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[BtS][Graphic Mod] Ethnic Artstyles

Discussion in 'Civ4 - Graphics Modpacks' started by GeoModder, Jul 28, 2007.

  1. GeoModder

    GeoModder Deity

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    No, I created the Modules folder in the BtS root folder under Assets. :blush:

    Oh wait, where do I have to create the module folder now? I have downloaded this BtS Switzerland mod and it does has its module folder in the mod folder itself?
     
  2. avain

    avain (key)

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    Well, what I did was create
    [civ4BtSdir]/Mods/Ethnic Artstyles/Assets/Modules/Ethnic Artstyles

    This way when I'm integrating your mod into mine:), I have a
    [civ4BtSdir]/Mods/mymod/Assets/Modules/Ethnic Artstyles and a
    [civ4BtSdir]/Mods/mymod/Assets/Modules/mymod ...
     
  3. GeoModder

    GeoModder Deity

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    I got it to work now.
    It seems GlobalTypes can't be put in Modules also. Things worked like a charm once I put this file back in its proper place.

    Thanks for the help, avain. :)
    You can test this by starting a game with ie the native americans. If you don't see teepee's instead of longhouses in the ancient era you got a problem.
     
  4. avain

    avain (key)

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    Hey, glad I could help!

    BTW, I have EA_GlobalTypes.xml with CIV4GlobalTypesSchema.xml in Modules folder:)
     
  5. GeoModder

    GeoModder Deity

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    Yes, but perhaps the new artstyles don't work? Do you see teepee's instead of longhouses when starting a game as the Native Americans? And their palace should be a bigger teepee.
     
  6. NikNaks

    NikNaks Deity

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    It's not under the supported XML files list in the Modder's Guide, so I doubt it'll function correctly.
     
  7. GeoModder

    GeoModder Deity

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    Yeah, I saw that too when I checked this list. Misreaded it first with GlobalDefines.
    I wonder if perhaps he simply renamed the file and put it in his Modules folder, as where I did delete every entry I didn't alter for the mod. (except for the fileheader of course)
     
  8. avain

    avain (key)

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  9. Aeven

    Aeven EU Citizen

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    The Electronic Arts kind of evil ;)
     
  10. GeoModder

    GeoModder Deity

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    Okay, thanks for the confirmation. That's thus 3 files which can't be moduled from my part of the mod. Luckily they're so essential a modder is forced to put them in anyway.
     
  11. Impaler[WrG]

    Impaler[WrG] Civ4:Col UI programmer

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    Sorry the Building art styles cant be modular, its just not read by the SDK at all, I believe the .exe parses it and passes it directly to the graphics engine. Audio files suffer the same problem.
     
  12. Chiyu

    Chiyu Prince

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    Hey, I tested all the art styles thoroughly to make sure everything is working properly before I merge it with my mod.. I must say, it looks terrific - both the units and the cities.
    However, I found one bug. Take a look at Egypt's classic age city graphics. It seems pretty.... empty. Any ideas?

    Screenshot
     
  13. ohcrapitsnico

    ohcrapitsnico Deity

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    Wow, thats really weird. Not sure whats wrong , I don't know my way around the citylsystem xml.:crazyeye:
     
  14. GIR

    GIR It'sNotStupidIt'sAdvanced

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    wow - i love such mods.
    thank you so much!

    this and "SolversEvents - more random events" mod make my day :D

    the only thing i would like to know is how can i prevent the city style from changing if i conquer a enemy city?
     
  15. Aeven

    Aeven EU Citizen

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    Chiyu, I could probably fix it. If you send me the files, I'll tweak them into working again.
     
  16. GeoModder

    GeoModder Deity

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    I had the same for Egypt when I tested the artstyles in Worldbuilder. However, when I increased the popsize or put a building in it citybuildings appeared again.
    Have you tried the same? And was this screenshot from in Worldbuilder or the normal game?

    If the latter, I have to double-check the Egyptian xml again, but my previous check didn't find calamities... :confused:
     
  17. Jecrell

    Jecrell Ruled: Civ3 - Civ5

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    I just tried this out myself, wow, I love it.
    Thanks so much.

    :hatsoff:
     
  18. GeoModder

    GeoModder Deity

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    For those in need of it, I've put the parts of my mod I could in module format (big thanks to avain for his crashhelp on modulizing ;) ). More info on the first post.
     
  19. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    I find what you've done in this mod amazing. Keep up the good work.
     
  20. GeoModder

    GeoModder Deity

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    Thanks. But what can I do more atm eh? ;)
    Etnic National Wonders? Ethnic navies? It all depends on what other people are including. No sense in doing the same work twice.
     

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