubles all Pillaging amounts
Misc text fixes
Version 3.31 3 Aug 2010
Added Star Signs! by Smeagolheart - tiny chance to gain 1 of 12 "bonus" promotions on unit creation on ANY unit. These promotions are unavailable any other way.
Added SDK Modcomp Advanced Unit Automations: Version 1.35 by Afforess
Added GreatDoctor (incl. Medic, Great Back, Kos Wonder and Plagues)
Added Cleopatra Leaderhead by Sabitoleth
Added Pinch2, Sentry2, Shock2, Looter 2 and 3, Cold Adaptation, Heroic Strength promotions
Updated Graphics for water, interface, loading, main menu
Misc Bugfixes
Version 3.19: 26 Jun 2010
Carefully rebuilt CVgamecore.dll
Fixed bugs with cultural unit art
Loaded Cultural Citystyles, version 0.99 to fix city graphics bugs
Added Colonist Unit (ref: Orions Immigration Mod)
Fixed Bugs with Terraforming
Added Urban Planner Unit
Added Great Person Screen Mod
Added Tiger animal
Added voiceovers for many techs from SMAC or public domain sources
Added 2nd UU for all Civs
Modified Range of Falcon to 2 (from 3)
Moved to BUG 4.4
Major Art modifications
Minor Art modifications
Updated Mod to RevDCM v2.8 (alpha)
Version 3.0.0: 23 May 2010
Updated to 3.19
* Mod has been rebuilt based on a foundation of Extra v.3.19e and
Included Mods
Major Components
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RevDCM Core by Revolutions Team (RevDCM v. 2.72)
- Disabled by default: Start as Minors, Barb Civ, Revolutions
- Enabled: Dynamic Civ Names, 50 Civ Dll, Influence Driven War, Superspies, BUG
BTS "Extra" by Chiyu
- Extra contains offical module material integrated into the game. I've modified somewhat this base, mostly Art.
Additional Components
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Enhanced Tech Conquest by Grave
Great Generals from Barbarian Combat by theLopez
Event Art Images by Emperfool et all
Volcano mod, Tornado features by Hrochland
Mexico Civization by StrategyOnly
Manhattan Project is now a Team Project and is required to be built to allows building Nuclear Weapons
Integrated various Python Wonders by Tsentom1
Updated some Civ's Flags
Includes Customized Civgamecore.dll
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Version 2.0f:
- Added Examine City on Conquest! V1.0 by Smeagolheart
- Added New sentry actions for units v0.3 by Pep
- Added Tiger animal unit
- Cleaned up some text, some art
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Version 2.0a:
- Compiled New Dll resulting in these features
- Support for up to 50 Civs
- Influence Driven War by moctezuma
- Unofficial Patch 0.21, Dresden, Solver et al
- AiAutoplay (ctrl-shift-x) jdog
- Secret Technology by Grave, moctezuma
- PieceOfMind's Advanced Combat Odds v0.4
- New Top Civs Splash Screens MOD COMP v0.1 by Zebra 9 (Navy, Air Force, Nuclear Arsenal)
- Manhattan Project moved to National Wonder. Completed this wonder grants "Nuclear Weapons Technology" that allows construction of Nukes. This technology may be traded, but not researched.
- New Empires
- Hittite Empire from CivIII (Conquest), by Chiyu, tsentom1, ripple01
- Judean Empire, from Greek World (Vanilla)
- Swedish Empire by Chiyu, tsentom1
- New Wonders
[*]Theatre of Dionysus, from Peleponessian War (Warlords)
[*]Arc de Triomphe, from Road to War (BtS)
[*]King Richard's Crusade, from CivII, CivIII, CivRev by tsentom1
[*]Himeji Samurai Castle, from CivRev by tsentom1
[*]Tsukiji Fish Market by GIR
[*]Machu Picchu by GIR
[*]Royal Tomb (National Wonder) from Chinese Unification (Warlords)
[*]SETI Program, from Civ, CivII, CivIII
[*]Theory of Evolution from CivIII
[*]The Great Labyrinth by me, python from tsentom1
[*]Herc Factory from tsentom1
[*]Reality Matrix
- New Techs:
[*]Ceremonial Burial, from Civ, CivII, CivIII, CivRev
[*]Metallurgy, from CivII, CivIII, CivRev
[*]Navigation, from Civ, CivII, CivIII
[*]Map Making, from Civ, CivIII
[*]Espionage, from CivII, CivIII
[*]Sanitation, from CivIII
[*]Globalization, from CivRev
[*]Invention, from CivII, CivIII, CivRev
[*]The Automobile, from Civ, CivII, CivRev
[*]Trade, from Civ
[*]Improved Formations, from Peloponnesian War (Warlords)
[*]Crop Rotation, from Chinese Unification (Warlords)
[*]Stirrups, from Alexander's Conquests (Warlords)
[*]Chivalry from Civ, Civ II, CivIII
[*]Nanotechnology
[*]Artificial Sentience
[*]Neural Grafting
[*]Holographics
- Updated to BUG v. 3.6
- Added voiceovers for some new techs, mainly from SMAC and LibriVox
- New Promotions: Pillage I, Pillage II, Pillage III,Antibiological II,Regeneration I, Regeneration II
- New Future Units: Robot Reavers, Sentinels, Mutants, Supermutants
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Version 1.10g:
- Added Colonist Unit. The upgrade path is now Settlers > Colonist > Urban Planner
- Removed Active City Resistance. AI was not compensating for this effect.
- Added Theodore Roosevelt LH
- New tech: Tracking, from FfH: Age of Ice (BtS), required to build scouts, prereq for archery
- Added Inquisition National Wonder. Removes non-state religion + buildings (non-holy city). Check Civilopedia for more details. Tsentom1's, Smeagolheart code.
- Added Enhanced Tech Conquest. When you take a city, you might gain research points (or when they take yours they could gain some of your secrets!)
- Bugfix for "icon size mismatch"
- Bugfix for Public Works
- Tweaked civics
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Version 1.05g:
- Added 2nd UU for all Civilizations. Some Civilizations have more than 2 UUs, usually, these just replace the default BTS units with more civilization specific names/models i.e. the Native American War Chief, as opposed to a Native American "Knight"
- Added Flavor Units, Diplomacy text to Siam Empire
- Civics system heavily re-modified
- Fixed error in Urban Planner unit python
- Added Marco Polo's Embassy World Wonder (A Civ 2 Wonder with Python by Tsentom1)
- Replaced lots of art buttons, modified .PAK files, download should be a bit smaller
- Multitudinous bug fixes and text updates
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Version 1.00b:
- Added Johan De Witt. Leaderhead from Colonization, PW90
- Added Tamerlane from Crossroads of the World (BtS). Leaderhead by Iloveplayciv, his "missing eye" is intentional by artist
- Added Siamese (Thailand) Empire - Modified work of StrategyOnly's Modular Thai 2.1, Zerver for the great Units
- Added Qin Shi Huang leaderhead from Chinese release of Civ4.
- Some Civics modified for balance
- Bugfix - Text for Swarming Fish event from Headlock's Events
- Removed Custom DLL used for Revolutions, BarbCiv, Superspies. IDW remains in Custom DLL. There seem to be a significant reduction in crashes than previous versions at the cost of losing these features.
- Tech Urban Planning Removed - Urban Planner unit moved to Railroad, Public Works moved to Steel
- Updated to latest SVN version of BUG
- Event Bugfixes
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Version 0.99a:
- Added new Cleopatra leaderhead by pencilgod
- Fixed Volcano event percentage
- Updated some text.
25 Jan 09
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Version 0.99:
- Added Philip II of Spain. Leaderhead from Colonization, PW90
- Added Macedonian Civilization (Alexander's Conquest Mod BTS). UUs, UB added.
- Alexander moved to Macedonian empire. Philip II of Macedon as second leader (yes this mod has two Philip IIs now)
- New Units (NextWar) - Clones (advanced workers), Biological Warfare Missle, Automatons, Cyborgs
- New Buildings (NextWar) - Cloning Facility, Biological Warfare Lab, Mind Control Center (Final Frontier) - Mining Facility, Nutrition Facility
- New Unit: Urban Planner (Call to Power 2)- Can create cities size 3 with a couple buildings already built or can be used to build a few basic buildings in other cities
- Added Leonardo's Workshop Wonder (Civ 3 Wonder by Tsentom1) - Leonardo's Workshop reduces the cost of military upgrades by 50% until it obsoletes
- Public Works National Wonder (Tsentom1) - Public Works constructs a basic infrastructure in a city at a fraction of the actual production cost. Use it to quickly bring a city founded late in the game up to speed with the rest of your empire.
- Eden Project (Tsentom1) - Completing the Eden Project improves all terrain within your cultural borders by one level.
- National Intelligence HQ National Wonder - Can be built by Great Spy, increases espionage output
- Added Centers for Disease Control National Wonder (Nextwar)
- Modified Sphinx art
- Updated Cristo Redentor to "White Christ from Rio" model by HROCHland
- Added [BTS] Volcano mod by hrochland, Fierabras. The Volcano random event will look like a volcano
- Added Proper Crossings by Niessuh
- Added [BTS] Tornado mod by hrochland, GarretSidzaka, Fierabras. Tornado event will add animation.
- Incorporated NextWar/Future techs: Terrestrial Networking, Ascendancy Theory, Theory of Everything, Cloning, Aquaculture, Hydroponics, Bionics, Cybernetics, Astrogation
- New techs Urban Planning (Call to Power 2), Terraforming (Tsentom1's Thomas' War), Smart Weapons (Civ 3)
- Modified Montezuma traits to Imperialist, Spiritual
- Updated gametext files
24 Jan 09
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Version .90:
- Changed DLL to hopefully improve stability, max civs reduced to 34.
- Created Diplomacy text to Dido, Casimir, Sobeski, Ho Chi Minh, Lenin, Caligula, and Kim Jong Il
- Expanded Civics with a new option in each area. See first post for new civics preview. Made minor modifications to existing civics. Feedback on new civics balance is appreciated.
- Fixed graphics bug in Gamefont.tga
- Upgrade Montezuma's graphic from Improved Graphics for CIV by Chuggi
- Updated button art for Sun Tzu's art of war, and a couple other buttons.
- Modified CIV4ArtDefines_Building.xml fixes crash to desktop bug with prev. version when building Mesoamerican Monastery, fixed asthetic bug in CIV4ReligionInfo.xml
- Removed BarbarianCIV portion of Revolutions deemed too major a gameplay modification. If you want to enable then modify Revolution.ini file. The game will say BarbarianCiv is enabled, but qualifications should never be met to spawn a barbarian civ.
- Updated some pedia text.
Jan 4, 2009
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Version .86:
- PAKed Art Folder
- Fixed CTD bug in inital release (folders out of order)
- Native American Empire has 2nd UU Armed Brave and 2nd UB Casino
- Netherlands has Dutch Windmill (replaces Forge)
1/1/2009
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Version .85: