Jeckel
Great Reverend
!! RELEASED !! - August 12, 2008
Requires: Civilization 4: Beyond the Sword v3.17
This mod addes several new tags to the ImprovementInfos XML file, allowing much more control over where Improvements can be built. To demonstrate the use of these tags, I have added two new Improvements and modified Forts a bit. The two added Improvments, Castle and Citadel, are copied, in name atleast, from Fall from Heavon 2.
First, a new tag now allows you to set the minimum number of Tiles that must be between the same types of Improvements. This works similar to the way Cities must have atleast 2 Tiles between them.
Second, a new tag allows to limit Improvements from being built inside of Culture Borders. This is ment to be used inconjunction with the bOutsideBorders tag.
Third, a new tag allows you to set a Required Improvement for the building of another Improvement. For example, in the mod, you can only build a Castle Improvement on a Tile that already has a Fort Improvement built on it.
Requires: Beyond the Sword v3.17
Changes: XML, SDK
Version: 1.000 - August 12, 2008
Download: JImprovementLimitMod
Sources: http://forums.civfanatics.com/downloads.php?do=file&id=10347
Requires: Civilization 4: Beyond the Sword v3.17
This mod addes several new tags to the ImprovementInfos XML file, allowing much more control over where Improvements can be built. To demonstrate the use of these tags, I have added two new Improvements and modified Forts a bit. The two added Improvments, Castle and Citadel, are copied, in name atleast, from Fall from Heavon 2.
First, a new tag now allows you to set the minimum number of Tiles that must be between the same types of Improvements. This works similar to the way Cities must have atleast 2 Tiles between them.
Second, a new tag allows to limit Improvements from being built inside of Culture Borders. This is ment to be used inconjunction with the bOutsideBorders tag.
Third, a new tag allows you to set a Required Improvement for the building of another Improvement. For example, in the mod, you can only build a Castle Improvement on a Tile that already has a Fort Improvement built on it.
Requires: Beyond the Sword v3.17
Changes: XML, SDK
Version: 1.000 - August 12, 2008
Download: JImprovementLimitMod
Sources: http://forums.civfanatics.com/downloads.php?do=file&id=10347