[BtS] JTileNames: Titles for the World

Jeckel

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!! RELEASED !! - August 31, 2008

Requires: Civilization 4: Beyond the Sword v3.17

This mod will allow you to set Names for various Tile objects, Terrain, Hills, Features, Bonuses, Improvements, Routes, and Rivers. The mod does NOT change GamePlay in any way, shape, or form. Instead it is designed for use by modders and scenario makers to give more life to their world.

The most basic way to set Tile Names is through a new InGame Popup. The Popup is called by pressing 'ALT + N' and will only display in Single Player Games and when the World Builder Screen is active. As long as the modded CvWBDesc.py file is used, then names will be saved to and loaded from World Builder Saves. All naming code is done in Python and the new CyPlot methods are not used inside the SDK at all.

An example Scenario, 'JTileNames - Sherwood Forest', is included with the Mod.




Requires: Beyond the Sword v3.17
Changes: Python, SDK
Version: 1.000 - August 31, 2008
Download: JTileNames Mod
Sources: http://forums.civfanatics.com/downloads.php?do=file&id=10559
 
1: Some of the Default Unnamed Names
2: Some Named things
3: The first Popup when 'ALT + N' is hit and you pick what to name
4: The Terrain Naming Popup when you click the first bution on ScreenShot 3. All the Naming Popups look the same and have the same buttons.
 

Attachments

  • JTileNames_Example_Unnamed.JPG
    JTileNames_Example_Unnamed.JPG
    90.7 KB · Views: 437
  • JTileNames_Example_Named.JPG
    JTileNames_Example_Named.JPG
    92.6 KB · Views: 426
  • JTileNames_NameTile.JPG
    JTileNames_NameTile.JPG
    109 KB · Views: 394
  • JTileNames_NameTerrain.JPG
    JTileNames_NameTerrain.JPG
    102.2 KB · Views: 408
Known Glitches:

None




Known Quirks:

None




Planned Future Changes:

? :mischief:
I'll say, this mod isn't quite done yet. I will almost certainly make a few more changes to the Python code for the Naming Popups. I'm pretty happy with the SDK I have, but I am still thinking about a few small changes and maybe an addition or two more.

Future versions may break SaveGame compatability, but all future versions will be World Builder Save backward compatable. So if you use this to make a scenario, then if I release a new version it will still load your scenario. I already have several personal scenarios that use this to name certain things and I don't want to have to rename all of them every time I update this. ;)
 
Thanx guys, I was going to release this mod a few hours ago, but some RL stuff came up. I'll get it up tonight or tomorrow, first chance I get to upload the files. :king:
 
Got RL in order and got the mod and sourses uploaded and link in the opening post. Enjoy. :cool:
 
YES!!!:D
I've been waiting almost an entire year for such a thing! Just a small question: Is it possible to create a cottage-list like the city names list?

No, I didn't add any names lists to the xml files, names are set ingame or with custom Python code.
 
As long as the modded CvWBDesc.py file is used, then names will be saved to and loaded from World Builder Saves.

Does this mean that I could use this mod, build a map, save it, and then run a game using only the modded CvWBDesc.py file?
 
Does this mean that I could use this mod, build a map, save it, and then run a game using only the modded CvWBDesc.py file?

Well, your still going to need the mod's DLL, but if the names are already in the World Builder Save file, then the dll and CvWBDesc.py are all you should need to load and play it.
 
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