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[BtS] Mastery Victory

Discussion in 'Civ4 - Mod Components' started by avain, May 11, 2009.

  1. avain

    avain (key)

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    Mastery Victory mod(SDK sources only!)
    for [civ4] :bts: 3.17
    current version: v1.0
    date: 2009.05.11

    Usable for modders capable of compiling the SDK


    This is Sevo's Mastery Victory converted to BtS 3.17
    Please refer to the original mod for details: http://forums.civfanatics.com/showthread.php?t=189388

    MERGING INFO:
    Code between //Sevo Begin and //Sevo End
    The code is also between macro ifdef: #if defined QC_MASTERY_VICTORY and #endif

    Changelog

    v1.0
    - initial version
     
  2. avain

    avain (key)

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    Let's discuss what improvements could still be done for this excellent modcomp.

    Quick ideas:
    - Diplomacy scoring is lacking, even thou BtS introduced the Apostolic Palace, thus some importance should be added to this
    - Apollo Program scoring needs refinement
    - Handling of (possible) other victory projects besides the Apollo Program are missing
    - ...
     
  3. Ninja2

    Ninja2 Great Engineer

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    Nice to see this as a comp! :)

    On diplomacy: Maybe you should get points (5?) for each election you win? I haven't had time to look at the code yet, but does any of the scoring scale with game size?
     
  4. Agent327

    Agent327 Observer

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    As is already a great addition. Good to see not all of Sevo's work is lost.:goodjob:
     
  5. avain

    avain (key)

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    @Ninja2: I didn't check if it scales with game size. 5 points for an election seems too much, but I admittedly didn't play that much civ novadays (too much modding;))

    @JEELEN: yes, it's a shame he left, he did so many quality mods

    About this Mastery Victory, I always felt (even in previous) civ games that the only real victory is somehow the sum of everything you do. Now I know that it could be interesting to see a civ beeline for a cultural win, or squeeze out a Spaceship just before the others, but personally I always played with a kind of 'Mastery Victory' mindset. Now with this implementation it's finally coded;) We should just refine it.
     
  6. phungus420

    phungus420 Deity

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    Why is this here? It's obviously a modcomp, and not a specific coding question or issue that belongs in this forum. And why hasn't a moderator moved it?
     
  7. keldath

    keldath LivE LonG AnD PrOsPeR

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    hi,

    good job,
    i had this mod merged for a while now,

    good work making it a 3.17 stand alone,

    also think it should be moved to modcomps.
     
  8. Padma

    Padma the Inbond Administrator

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    Moderator Action: Thread moved.
     
  9. avain

    avain (key)

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    Oh, I posted it in the SDK forum because I provided source files only, so it's usable for modders capable of compiling the SDK.
    But it's fine with me in ModComps, too.
     
  10. Cybah

    Cybah Emperor

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    Please add infos for people who do not know this.
     
  11. avain

    avain (key)

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    Info added. (now this is why I posted in the SDK forum at the first place)
     
  12. Lachlan

    Lachlan Great Builder of Civs !

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    I suggested an idea i your Quote Capita Mod thread :)

    For Mastery, what about indicating level building of cities by a percentage ?

    100 % = all cities 100 % builded...

    0 % = the inverse

    I call a city 100 % builded a city will absolutely all possible normal buildings, excluding small and world wonders and their special normal buildings added in cities...

    100 % = 200 in score ? You are alone to decide this :goodjob:
     
  13. strategyonly

    strategyonly C2C Supreme Commander

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    I agree with you on this one, it should be in the SDK area, has nothing to do with modcomps!:rolleyes:
     
  14. BladeLakem

    BladeLakem Chieftain

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    Few Questions:
    Is this compatible with 3.19?
    Is there any resources anywhere to make it more of a 'snap-in' mod? XML files for victory screens, etc? I'd like to use this, but I'm afraid I don't have a ton of time for full modding.

    Thanks!
     

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