jkp1187
Unindicted Co-Conspirator
I wanted to start this thread so that issues directly related to how the AI uses (or mis-uses) its naval units could be discussed.
I want to play a few games with basic 3.17 and the BAI 3.17 before I come up with any detailed commentary. But one thing that I've noticed in the past (and I recall seeing others agreeing here) was that the AI doesn't seem to use the blockade function enough. I noticed myself when scripting random events involving barbarian sea units, that they pretty much have to be given the UNITAI_PIRATE_SEA in order to blockade. When assigned this, the AI-controlled units will blockade...at least enough to force the player to build some sea units and hunt them down. Given that many Civ players tend to pay scant attention to their own fleets, perhaps getting the AI to use UNITAI_PIRATE_SEA a little more often would encourage more sea unit construction?
Interested in hearing your thoughts.
I want to play a few games with basic 3.17 and the BAI 3.17 before I come up with any detailed commentary. But one thing that I've noticed in the past (and I recall seeing others agreeing here) was that the AI doesn't seem to use the blockade function enough. I noticed myself when scripting random events involving barbarian sea units, that they pretty much have to be given the UNITAI_PIRATE_SEA in order to blockade. When assigned this, the AI-controlled units will blockade...at least enough to force the player to build some sea units and hunt them down. Given that many Civ players tend to pay scant attention to their own fleets, perhaps getting the AI to use UNITAI_PIRATE_SEA a little more often would encourage more sea unit construction?
Interested in hearing your thoughts.