BTS Handicapinfo.xml?

Discussion in 'Civ4 - General Discussions' started by Jorunkun, Jul 18, 2007.

  1. Jorunkun

    Jorunkun Back with a vengeance

    Joined:
    Oct 8, 2005
    Messages:
    321
    Gender:
    Male
    Location:
    Japan
    Could someone please post info from the handicapinfo.xml (or whatsitcalled) in BTS? I'm very curious about what starting tech, free units and %bonuses the AI gets, depending on level.

    Thanks in advance,

    J.
     
  2. Chiyu

    Chiyu Prince

    Joined:
    Jun 9, 2006
    Messages:
    412
    Location:
    Limburg, The Netherlands
    Spoiler :

    <HandicapInfo>
    <Type>HANDICAP_SETTLER</Type>
    <Description>TXT_KEY_HANDICAP_SETTLER</Description>
    <Help>TXT_KEY_HANDICAP_SETTLER_HELP</Help>
    <iFreeWinsVsBarbs>5</iFreeWinsVsBarbs>
    <iAnimalAttackProb>25</iAnimalAttackProb>
    <iStartingLocPercent>10</iStartingLocPercent>
    <iAdvancedStartPointsMod>150</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>24</iFreeUnits>
    <iUnitCostPercent>20</iUnitCostPercent>
    <iResearchPercent>60</iResearchPercent>
    <iDistanceMaintenancePercent>45</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>40</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>60</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>60</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>50</iCivicUpkeepPercent>
    <iInflationPercent>60</iInflationPercent>
    <iHealthBonus>4</iHealthBonus>
    <iHappyBonus>6</iHappyBonus>
    <iAttitudeChange>2</iAttitudeChange>
    <iNoTechTradeModifier>100</iNoTechTradeModifier>
    <iTechTradeKnownModifier>-100</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>100</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>150</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>3000</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>160</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>50</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
    <iAnimalBonus>-70</iAnimalBonus>
    <iBarbarianBonus>-40</iBarbarianBonus>
    <iAIAnimalBonus>-40</iAIAnimalBonus>
    <iAIBarbarianBonus>-25</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
    <iBarbarianDefenders>1</iBarbarianDefenders>
    <iAIDeclareWarProb>25</iAIDeclareWarProb>
    <iAIWorkRateModifier>0</iAIWorkRateModifier>
    <iAIGrowthPercent>160</iAIGrowthPercent>
    <iAITrainPercent>160</iAITrainPercent>
    <iAIWorldTrainPercent>160</iAIWorldTrainPercent>
    <iAIConstructPercent>160</iAIConstructPercent>
    <iAIWorldConstructPercent>160</iAIWorldConstructPercent>
    <iAICreatePercent>160</iAICreatePercent>
    <iAIWorldCreatePercent>160</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>100</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>100</iAIInflationPercent>
    <iAIWarWearinessPercent>100</iAIWarWearinessPercent>
    <iAIPerEraModifier>0</iAIPerEraModifier>
    <iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_SETTLER</GoodyType>
    <GoodyType>GOODY_SETTLER</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_WORKER</GoodyType>
    <GoodyType>GOODY_WORKER</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    </Goodies>
    <FreeTechs>
    <FreeTech>
    <TechType>TECH_THE_WHEEL</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_AGRICULTURE</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_MINING</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    </FreeTechs>
    <AIFreeTechs/>
    </HandicapInfo>
    <HandicapInfo>
    <Type>HANDICAP_CHIEFTAIN</Type>
    <Description>TXT_KEY_HANDICAP_CHIEFTAIN</Description>
    <Help>TXT_KEY_HANDICAP_CHIEFTAIN_HELP</Help>
    <iFreeWinsVsBarbs>4</iFreeWinsVsBarbs>
    <iAnimalAttackProb>50</iAnimalAttackProb>
    <iStartingLocPercent>20</iStartingLocPercent>
    <iAdvancedStartPointsMod>130</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>18</iFreeUnits>
    <iUnitCostPercent>30</iUnitCostPercent>
    <iResearchPercent>75</iResearchPercent>
    <iDistanceMaintenancePercent>55</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>50</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>80</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>80</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>60</iCivicUpkeepPercent>
    <iInflationPercent>70</iInflationPercent>
    <iHealthBonus>3</iHealthBonus>
    <iHappyBonus>5</iHappyBonus>
    <iAttitudeChange>1</iAttitudeChange>
    <iNoTechTradeModifier>90</iNoTechTradeModifier>
    <iTechTradeKnownModifier>-50</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>80</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>100</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>2400</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>150</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>50</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
    <iAnimalBonus>-60</iAnimalBonus>
    <iBarbarianBonus>-30</iBarbarianBonus>
    <iAIAnimalBonus>-40</iAIAnimalBonus>
    <iAIBarbarianBonus>-25</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
    <iBarbarianDefenders>1</iBarbarianDefenders>
    <iAIDeclareWarProb>50</iAIDeclareWarProb>
    <iAIWorkRateModifier>0</iAIWorkRateModifier>
    <iAIGrowthPercent>130</iAIGrowthPercent>
    <iAITrainPercent>130</iAITrainPercent>
    <iAIWorldTrainPercent>130</iAIWorldTrainPercent>
    <iAIConstructPercent>130</iAIConstructPercent>
    <iAIWorldConstructPercent>130</iAIWorldConstructPercent>
    <iAICreatePercent>130</iAICreatePercent>
    <iAIWorldCreatePercent>130</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>100</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>90</iAIInflationPercent>
    <iAIWarWearinessPercent>90</iAIWarWearinessPercent>
    <iAIPerEraModifier>0</iAIPerEraModifier>
    <iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_SETTLER</GoodyType>
    <GoodyType>GOODY_SETTLER</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_WORKER</GoodyType>
    <GoodyType>GOODY_WORKER</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    </Goodies>
    <FreeTechs>
    <FreeTech>
    <TechType>TECH_THE_WHEEL</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_AGRICULTURE</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    </FreeTechs>
    <AIFreeTechs/>
    </HandicapInfo>
    <HandicapInfo>
    <Type>HANDICAP_WARLORD</Type>
    <Description>TXT_KEY_HANDICAP_WARLORD</Description>
    <Help>TXT_KEY_HANDICAP_WARLORD_HELP</Help>
    <iFreeWinsVsBarbs>3</iFreeWinsVsBarbs>
    <iAnimalAttackProb>75</iAnimalAttackProb>
    <iStartingLocPercent>30</iStartingLocPercent>
    <iAdvancedStartPointsMod>110</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>12</iFreeUnits>
    <iUnitCostPercent>40</iUnitCostPercent>
    <iResearchPercent>90</iResearchPercent>
    <iDistanceMaintenancePercent>65</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>60</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>90</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>90</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>70</iCivicUpkeepPercent>
    <iInflationPercent>80</iInflationPercent>
    <iHealthBonus>2</iHealthBonus>
    <iHappyBonus>4</iHappyBonus>
    <iAttitudeChange>0</iAttitudeChange>
    <iNoTechTradeModifier>80</iNoTechTradeModifier>
    <iTechTradeKnownModifier>-25</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>60</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>80</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>2200</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>140</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>40</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>45</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
    <iAnimalBonus>-50</iAnimalBonus>
    <iBarbarianBonus>-20</iBarbarianBonus>
    <iAIAnimalBonus>-40</iAIAnimalBonus>
    <iAIBarbarianBonus>-25</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
    <iBarbarianDefenders>1</iBarbarianDefenders>
    <iAIDeclareWarProb>75</iAIDeclareWarProb>
    <iAIWorkRateModifier>0</iAIWorkRateModifier>
    <iAIGrowthPercent>110</iAIGrowthPercent>
    <iAITrainPercent>110</iAITrainPercent>
    <iAIWorldTrainPercent>110</iAIWorldTrainPercent>
    <iAIConstructPercent>110</iAIConstructPercent>
    <iAIWorldConstructPercent>110</iAIWorldConstructPercent>
    <iAICreatePercent>110</iAICreatePercent>
    <iAIWorldCreatePercent>110</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>100</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>80</iAIInflationPercent>
    <iAIWarWearinessPercent>80</iAIWarWearinessPercent>
    <iAIPerEraModifier>0</iAIPerEraModifier>
    <iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_SETTLER</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_WORKER</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    </Goodies>
    <FreeTechs>
    <FreeTech>
    <TechType>TECH_THE_WHEEL</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    </FreeTechs>
    <AIFreeTechs/>
    </HandicapInfo>
    <HandicapInfo>
    <Type>HANDICAP_NOBLE</Type>
    <Description>TXT_KEY_HANDICAP_NOBLE</Description>
    <Help>TXT_KEY_HANDICAP_NOBLE_HELP</Help>
    <iFreeWinsVsBarbs>2</iFreeWinsVsBarbs>
    <iAnimalAttackProb>85</iAnimalAttackProb>
    <iStartingLocPercent>40</iStartingLocPercent>
    <iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>8</iFreeUnits>
    <iUnitCostPercent>50</iUnitCostPercent>
    <iResearchPercent>100</iResearchPercent>
    <iDistanceMaintenancePercent>75</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>70</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>100</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>80</iCivicUpkeepPercent>
    <iInflationPercent>90</iInflationPercent>
    <iHealthBonus>2</iHealthBonus>
    <iHappyBonus>4</iHappyBonus>
    <iAttitudeChange>-1</iAttitudeChange>
    <iNoTechTradeModifier>70</iNoTechTradeModifier>
    <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>50</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>2000</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>130</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>40</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
    <iAnimalBonus>-40</iAnimalBonus>
    <iBarbarianBonus>-10</iBarbarianBonus>
    <iAIAnimalBonus>-40</iAIAnimalBonus>
    <iAIBarbarianBonus>-25</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
    <iBarbarianDefenders>2</iBarbarianDefenders>
    <iAIDeclareWarProb>100</iAIDeclareWarProb>
    <iAIWorkRateModifier>0</iAIWorkRateModifier>
    <iAIGrowthPercent>100</iAIGrowthPercent>
    <iAITrainPercent>100</iAITrainPercent>
    <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
    <iAIConstructPercent>100</iAIConstructPercent>
    <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
    <iAICreatePercent>100</iAICreatePercent>
    <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>100</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>80</iAIInflationPercent>
    <iAIWarWearinessPercent>80</iAIWarWearinessPercent>
    <iAIPerEraModifier>0</iAIPerEraModifier>
    <iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    </Goodies>
    <FreeTechs/>
    <AIFreeTechs/>
    </HandicapInfo>
     
  3. Chiyu

    Chiyu Prince

    Joined:
    Jun 9, 2006
    Messages:
    412
    Location:
    Limburg, The Netherlands
    Spoiler :

    <HandicapInfo>
    <Type>HANDICAP_PRINCE</Type>
    <Description>TXT_KEY_HANDICAP_PRINCE</Description>
    <Help>TXT_KEY_HANDICAP_PRINCE_HELP</Help>
    <iFreeWinsVsBarbs>1</iFreeWinsVsBarbs>
    <iAnimalAttackProb>90</iAnimalAttackProb>
    <iStartingLocPercent>50</iStartingLocPercent>
    <iAdvancedStartPointsMod>95</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>6</iFreeUnits>
    <iUnitCostPercent>60</iUnitCostPercent>
    <iResearchPercent>110</iResearchPercent>
    <iDistanceMaintenancePercent>85</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>80</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>110</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>110</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>90</iCivicUpkeepPercent>
    <iInflationPercent>95</iInflationPercent>
    <iHealthBonus>2</iHealthBonus>
    <iHappyBonus>4</iHappyBonus>
    <iAttitudeChange>-1</iAttitudeChange>
    <iNoTechTradeModifier>60</iNoTechTradeModifier>
    <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>40</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>1800</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>30</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>35</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
    <iAnimalBonus>-30</iAnimalBonus>
    <iBarbarianBonus>-5</iBarbarianBonus>
    <iAIAnimalBonus>-40</iAIAnimalBonus>
    <iAIBarbarianBonus>-25</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
    <iBarbarianDefenders>2</iBarbarianDefenders>
    <iAIDeclareWarProb>100</iAIDeclareWarProb>
    <iAIWorkRateModifier>10</iAIWorkRateModifier>
    <iAIGrowthPercent>100</iAIGrowthPercent>
    <iAITrainPercent>95</iAITrainPercent>
    <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
    <iAIConstructPercent>95</iAIConstructPercent>
    <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
    <iAICreatePercent>95</iAICreatePercent>
    <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>95</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>95</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>80</iAIInflationPercent>
    <iAIWarWearinessPercent>80</iAIWarWearinessPercent>
    <iAIPerEraModifier>-1</iAIPerEraModifier>
    <iAIAdvancedStartPercent>110</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    </Goodies>
    <FreeTechs/>
    <AIFreeTechs/>
    </HandicapInfo>
    <HandicapInfo>
    <Type>HANDICAP_MONARCH</Type>
    <Description>TXT_KEY_HANDICAP_MONARCH</Description>
    <Help>TXT_KEY_HANDICAP_MONARCH_HELP</Help>
    <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
    <iAnimalAttackProb>90</iAnimalAttackProb>
    <iStartingLocPercent>60</iStartingLocPercent>
    <iAdvancedStartPointsMod>90</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>4</iFreeUnits>
    <iUnitCostPercent>70</iUnitCostPercent>
    <iResearchPercent>115</iResearchPercent>
    <iDistanceMaintenancePercent>90</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>85</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>120</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>120</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>95</iCivicUpkeepPercent>
    <iInflationPercent>100</iInflationPercent>
    <iHealthBonus>2</iHealthBonus>
    <iHappyBonus>4</iHappyBonus>
    <iAttitudeChange>-1</iAttitudeChange>
    <iNoTechTradeModifier>50</iNoTechTradeModifier>
    <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>35</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>40</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>1600</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
    <iAnimalBonus>-20</iAnimalBonus>
    <iBarbarianBonus>0</iBarbarianBonus>
    <iAIAnimalBonus>-70</iAIAnimalBonus>
    <iAIBarbarianBonus>-40</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>1</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
    <iBarbarianDefenders>3</iBarbarianDefenders>
    <iAIDeclareWarProb>100</iAIDeclareWarProb>
    <iAIWorkRateModifier>20</iAIWorkRateModifier>
    <iAIGrowthPercent>95</iAIGrowthPercent>
    <iAITrainPercent>90</iAITrainPercent>
    <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
    <iAIConstructPercent>90</iAIConstructPercent>
    <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
    <iAICreatePercent>90</iAICreatePercent>
    <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>90</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>80</iAIInflationPercent>
    <iAIWarWearinessPercent>75</iAIWarWearinessPercent>
    <iAIPerEraModifier>-2</iAIPerEraModifier>
    <iAIAdvancedStartPercent>120</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    </Goodies>
    <FreeTechs/>
    <AIFreeTechs>
    <FreeTech>
    <TechType>TECH_ARCHERY</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    </AIFreeTechs>
    </HandicapInfo>
    <HandicapInfo>
    <Type>HANDICAP_EMPEROR</Type>
    <Description>TXT_KEY_HANDICAP_EMPEROR</Description>
    <Help>TXT_KEY_HANDICAP_EMPEROR_HELP</Help>
    <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
    <iAnimalAttackProb>90</iAnimalAttackProb>
    <iStartingLocPercent>70</iStartingLocPercent>
    <iAdvancedStartPointsMod>85</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>3</iFreeUnits>
    <iUnitCostPercent>80</iUnitCostPercent>
    <iResearchPercent>120</iResearchPercent>
    <iDistanceMaintenancePercent>95</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>90</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>130</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>130</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
    <iInflationPercent>100</iInflationPercent>
    <iHealthBonus>2</iHealthBonus>
    <iHappyBonus>4</iHappyBonus>
    <iAttitudeChange>-1</iAttitudeChange>
    <iNoTechTradeModifier>40</iNoTechTradeModifier>
    <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>30</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>35</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>1400</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>100</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>20</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>25</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
    <iAnimalBonus>-10</iAnimalBonus>
    <iBarbarianBonus>0</iBarbarianBonus>
    <iAIAnimalBonus>-40</iAIAnimalBonus>
    <iAIBarbarianBonus>-25</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>2</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
    <iBarbarianDefenders>3</iBarbarianDefenders>
    <iAIDeclareWarProb>100</iAIDeclareWarProb>
    <iAIWorkRateModifier>50</iAIWorkRateModifier>
    <iAIGrowthPercent>90</iAIGrowthPercent>
    <iAITrainPercent>85</iAITrainPercent>
    <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
    <iAIConstructPercent>85</iAIConstructPercent>
    <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
    <iAICreatePercent>85</iAICreatePercent>
    <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>85</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>85</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>80</iAIInflationPercent>
    <iAIWarWearinessPercent>70</iAIWarWearinessPercent>
    <iAIPerEraModifier>-3</iAIPerEraModifier>
    <iAIAdvancedStartPercent>135</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    </Goodies>
    <FreeTechs/>
    <AIFreeTechs>
    <FreeTech>
    <TechType>TECH_HUNTING</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_ARCHERY</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    </AIFreeTechs>
    </HandicapInfo>
    <HandicapInfo>
    <Type>HANDICAP_IMMORTAL</Type>
    <Description>TXT_KEY_HANDICAP_IMMORTAL</Description>
    <Help>TXT_KEY_HANDICAP_IMMORTAL_HELP</Help>
    <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
    <iAnimalAttackProb>90</iAnimalAttackProb>
    <iStartingLocPercent>80</iStartingLocPercent>
    <iAdvancedStartPointsMod>80</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>2</iFreeUnits>
    <iUnitCostPercent>90</iUnitCostPercent>
    <iResearchPercent>125</iResearchPercent>
    <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>95</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>140</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>140</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
    <iInflationPercent>100</iInflationPercent>
    <iHealthBonus>2</iHealthBonus>
    <iHappyBonus>4</iHappyBonus>
    <iAttitudeChange>-1</iAttitudeChange>
    <iNoTechTradeModifier>30</iNoTechTradeModifier>
    <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>25</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>30</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>1200</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>90</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>15</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>20</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
    <iAnimalBonus>-5</iAnimalBonus>
    <iBarbarianBonus>0</iBarbarianBonus>
    <iAIAnimalBonus>-40</iAIAnimalBonus>
    <iAIBarbarianBonus>-25</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
    <iBarbarianDefenders>4</iBarbarianDefenders>
    <iAIDeclareWarProb>100</iAIDeclareWarProb>
    <iAIWorkRateModifier>75</iAIWorkRateModifier>
    <iAIGrowthPercent>85</iAIGrowthPercent>
    <iAITrainPercent>80</iAITrainPercent>
    <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
    <iAIConstructPercent>80</iAIConstructPercent>
    <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
    <iAICreatePercent>80</iAICreatePercent>
    <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>80</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>80</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>80</iAIInflationPercent>
    <iAIWarWearinessPercent>60</iAIWarWearinessPercent>
    <iAIPerEraModifier>-4</iAIPerEraModifier>
    <iAIAdvancedStartPercent>150</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    </Goodies>
    <FreeTechs/>
    <AIFreeTechs>
    <FreeTech>
    <TechType>TECH_AGRICULTURE</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_HUNTING</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_ARCHERY</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    </AIFreeTechs>
    </HandicapInfo>
    <HandicapInfo>
    <Type>HANDICAP_DEITY</Type>
    <Description>TXT_KEY_HANDICAP_DEITY</Description>
    <Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
    <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
    <iAnimalAttackProb>90</iAnimalAttackProb>
    <iStartingLocPercent>90</iStartingLocPercent>
    <iAdvancedStartPointsMod>75</iAdvancedStartPointsMod>
    <iGold>0</iGold>
    <iFreeUnits>1</iFreeUnits>
    <iUnitCostPercent>100</iUnitCostPercent>
    <iResearchPercent>130</iResearchPercent>
    <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
    <iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
    <iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
    <iColonyMaintenancePercent>150</iColonyMaintenancePercent>
    <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
    <iCorporationMaintenancePercent>150</iCorporationMaintenancePercent>
    <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
    <iInflationPercent>100</iInflationPercent>
    <iHealthBonus>2</iHealthBonus>
    <iHappyBonus>4</iHappyBonus>
    <iAttitudeChange>-1</iAttitudeChange>
    <iNoTechTradeModifier>20</iNoTechTradeModifier>
    <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
    <iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
    <iUnownedTilesPerBarbarianUnit>25</iUnownedTilesPerBarbarianUnit>
    <iUnownedWaterTilesPerBarbarianUnit>1000</iUnownedWaterTilesPerBarbarianUnit>
    <iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
    <iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
    <iBarbarianCityCreationTurnsElapsed>15</iBarbarianCityCreationTurnsElapsed>
    <iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
    <iAnimalBonus>0</iAnimalBonus>
    <iBarbarianBonus>0</iBarbarianBonus>
    <iAIAnimalBonus>-40</iAIAnimalBonus>
    <iAIBarbarianBonus>-25</iAIBarbarianBonus>
    <iStartingDefenseUnits>0</iStartingDefenseUnits>
    <iStartingWorkerUnits>0</iStartingWorkerUnits>
    <iStartingExploreUnits>0</iStartingExploreUnits>
    <iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
    <iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
    <iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
    <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
    <iBarbarianDefenders>4</iBarbarianDefenders>
    <iAIDeclareWarProb>100</iAIDeclareWarProb>
    <iAIWorkRateModifier>100</iAIWorkRateModifier>
    <iAIGrowthPercent>80</iAIGrowthPercent>
    <iAITrainPercent>60</iAITrainPercent>
    <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
    <iAIConstructPercent>60</iAIConstructPercent>
    <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
    <iAICreatePercent>60</iAICreatePercent>
    <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
    <iAICivicUpkeepPercent>60</iAICivicUpkeepPercent>
    <iAIUnitCostPercent>60</iAIUnitCostPercent>
    <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
    <iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
    <iAIInflationPercent>80</iAIInflationPercent>
    <iAIWarWearinessPercent>50</iAIWarWearinessPercent>
    <iAIPerEraModifier>-5</iAIPerEraModifier>
    <iAIAdvancedStartPercent>170</iAIAdvancedStartPercent>
    <Goodies>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
    <GoodyType>GOODY_WARRIOR</GoodyType>
    <GoodyType>GOODY_SCOUT</GoodyType>
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_TECH</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    </Goodies>
    <FreeTechs/>
    <AIFreeTechs>
    <FreeTech>
    <TechType>TECH_THE_WHEEL</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_AGRICULTURE</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_HUNTING</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    <FreeTech>
    <TechType>TECH_ARCHERY</TechType>
    <bFreeTech>1</bFreeTech>
    </FreeTech>
    </AIFreeTechs>
    </HandicapInfo>
     
  4. Jorunkun

    Jorunkun Back with a vengeance

    Joined:
    Oct 8, 2005
    Messages:
    321
    Gender:
    Male
    Location:
    Japan
    Sweet. Thanks a lot, man.

    J.
     
  5. IronCrown

    IronCrown Black Foe of the World

    Joined:
    Jun 21, 2007
    Messages:
    674
    Whoo, the AI doesn't get a free worker anymore on Monarch, not even on Emperor. Only on Immortal and Deity. That's a huge change!

    Also, I think the AI city growth modifier has been axed significantly. That should result in their cities growing at the same speed as yours which is great.
     
  6. largedarryl

    largedarryl Prince

    Joined:
    Oct 3, 2006
    Messages:
    423
    Location:
    Canada
    Well with those huge changes, it must mean that Blake did an amazing job on the AI.

    Hopefully it means they don't actually need those bonuses anymore.
     
  7. IronCrown

    IronCrown Black Foe of the World

    Joined:
    Jun 21, 2007
    Messages:
    674
    I hope so, I would hate it if I'd win on Deity :D

    Also, AIs pay now 50% to upgrade their units, on all difficulties. I think in Vanilla and Warlords, this was only 5% on Deity.
     

Share This Page