1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[BTS] Dragonia II

Discussion in 'Civ4 - Modpacks' started by Darque, Jan 3, 2008.

  1. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Dragonia II is a fantasy mod for Civilization IV. It is a sequel to the Dragonia mod for Civilization III. Dragonia II features the same fantasy world as the original, and allows players to play on an updated version of the map in the original Dragonia, or to choose a randomly generated world. Currently the Dragonia world map is not yet completed. Only a randomly generated world is available.

    Dragonia II has 25 civilizations and 40 leaders to choose from. Most civilizations will have their own flavor units. In future versions Dragonia II will also feature hero units. These hero units will represent heros and leaders from that civilization's history. As such, these hero units will each be unique, and when they die in battle, they will be permanently eliminated from the game.

    As in the original Dragonia, the leaders of each civilization will have alignments associated with them. In Dragonia II, however these aligments will be dynamic, and so can change over time based on choices that the player makes. The leaders alignment will also have an effect on their relationship with other leaders...and so a evilly aligned leader will not be very friendly to a good aligned leader.

    Dragonia II also features an updated tech tree featuring about 115 technologies. Most of these advances will be familiar to players of the first Dragonia, but some of the old advances will be removed, and others added.

    Other features in Dragonia II will include a magic system, a religious system featuring 8 faiths (Tel'Seldarine, Dark Seldarine, Solanism, Nerullicism, Morndinsamman, Eye of Gruumsh, Heironeanism, and Hextorianism), new unit promotions, and many more features to come.

    Remember, this is an early beta version of the mod, and as such, not all features have been completed, and there will be bugs. This mod will require Civ4: BTS v3.13 with language set to English. Please feel free to contact the Dragonia II modding team at www.civfanatics.com

    Download Here
    Download Media Pack The Media pack contains enhanced wonder videos
    Download Patch 1.0.2 Here

    Dragonia II Forum
    Dragonia II Beta 1 Bug Thread

    Spoiler Modding Team and Credits :

    Lead Developer:
    Mark "Darque" Kochanowski

    3D Artists:
    Thomas "woodelf" Snyder
    Shawn "winddelay" Brust

    2D Artist:
    Dave "hexagonian" Sobotka

    Writer:
    Dan Winsky

    Other Modders:
    Jeff "strategyonly" Wilhelmi
    Rick "Oaklanbash" Rockett

    Other Credits:
    Chugginator
    seZereth
    danrell
    C.Roland
    bernie14
    Rabbit, White
    The Lopez (Mercenary Mod)
    Korelios (Multiplayer Mercenary Mod for BTS)
    Ploeperpengel
    Sureshot
    Chalid
    Also thanks to the community at CivFanatics.com

    (If I left anyone out, please let me know and I will make sure to add you to the credits list)


    Spoiler Changelog :
    v1.0
    - initial version

    ---------------------------------
    v1.0.1
    -Discovering Dark Seldarine Religion produced a Feywarden instead of an Arachne.
    -CTD when mouseover on Mercenary icon
    -Python exceptions related to missing tags (ERA_INDUSTERIAL, TECH_MONOTHIESM)
    -Seems this would have been related to missing tags issue
    -Created a settler and received the "First gunpowder unit, first helicopter unit", etc message.
    -Mercenary Mod balance issues
    -War script bug fix/tweaking
    -Change great person units to not use Modern GP graphics
    -Cause Disease spell not working
    -New process - Idle
    -Updates to Guilds (More updates to the guilds will be made in Beta 2)
    -New flavor unit graphics - Airship

    ---------------------------------
    v1.0.2
    -Fixed CTD in Mercenary Mod when placing a hired merc
     
  2. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Spoiler screenshots :

    Leaders

    Silver March Unit Lineup

    Isendorf Unit Lineup

    Drow Unit Lineup
     
  3. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Patch 1.0.1 Fixes (Done)
    ---------------------------------
    Discovering Dark Seldarine Religion produced a Feywarden instead of an Arachne.
    CTD when mouseover on Mercenary icon
    Python exceptions related to missing tags (ERA_INDUSTERIAL, TECH_MONOTHIESM)
    Seems this would have been related to missing tags issue
    Created a settler and received the "First gunpowder unit, first helicopter unit", etc message.
    Mercenary Mod balance issues
    War script bug fix/tweaking
    Change great person units to not use Modern GP graphics
    Cause Disease spell not working

    Patch 1.0.1 Changes
    ---------------------------------
    New process - Idle
    Updates to Guilds (More updates to the guilds will be made in Beta 2)
    New flavor unit graphics - Airship
     
  4. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
  5. ruffriders23

    ruffriders23 Chieftain

    Joined:
    Jun 6, 2006
    Messages:
    399
    I'll give this a try, thanks.
     
  6. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Super that it's out. Awesome.
     
  7. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,422
    Gender:
    Male
    Location:
    MN
    Glad to see DII out, hope everyone enjoy's this great MOD!!
     
  8. seZereth

    seZereth FfH´s art monk(ey)

    Joined:
    Feb 3, 2006
    Messages:
    3,900
    Location:
    Bayreuth
    great stuff!
     
  9. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Thanks for all the kudos, guys.

    I have now completed uploading the Dragonia II media pack. See first post for the download link.
     
  10. Kalimakhus

    Kalimakhus Chieftain

    Joined:
    May 8, 2007
    Messages:
    1,249
    Seems quite interesting. Downloading and gonna give it a test drive soon.
     
  11. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,728
    Location:
    Louisville, Kentucky
    holy crap-on-fire-on-your-door.... YAY!!!! another fantasy mod! how well is the released and when is the patch?
     
  12. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Patch? Good to see you haven't changed dd02. :crazyeye:

    Playtesting/feedback is the surest way to address patch needs
     
  13. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Next release will be determined by how much we get done. I promise you another release sometime in the next 6 months, maybe even sooner.

    as for a patch, depends on if there are any major bugs in this release.
     
  14. winddelay

    winddelay Chieftain

    Joined:
    Aug 6, 2007
    Messages:
    172
    Location:
    NY, USA.
    It's run fine in all of my test runs... I'm already working on more units for future betas and the final release, and I hope to outdo my previous work. And as as with all projects of this nature, it would probably be best if patching is kept to a minimum, if needed at all. (crosses fingers)
     
  15. Ambreville

    Ambreville Chieftain

    Joined:
    Sep 28, 2006
    Messages:
    2,255
    Location:
    Windy City USA
    Neat! An alternative to FfH!

    I just ran the mod for about an hour. The mod runs much faster than FfH, which is really, really refreshing.

    I ran into some problems though. So far, I've had 3 CTD's. The first happened while waiting for other civs to complete their move. The second one happened when I tried increasing my research rate. The third happened when I moused over a resource space on the map, and then scrolled away to investigate an other area of the map. I saved, reloaded, and tried that last one with the exact same result.

    Save game included here (check the fortified incense space on the map, northwest of my "future" holy city)

    There also is a mistake with the Dark Elves religion. When it is founded, it gives a free feywarden instead of an archne.

    Overall looks pretty cool. Needs a patch!! ;)
     
  16. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Thanks for the bug report. I'll run your save game and determine what has been causing your crashes; as well as fixing the arachne issue.
     
  17. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Yeah, set your PEs to show and attach save files. Much easier for Darque to debug that way.
     
  18. Ambreville

    Ambreville Chieftain

    Joined:
    Sep 28, 2006
    Messages:
    2,255
    Location:
    Windy City USA
    What's a PE? A PE for me is a Price to Earnings ratio. Guess that's not it... :D
     
  19. Kalimakhus

    Kalimakhus Chieftain

    Joined:
    May 8, 2007
    Messages:
    1,249
    I played around a little with the wildarrow elves and then with furns. Seems nice. The introductory movie is quite amazing. No CTDs so far but many python exceptions all related to missing tags (ERA_INDUSTERIAL, TECH_MONOTHIESM). I guess they are left overs from vanilla referenced in some Python file. Unfortunately the message I got gives no further information.

    Another note, the info for Bronze Working lists Cottages as enabled by it however it seems everybody can build them right from the beginning.
     
  20. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    hmm... I'll have to find where those python exceptions are coming from.

    As for cottages, I have them set to be buildable from the beginning of the game.
     

Share This Page