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[BTS] MarnzMod

Discussion in 'Civ4 - Modpacks' started by bmarnz, Aug 22, 2007.

  1. bmarnz

    bmarnz Chieftain

    Joined:
    Mar 19, 2007
    Messages:
    441
    Location:
    Pennsylvania, USA
    MARNZMOD

    for BTS v3.13


    Inspired by Amra's Mod

    Features

    Spoiler :
    Mods Included:
    Spoiler :
    Extra Mod by Chiyu (includes ethnic units and artstyles by Geomodder)
    Air Forces Module by Gedemon
    WolfshanzeMod by Wolfshanze
    Varietas Delectat by Avain (plus additional flavor units)
    40 Civs by Lt. Bob
    BUG Mod v2.11
    Inquisition

    13 New Civs:
    Spoiler :
    Aborigines from Amra's Mod
    Austria from Amra's Mod
    Canada by Wyz_Sub10
    Cherokee from Amra's Mod
    Goths from Amra's Mod (updated by Fierabras)
    Israel from Amra's Mod
    Pakistan from CivGold/ViSa
    Pirates from Amra's Mod
    Poland by NikNaks93
    Polynesia from Amra's Mod
    Sweden from Amra's Mod
    Ukraine from CivGold
    Vietnam from Amra's Mod

    9 New LHs for existing civs:
    Spoiler :
    Canute from CivGold
    Dido by PW90
    Hirohito from Extra
    Hitler from Extra
    Joan of Arc by me
    Mahmoud Ahmadinejad, xml by D-Wolf, art by Bernie14
    Petain by Dutch King
    Theodora from Amra's Mod
    Wilhelmina by Aeven, Esnaz

    37 New Units:
    Spoiler :
    LAND
    Assault Mech from Extra
    Battering Ram from ViSa
    Bell "Huey" Helicopter by snafusmith
    Bombard from ViSa
    Chinook by Nautil
    Clone from Extra
    Cyborg from Extra
    Fusion Armor(dreadnought) from Extra
    Heavy Swordsman from Extra
    Heavy Tank from Extra
    Horseman from Extra
    Inquisitor by Chugginator
    Light Tank from Extra
    Mark V (early tank)
    4 Missionaries by Dual/Amra
    Peltast from Extra
    Prodomoi from Extra
    Special Forces using Navy Seal art
    Supply Wagon from Extra
    AIR
    Biological Missle from Extra
    Biplane
    Early Jet Fighter from AirForceMod
    Ground Attack Jet from AirForceMod
    Light Bomber from AirForceMod
    Stealth Fighter
    Strategic Bomber from AirForceMod
    Strike Fighter from AirForceMod
    UCAV (unmanned combat aerial vehicle)
    SEA
    AEGIS Destroyer by snafusmith
    Cruiser from WolfshanzeMod
    Dreadnought from WolfshanzeMod
    Ironclad Warship from WolfshanzeMod
    Paddle Steamer from WolfshanzeMod
    Supercarrier, standard carrier now uses art by General Matt

    14 New Resources from Amra/ResMod:
    Spoiler :
    Coffee
    Sulphur
    Rubber
    Natural Gas
    Ancient Temple
    Lost Civ
    Amber
    Clay
    Cacao
    Apples
    Lemons
    Lead
    Tin
    Pearls

    2 New Civic Categories (inspired by VISa) and 1 new Option per category (from Extra)
    Spoiler :
    Government: Absolutism
    Legal: Judicial
    Labor: Independent Farmers
    Economy: Barter System
    Religion: Animism
    Education: Ignorance/Heritage/Apprenticeship/Private Schools/Military Training/Public Schools
    Healtcare: Shamanism/Herbalism/Hospice Care/Professional/Regulated HC/Subsidized HC

    4 New Religions:
    Spoiler :
    Amun-Ra
    Hellenism
    Shinto
    Zoroastrianism

    32 New Techs:
    Spoiler :
    Advanced Sailing
    Advanced Shielding
    Aeronautics
    Alchemy
    Aquaculture
    Archaeology
    Artificial Intelligence
    Asrophysics
    Athletics
    Biological Weapons
    Bionics
    Cloning
    Cold Fusion
    Cybernetics
    Dualism
    Exposition
    Fortifacation
    Hydroponics
    Improved Farming
    Improved Formations
    Jet Propulsion
    Mummification
    Naval Science
    Oral Tradition
    Polymers
    Quantum Mechanics
    Ritualism
    Rotorcraft
    Sanitation
    Shielding
    Tourism
    Transistors

    32 New Buildings:
    Spoiler :
    Advanced Shielding from Extra
    Airbase
    Archery Range from Extra
    Arcology from Extra
    Arcology Shielding from Extra
    Biological Warfare Lab from Extra
    Cloning Factory from Extra
    Convention Center
    Inn from Amra's Mod
    Military Encampment from Extra
    Military Fortress from Extra
    Mind Control Center from Extra
    Museum
    Natural Gas Plant from Amra's Mod
    Pewter Furnace
    Pottery Kiln
    Powder Mill
    Rubber Factory
    Sewers
    Shipyard from Extra
    4 Temples
    4 Monastaries
    4 Cathedrals

    6 New National Wonders:
    Spoiler :
    Center for Disease Control from Extra
    Crystal Palace by charly1977
    High Walls from Extra
    NASA by hrochland
    Naval Academy by hrochland
    Seaside Resort by hrochland

    12 New World Wonders:
    Spoiler :
    Abu Simbel, Amun-Ra Shrine
    Adur Burzen-Mihr, Zoroastrian Shrine
    Big Ben
    Flavian Amphitheatre
    Ishtar Gate
    Mont Saint-Michel
    Plato's Academy
    Reichstag
    Leaning Tower
    Sphinx
    Theatre of Dionysus, Hellenic Shrine
    Torii, Shinto Shrine

    3 New SpaceShip Parts:
    Spoiler :
    SS Computer Core
    SS Navigation Array
    SS Warp Drive

    Religious Victory
    2 New Corporations: Fashion House, Marnz Motor Company
    2nd Unique Unit for each civ from Amra/VISA/CivGold/sepamu92
    Changed Forbidden Palace to Provincial Mansion (can build 1 for every 4 courthouses...varies)
    MarnzWorld - Earth map based on marx&engles 34Civ Earth map



    INSTRUCTIONS:
    Delete any previous version before v1.5. Download full version 1.8c and latest patch. Extract 1.8c in Beyond the Swords/Mods folder then extract patch in Swords/Mods/MarnzMod folder.
    Or download v1.5, update v1.7, update v1.8 and most recent patch. Extract v1.5 in Beyond the Swords/Mods folder. Extract updates and patches in Beyond the Swords/Mods/MarnzMod folder. This mod no longer requires modular loading.

    FULL DOWNLOAD:
    MarnzMod v1.8c
    Alternate Download: rapidshare
    Follow alternate download instructions for v1.5, update v1.7, and update v1.8.

    DOWNLOAD:
    MarnzMod v1.5
    DELETE any previous version.
    Alternate Download: rapidshare v1.5_A.rar -- v1.5_B.rar
    For alternate download, download both files and extract them in Beyond the Sword/Mods folder.

    UPDATE:
    MarnzMod Update v1.7 requires v1.5
    Extract in Beyond the Swords/Mods/MarnzMod folder.
    Alternate Download: rapidshare

    UPDATE:
    MarnzMod Update v1.8 requires v1.7
    Extract in Beyond the Swords/Mods/MarnzMod folder.
    Alternate Download: rapidshare

    PATCH:
    MarnzMod Patch v1.8f for v1.8
    Extract in Beyond the Swords/Mods/MarnzMod folder.
    Alternate Download: rapidshare


    Thanx to all model makers. If I have missed any credit, let me know.
     
  2. bmarnz

    bmarnz Chieftain

    Joined:
    Mar 19, 2007
    Messages:
    441
    Location:
    Pennsylvania, USA
    Change Log:

    Spoiler :
    MarnzMod v1.8
    Spoiler :
    Added BUG Mod v2.11
    Added Inquisitor - graphics by Chugginator
    Added Religious Victory (requires 70% religious influence)
    Added four religions
    -Shinto by Dual
    -Hellenism by Amra
    -Amun-Ra by Amra
    -Zoroastrianism by Amra
    Added five techs
    -Ritualism from CivFusion
    -Dualism by Amra
    -Mummification by Amra
    -Oral Tradition by Amra
    -Sanitation from ViSa
    Added 13 buildings
    -4 Temples by Dual/Amra
    -4 Monastaries by Dual/Amra
    -4 Cathedrals by Dual/Amra
    -Sewers from ViSa
    -Inns changed, now gets +1food, +1:) and +5% gold per resource
    -Security Bureau and Intelligence Agency get +1 unhappy
    -Market potential happy bonus reduced by 3
    Added three wonders
    -2 Shrines by Dual/Amra
    -Sphinx from Amra/ViSa
    -Torii changed to Shinto shrine
    -Theatre of Dionysus changed Hellenic shrine
    Added Pakistan civ from CivGold/Visa
    Added five leaders
    -Bhutto of Pakistan from CivGold
    -Musharraf of Pakistan from CivGold
    -Canute of Vikings from CivGold
    -Petain of France by Dutch King
    -Mahmoud Ahmadinejad of Persia, xml by D-Wolf, art by bernie14
    Added 9 units
    -4 Missionaries by Dual/Amra
    -Inquisitor by Chugginator
    -Chinook helicopter by Nautil
    -Supercarrier, uses standard carrier graphics
    -Standard carrier is now Fleet Carrier and usses Essex graphics by General Matt
    -SSG, UU for Pakistan from CivGold
    -Desert Humvee, UU for Pakistan from ViSa
    Reworked Healthcare civics
    Added MarnzWorld - Earth map based on marx&engles 34Civ Earth map


    MarnzMod v1.7
    Spoiler :
    Added Varietas Delectat mod by Avain
    Added additional flavor units by Zerver, Danrell, GeneralMatt, Magicmoon44
    Added Dido of Carthage leader by PW90
    Added Viktor Yushchenko of Ukraine leader by GarretSidzaka
    Added Lt. Bob's 40civ mod
    Added Battering Ram from ViSa
    Added Bombard from ViSa
    Changed America's UU from Navy Seal to F-15
    Added Special Forces using Navy Seal unit, upgrades from marine and paratrooper
    Added Marnz Motor Company corporation
    Increased tech costs 50%
    Increased growth threshold by 33%


    MarnzMod v1.6
    Spoiler :
    Updated mod to BTS v3.13
    Changed American flag to r/w/b by strategyonly(requested)
    Added three civs from Amra's mod:
    -Austria
    -Sweden
    -Vietnam
    Added Theodora leaderhead for Byzantine from Amra's mod
    Changed Native American civ to Sioux civ (text entries from Visa mod)
    Added two techs:
    -Naval Science
    -Transistors
    Added four naval units from Wolfshanze mod (graphics by Elhoim, kodzi, Hadrean, Snafusmith, GeneralMatt, Houman):
    -Paddle Steamer
    -Ironclad Warship
    -Dreadnought
    -Cruiser
    Renamed Ironclad to Ironclad Gunboat
    Changed model for Transport
    Renamed the Dreadnought land tank from Nextwar to Fusion Armor
    Added Naval Academy national wonder (model by hrochland)
    West Point now only applies to land units
    Implemented Bhruic's Unofficial and Supplemental patches for BTS v3.13


    MarnzMod v1.5
    Spoiler :
    Added 3 Techs:
    -Improved Formations from ExtraMod by Chiyu
    -Fortifacation
    -Rotarcraft
    Added 2 Civs:
    -Hungary from ExtraMod/Amra'sMod
    -Goths by Fierabras/Amra
    Added 3 units:
    -Bell UH1 (Huey) helicopter by snafusmith
    -AEGIS Destroyer by snafusmith
    -UCAV (unmanned combat aerial vehicle) by me
    Implemented AirForces flavor units by Gedemon
    Added Convention Center building
    Switched Israeli unique building from Airbase to Mossad by esnaz
    Added Airbase as regular building
    Added 8 Wonders from ExtraMod by Chiyu:
    -Plato's Academy
    -Theatre of Dionysus
    -Leaning Tower
    -Flavian's Amphitheatre
    -Ishtar Gate
    -Reichstag
    -Big Ben
    -Torii
    -plus Mont Saint Michel Wonder by hrochland
    Added 3 National Wonders:
    -Crystal Palace by charly1977
    -Beach Resort by hrochland
    -NASA by hrochland
    Pushed original spaceship parts further back in tech tree
    Added a new culture level: poor>fledgling>developing>refined>prosperous>influential>legendary


    MarnzMod v1.4
    Spoiler :
    Added 6 Techs:
    -Aeronautics
    -Exposition
    -Polymers
    -Astrophysics
    -Artificial Intelligence
    -Quantum Mechanics
    Added 5 units: (from Amra's mod)
    -Panda Bear
    -Polar Bear
    -Siberian Tiger
    -Biplane
    -Mark V (early tank)
    Added 2 buildings
    -Powder Mill (gunpowder units +3 XP)
    -Rubber Factory (provides rubber)
    Added 2 civic categories: (inspired by VISa)
    -Education: Ignorance/Heritage/Apprenticeship/Private Schools/Military Training/Public Schools
    -Healtcare: Shamanism/Herbalism/Private HC/Regulated HC/Subsidized HC/Government Funded HC
    Added World Expo event
    Added new corporation: Fashion House (provides culture with silk/dye/cotton/fur/cow/pearls)
    Added 3 SpaceShip parts:
    -SS Navigation Array
    -SS Computer Core
    -SS Warp Drive


    MarnzMod v1.3
    added Solver's Custom Events text file
    added Iroquois civ from Amra's mod

    MarnzMod v1.2
    Spoiler :
    Bananas now require Orchard
    Rubber now requires Plantation
    Fixed several Text bugs
    Changed Ancient Temple/Lost Civ scale
    Vehicle Factory no longer required for Armor units, now gives Armor units +4 exp, req 3 barracks
    Promotion icon fix
    Several of the new resources now have a Corporation bonus
    Fixed Natural Gas Plant bug
    Added Solver's Great General/Military Academy bug fix
    Added Solver's Custom Events
    Added Olive Press improvement from Extra mod
    Change Forbidden Palace to Provincial Palace. Can build one for every 4 courthouses. (varies with game speed)


    MarnzMod v1.1
    Promotion fix
    Fighters and Bombers now require rubber


    Update Instructions:
    Unzip update inside MarnzMod folder. Click "Yes to All".

    To Do List:
    Add more religions
    Add an Earth map
    Add more civs
    Add more ethnic flavor
    Anything else I can think of


    Open to Suggestions
     
  3. HahnHolio

    HahnHolio Chieftain

    Joined:
    May 15, 2004
    Messages:
    138
    Location:
    Germany
    additional info about new tech and buildings would be nice :)

    other than that i´ll give it a shot and try it tonight ...

    i´ll let u know what i think of it later tonight

    cheers

    HahnHolio
     
  4. bmarnz

    bmarnz Chieftain

    Joined:
    Mar 19, 2007
    Messages:
    441
    Location:
    Pennsylvania, USA
    hope it works okay. I'll be away for a week. So there'll be plenty of time for people to test it.


    I'd appreciate any feedback.
     
  5. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    19,647
    Gender:
    Male
    Location:
    MN
    Whats the deal with this:

    You have reached the download-limit for free-users. Want to download more?
    Get your own Premium-account now! Instant download-access! (Or wait 139 minutes)

    No darn way!!!

    I only downloaded ONE file????
     
  6. bmarnz

    bmarnz Chieftain

    Joined:
    Mar 19, 2007
    Messages:
    441
    Location:
    Pennsylvania, USA
    sorry new to file sharing . Is there a better host?
     
  7. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    19,647
    Gender:
    Male
    Location:
    MN
  8. kt_atis

    kt_atis Chieftain

    Joined:
    Jan 20, 2007
    Messages:
    36
    Location:
    Indiana
    So what happens when you turn on the modular loading?
     
  9. banality

    banality Chieftain

    Joined:
    May 18, 2006
    Messages:
    10
    Location:
    Nottinghamshire, UK
    Disregard my earlier post, I forgot to merge the new worker abilities into the regiments mod.

    This is a very nice mod. It's tidy and has lots more of everything which is never a bad thing...the extras also feel like they belong and add a little to the overall strategy.
     
  10. Zimarath

    Zimarath Chieftain

    Joined:
    Aug 29, 2007
    Messages:
    4
    Location:
    Nr Nottingham, UK
    Nicely put together mod. However, my attempts at editing the civ4buildinginfos.xml causes a CTD on loading with no error messages. I was trying to add prerequisites to the wonders to cut down on the wonder scramble at the beginning of the game and add a little more strategy.

    It doesn't matter what I change. It could be the prerequisites, build cost, production bonus, lvl requirement...it makes no difference. As soon as I change the slightest little digit in throws a wobbler. Can you perhaps shed any light on this bMarnz?

    I've even stripped the mod down and added only the files necessary to load up the buildings but still no joy. :cry:
     
  11. bmarnz

    bmarnz Chieftain

    Joined:
    Mar 19, 2007
    Messages:
    441
    Location:
    Pennsylvania, USA
    modular loading is a new way to build mods, it allows modders to mix and match different mods more easily. To run a mod built this way, modular loading must be turned on.

    I'm not sure what the problem is. Do you start all over each time you try? Try deleting the mod re-extract the zip files and then try a small modification.
    Also when changing a tag make sure to follow correct layout. Sometimes when I change a tag I accidentally mess up the following. Double check all tags to make sure, they're all correct.

    Hope this helps.
     
  12. Zimarath

    Zimarath Chieftain

    Joined:
    Aug 29, 2007
    Messages:
    4
    Location:
    Nr Nottingham, UK
    I found the source of the problem. It's whenever I turn on modular loading, regardless of whether I even have a modules folder. I turn off modular loading and the mod loads fine.

    I guess I just have to wait for the next patch and try again.
     
  13. geminisama

    geminisama Resident Batman

    Joined:
    May 11, 2007
    Messages:
    419
    Location:
    Las Vegas, Nevada
    How do I download this whole mod? After dling part 1, it tells me I can't dl anymore. I saw strategyonly mention filefront, but I don't see any links. o.O

    EDIT: Nvm. I just got the other part.
     
  14. bmarnz

    bmarnz Chieftain

    Joined:
    Mar 19, 2007
    Messages:
    441
    Location:
    Pennsylvania, USA
    Thanx for sugestion. I have added an alternative download link from file front on the first post.
     
  15. geminisama

    geminisama Resident Batman

    Joined:
    May 11, 2007
    Messages:
    419
    Location:
    Las Vegas, Nevada
    How do I enable Hitler?
     
  16. Grunz

    Grunz Chieftain

    Joined:
    Sep 3, 2007
    Messages:
    2
    Hey Marn,

    at first please excuse me, I'm realy bad in english, but I try to do my best.
    I realy like your mod, me and a friend get used to play it day to day.
    Yesterevening we had a problem, hm...hard to explain...

    I got a quest, train 10 swordsmen... as reward all swordsmen got the promotion "Cityraider".
    With emediate effect from this point loading a savegame,using my leader (Ostenaco),
    causes a CtD.
    Loading any other leader works, but Ostenaco crashes the game.
    We tried to load using Ostenaco at another computer,but it caused a crash too.
    Prior savegames work.
    Maybe there is a problem with your order of unit promotions.
     
  17. bmarnz

    bmarnz Chieftain

    Joined:
    Mar 19, 2007
    Messages:
    441
    Location:
    Pennsylvania, USA

    I'm glad you like the mod. I noticed a problem with promotions last night. I am working on a fix.
     
  18. bmarnz

    bmarnz Chieftain

    Joined:
    Mar 19, 2007
    Messages:
    441
    Location:
    Pennsylvania, USA
    There are two files to change:

    MarnzMod/Assets/XML/Civilizations/CIV4CivilizationsInfos.xml
    MarnzMod/Assets/Modules/Custom Units/Unique/German Teutonic/Teutonic_CIV4CivilizationsInfos.xml

    Open both files and find Germany, then under Leaders find Hitler. Change <bLeaderAvailability>0</bLeaderAvailability> to <bLeaderAvailability>1</bLeaderAvailability>.
     
  19. Grunz

    Grunz Chieftain

    Joined:
    Sep 3, 2007
    Messages:
    2
    Hey cool, tx...:goodjob:
     
  20. geminisama

    geminisama Resident Batman

    Joined:
    May 11, 2007
    Messages:
    419
    Location:
    Las Vegas, Nevada
    Thank you. =)
     

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