Edgecrusher
King
Concept
Link to Database
This is a small component that adds "Heroes" to the BTS v3.17.21. This should work with other versions of BTS, although I havent tested it.
Heroes are defined as "Wonder Units". On the world level they can only be built once (in some instances more than once) per game. This is the same concept as the World Wonders.
This may seem familiar. The concept is present in a number of Mods including FFH2.
My goal was to put Balanced units that will not be game breaking for the Civ that constructs them.
Features
Current version 0.7
21 Heroes:
Melee Units
Sacred Band: Classical Elite Swordman & Axeman Hybrid
The 300 Spartans: Classical Elite Spearman with a bonus vs Melee units, +1 First Strike
Spatacus: *note this is buggy* Spartacus is a great general, attached to a new melee unit, called gladiator. Each victory has a 25% chance to recruit a new Gladiator to join his cause. Spartacus is not eligable to be built, he is gifted to a civilization, by using the events system.
Swiss Guard: Medieval "Police" Unit: Police units are average defenders, with a new promotion that stifles revolutions.
Mounted Units
Companion Cavalry: Classical Era "Skirmish" unit. Skirmish units have high withdrawel and low city attack. They attack and retreat, letting the infantry finish off the target with less damage then they would usually take.
Gunpowder Units
54th Infantry: Late Renaissance/Early Industrial Rifleman, As Is from LoR Mod. Included here with Shiney new button.
Republican Guard: An Industrial-Modern era version of the Swiss Guard with the addition to help "thwart rival spies".
Siege Weapons
Trojan Horse: Ancient Siege, decreases cities entire defence, originally would like to have this do what it does in FFH, however I am no sure the AI will know how to incorporate it.
Helepolis: Siege Weapon with a bonus when attack archery units
War Wolf: medieval trebuchet, an upgrade of the standard trebuchet
Dardanelles Gun: early renaissance siege weapon, available with gunpowder. It filles the void between Trebuchets' and Cannons
Naval Units
Santa Maria: Faster Caravel for a boost in discovery, useful on terra maps
Mayflower: slower Caravel with ability to carry settlers, can aid in early colonization
Queen Anne's Revenge: stronger Privateer that can "recruit" defeated units as privateers
Adler von Lubeck: stronger galleon with more cargo space
Great Eastern: a transport that can enter enemy territory to initiate a surprise attack.
I-400 Carrier Submarie: Submarine with ability to carry 3 fighters
HMS Dreadnought: early battleship
Bismark: battleship with 2 first strikes
Aircraft Units
Red Baron: early fighter unit
Citizen Units
Florence Nightingale: non-combat unit with Medic I, II and III to heal units. Was working on code to have her construct "field hospitals" (improvements that would heal units after she has left), havent got these to work 100% yet.
2 Promotions
Police: Prevents Revolts
Pillage I: +25% Gold from Pillaging
1 Building
Museum Ship: Built by Age of Sail naval units, when they are passed their usefulness.
1 Unit
Special Forces: A non-hero new unit. This is a modern combination/upgrade of the paratrooper/marine/spy. Limited to 5 per civ. I use it when I actually sit down and play a game, figured I would include it if anyone wanted to use it. Note for some reason, the Parachute does not appear when the unit paradrops, if anyone can help here, it would be most appreciated.
A new page in the pedia has been added for the Heroes. They will not appear with the regular units. In future versions, when my python skills have improved. I wish to move this page below the Units page in the Pedia.
To Do:
More heroes (ideas are welcome).
I would like to expand this to national heroes, I have a few ideas for some, such as Joan of Arc. Similar to the World of Legend concept. Note, now that World of Legends has been re-birthed. I will hold off on this. Upon WoL's completion, if allowed to do so, I can/will incorporate their national heroes into this mod.
Some Ideas I have been working with, that are not implimented are:
Nautilus: An early nuclear sub
Paris Gun: Industrial siege gun. wasnt very practical in history, so this is probably a bad idea.
In addition, I want to attempt and incorporate more "Swiss Guard" type units. These would be non-standard civ units that can be incorperated. Another example might be the Italian Alpinos or Sherpas
Visuals: I would like to clean up the appearance. Improve buttons and the Pedia
Merging
90% of this Mod is in Modules. One can easily remove units one does not wish to use. In addition because its mostly modular, this Mod should merge fairly easily with existing Mods.
The exceptions are the PromotionInfos.xml and the Python Files. Two of the Python files are Pedia files. Outside of the SevoPedia, I don't believe there are many mods that change the layout of the Pedia. If there is need merge any of these files all the changes are enclosed in labels.
I suggest using WinMerge when merging those non-module files.
Feel free to criticize both positive and negative, and throw ideas if there is one you believe is a good idea. We can work it in. In addition, if anyone actually plays with this mod, if they could comment on balancing issues that would be most helpful.
Screenshots
The Pedia
Preview of the Santa Maria
Credits
FFH2 and WoL Team for the initial inspiration.
Artists: FireAxis, FFH2 Team, Aranor, Walter Hawkwood, snafussmith, anyone else I forgot.
Special Thanks to tsentom1 for his assitance with python, in additon to some excellent code that has/will be used. If you havent, you should thank Tom for his contributions to the community.
Link to Database
This is a small component that adds "Heroes" to the BTS v3.17.21. This should work with other versions of BTS, although I havent tested it.
Heroes are defined as "Wonder Units". On the world level they can only be built once (in some instances more than once) per game. This is the same concept as the World Wonders.
This may seem familiar. The concept is present in a number of Mods including FFH2.
My goal was to put Balanced units that will not be game breaking for the Civ that constructs them.
Features
Current version 0.7
21 Heroes:
Spoiler :
Melee Units
Sacred Band: Classical Elite Swordman & Axeman Hybrid
The 300 Spartans: Classical Elite Spearman with a bonus vs Melee units, +1 First Strike
Spatacus: *note this is buggy* Spartacus is a great general, attached to a new melee unit, called gladiator. Each victory has a 25% chance to recruit a new Gladiator to join his cause. Spartacus is not eligable to be built, he is gifted to a civilization, by using the events system.
Swiss Guard: Medieval "Police" Unit: Police units are average defenders, with a new promotion that stifles revolutions.
Mounted Units
Companion Cavalry: Classical Era "Skirmish" unit. Skirmish units have high withdrawel and low city attack. They attack and retreat, letting the infantry finish off the target with less damage then they would usually take.
Gunpowder Units
54th Infantry: Late Renaissance/Early Industrial Rifleman, As Is from LoR Mod. Included here with Shiney new button.
Republican Guard: An Industrial-Modern era version of the Swiss Guard with the addition to help "thwart rival spies".
Siege Weapons
Trojan Horse: Ancient Siege, decreases cities entire defence, originally would like to have this do what it does in FFH, however I am no sure the AI will know how to incorporate it.
Helepolis: Siege Weapon with a bonus when attack archery units
War Wolf: medieval trebuchet, an upgrade of the standard trebuchet
Dardanelles Gun: early renaissance siege weapon, available with gunpowder. It filles the void between Trebuchets' and Cannons
Naval Units
Santa Maria: Faster Caravel for a boost in discovery, useful on terra maps
Mayflower: slower Caravel with ability to carry settlers, can aid in early colonization
Queen Anne's Revenge: stronger Privateer that can "recruit" defeated units as privateers
Adler von Lubeck: stronger galleon with more cargo space
Great Eastern: a transport that can enter enemy territory to initiate a surprise attack.
I-400 Carrier Submarie: Submarine with ability to carry 3 fighters
HMS Dreadnought: early battleship
Bismark: battleship with 2 first strikes
Aircraft Units
Red Baron: early fighter unit
Citizen Units
Florence Nightingale: non-combat unit with Medic I, II and III to heal units. Was working on code to have her construct "field hospitals" (improvements that would heal units after she has left), havent got these to work 100% yet.
2 Promotions
Police: Prevents Revolts
Pillage I: +25% Gold from Pillaging
1 Building
Museum Ship: Built by Age of Sail naval units, when they are passed their usefulness.
1 Unit
Special Forces: A non-hero new unit. This is a modern combination/upgrade of the paratrooper/marine/spy. Limited to 5 per civ. I use it when I actually sit down and play a game, figured I would include it if anyone wanted to use it. Note for some reason, the Parachute does not appear when the unit paradrops, if anyone can help here, it would be most appreciated.
A new page in the pedia has been added for the Heroes. They will not appear with the regular units. In future versions, when my python skills have improved. I wish to move this page below the Units page in the Pedia.
To Do:
More heroes (ideas are welcome).
I would like to expand this to national heroes, I have a few ideas for some, such as Joan of Arc. Similar to the World of Legend concept. Note, now that World of Legends has been re-birthed. I will hold off on this. Upon WoL's completion, if allowed to do so, I can/will incorporate their national heroes into this mod.
Some Ideas I have been working with, that are not implimented are:
Nautilus: An early nuclear sub
Paris Gun: Industrial siege gun. wasnt very practical in history, so this is probably a bad idea.
In addition, I want to attempt and incorporate more "Swiss Guard" type units. These would be non-standard civ units that can be incorperated. Another example might be the Italian Alpinos or Sherpas
Visuals: I would like to clean up the appearance. Improve buttons and the Pedia
Merging
90% of this Mod is in Modules. One can easily remove units one does not wish to use. In addition because its mostly modular, this Mod should merge fairly easily with existing Mods.
The exceptions are the PromotionInfos.xml and the Python Files. Two of the Python files are Pedia files. Outside of the SevoPedia, I don't believe there are many mods that change the layout of the Pedia. If there is need merge any of these files all the changes are enclosed in labels.
I suggest using WinMerge when merging those non-module files.
Feel free to criticize both positive and negative, and throw ideas if there is one you believe is a good idea. We can work it in. In addition, if anyone actually plays with this mod, if they could comment on balancing issues that would be most helpful.
Screenshots
The Pedia
Spoiler :
Preview of the Santa Maria
Spoiler :
Credits
FFH2 and WoL Team for the initial inspiration.
Artists: FireAxis, FFH2 Team, Aranor, Walter Hawkwood, snafussmith, anyone else I forgot.
Special Thanks to tsentom1 for his assitance with python, in additon to some excellent code that has/will be used. If you havent, you should thank Tom for his contributions to the community.