Hi everyone,
I'm about to start building a partisans mod and wanted to get some feedback/advice/help. I understand there is already a partisans mod that mirrors how these units were handled in Civ 2 (you conquer a city and a bunch of partisans come out).
I want to create something a bit different. I'd like to make the land version of privateers: hidden nationality units, weaker than their counterparts, but controlled directly by the player/AI.
I've attached a word doc with the units I'm considering adding. They cost the same as the "vanilla" unit, but are about 2-4 strength points weaker. Should they be even weaker?
In addition, I was hoping to get your opinions/help on the following:
1. Like workers or settlers, should food contribute to the production of these units?
2. Once the units are made, can anyone help me to program the AI so that it knows how to use these units properly?
3. Is there a way to enable opposing civs an opportunity to discover the nationality of these units? Much like spies are revealed? And can anyone help me implement this?
4. Since these units are based off existing vanilla units, I don't think they need new animations or even models (right?). However, I could use some help with the buttons to make the user interface a little more friendly. Can anyone help me with this?
As you can probably tell, I'm pretty clueless about programming, but I'm excited to give this a try. Either reply or PM me if you have any thoughts, and thanks in advance!
I'm about to start building a partisans mod and wanted to get some feedback/advice/help. I understand there is already a partisans mod that mirrors how these units were handled in Civ 2 (you conquer a city and a bunch of partisans come out).
I want to create something a bit different. I'd like to make the land version of privateers: hidden nationality units, weaker than their counterparts, but controlled directly by the player/AI.
I've attached a word doc with the units I'm considering adding. They cost the same as the "vanilla" unit, but are about 2-4 strength points weaker. Should they be even weaker?
In addition, I was hoping to get your opinions/help on the following:
1. Like workers or settlers, should food contribute to the production of these units?
2. Once the units are made, can anyone help me to program the AI so that it knows how to use these units properly?
3. Is there a way to enable opposing civs an opportunity to discover the nationality of these units? Much like spies are revealed? And can anyone help me implement this?
4. Since these units are based off existing vanilla units, I don't think they need new animations or even models (right?). However, I could use some help with the buttons to make the user interface a little more friendly. Can anyone help me with this?
As you can probably tell, I'm pretty clueless about programming, but I'm excited to give this a try. Either reply or PM me if you have any thoughts, and thanks in advance!