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[BTS] PetroMod: Oil Wars!

Discussion in 'Civ4 - Modpacks' started by Ekmek, Jun 6, 2008.

  1. Ekmek

    Ekmek on steam: ekmek_e

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    Version 1

    Objective: Make oil more decisive and interesting in the late game.

    How it works:
    - The resource of oil is now rarely seen on a map (I've seen only it show up once out of 10 maps).

    - To get oil you have to drill for it! This is done by building an oil well in either desert, jungle, or Tundra (They provide 2 hammers). Oil
    platforms can built built on coast (They provide 1 hammer). There is a chance of oil discovery, but not often. Building a well/offshore platform consumes the worker/workboat (get rid of those extra workers).

    -All units that previously required oil can now be built without oil but they are twice as expensive. Oil enables double production.

    -With oil you can build a refinery. A refinery etstablishes the Eco-Oil Corporation (replacing Standard Ethanol). It is not founded by a Great Scientist and doesn't spread by execs, you build refineries. If you build 8 refineries you can build the Eco-Oil HQ which acts like the regular headquarters but lets you build the executive, which doesn't spread the corporation instead it acts like the original Civ4 spy (test concept)

    -Having the oil corporation in your city also lets you build Oil Tankers. A global unit with only 10 allowed they can conduct trade missions like Great Merchants. Each Tanker gets a Unique Tanker name.

    - New Leader added for Arabia: Ibn Saud, Founder of Modern Saudi Arabia. He has a preference for building wells and a new trait, Energetic :) It lets him build refineries and tankers faster and gets +2 Gold per trade route.

    - Note I was going to change the corporation graphics but opted not to because Standard Oil and OPEC have such ugly icons, they are stil there but not used.

    Thanks to:
    Chaemdrys for the Refinery
    GarretSidzka for his Oil Tanker remake of the Cargo ship

    DOWNLOAD Version 1




     
  2. SIMPA

    SIMPA Chieftain

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    I like this!!
    with some work this could be great mod,I hope this is not final version couse it is a great idea! :p
     
  3. Ekmek

    Ekmek on steam: ekmek_e

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    I'm open to suggetsions. Try it out tell me how it goes. So far the only coded part is a few lines in python.
     
  4. Soduka

    Soduka Chieftain

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    I'm going to test it, the only thing I'm adding is the unofficial 1.21 .dll into your mod. Since you have no SDK changes of your own you could consider just chucking it in there.
     
  5. Ekmek

    Ekmek on steam: ekmek_e

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    it should work with 1.21 I have unoficial 1.20 (forgot to upgrade). if you want to jump to it you ought to do an advanced start of course :)
     
  6. mice

    mice Moose

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    I think this is really great.

    By the looks, all civs can get oil by building refineries. (edit; no I see you need either jungle,tundra,desert, or coast. Better not chop all that jungle)

    It will be good if that oil production can be stopped with good aggressive tactics. War or espionage.

    Better still , to emulate "peak oil" and it's consequences, civs eventually run out of oil and have extreme things occur like the breakdown of most food production and distribution. This way we would play backwards to pikes and muskets and probable anarchy.

    This plus Revolutions mod :eek:

    Edit; and Wolfshanze. Oil is even more critical with Wolfshanze
     
  7. Soduka

    Soduka Chieftain

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    Yes, I would really like to see this mod simulate Peak Oil as well. You could do it so as soon as the first 2-3 civs are CAPABLE of drilling for oil and extracting it (Instead of 1 civ, to prevent one big tech leader from destroying everything for everyone else), a counter starts. This counter should last about 150-160 years and as the counter hits about the 110 year mark from start of the oil usage age, all oil extraction facilities should begin to slow down in production capacity with pop ups of scientists warning of the continued squandering of oil. I would like it even more if you could add it so with this counting year system, every civ is much more likely to go to war over their oil resource/drilling platforms as the counter winds down...
     
  8. Ekmek

    Ekmek on steam: ekmek_e

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    Great Ideas! These are added to my list!
    I think I can do it by adding an even that will remove oil. Also increase events that cut your gold (low oil price) or increase it (high oil). I think these all can be done with events so very limited modding. And yes I want it with revolutions ;)
     
  9. Shiggs713

    Shiggs713 Immortal

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    Nice job Ekmek, sounds cool. :goodjob:
     
  10. MotezumaMan

    MotezumaMan Chieftain

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    for mac does it work for mac if not is there a mac version

    ______________________________________________________
    i am scitzofrenic good fake sig?
     
  11. Ekmek

    Ekmek on steam: ekmek_e

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  12. Soduka

    Soduka Chieftain

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    It would also be good that, once you enter the oil age you gain 1 unhappiness face in cities for not having any oil. Once you have an oil resource, it would add a happy face. As you go further into the oil age if you have no oil at any time the happiness penalty becomes greater and greater, faster and faster as people no longer fancy oil, they NEED it. This is where Revolutions mod could come in, because I would very much like it if this could be hooked into the Rev screen and have oil as a major reason to revolt and break away.

    Not having oil could happen more often if, with random events being used, drilling platforms you have can blow up more often, run empty more often, etc etc. Then politics could come in as you beg neighbors for some shipments of the sweet stuff until you get yours back online. They could deny you...and attack. With units costing so much, food running out from penalties, your country could be whipped to it's knees at the greatness of oil.

    :goodjob:
     
  13. Soduka

    Soduka Chieftain

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    Fudge, double post!
     
  14. KrugerPritz

    KrugerPritz Chieftain

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  15. MotezumaMan

    MotezumaMan Chieftain

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    I posted it in the wrong tread i meant to post it in ur leaderhead blender thread i did i got a simmaler sig now and i dont have bts its a mac ;)
     
  16. bolloch

    bolloch Chieftain

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    Hello there!! great mod!!! but i think war should be more fun so why not to add unit that can refuel units... oiltankers to refuel sea units and some kind of oiltruck to refuel ground units... and maibe the forts should be usefull to refuel units... Sorry abaut the bad english!
     
  17. bolloch

    bolloch Chieftain

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    what abaut to use the base of this mod to make wood important ass well to priod periods... just an idea...
     
  18. Ekmek

    Ekmek on steam: ekmek_e

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    thanks for the comments. In version 2 I'll add my Putin lH for another oil guy and add oil depletion events. As for wood etc on the same basis, i think I will keep this "oil pure" and maybe do another resourcemod that adds these features to other resources (if I have the time)
     
  19. jdog5000

    jdog5000 Revolutionary

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    This is an awesome idea! How do you determine when an oil drilling is successful? Does the AI know to keep trying?
     
  20. Ekmek

    Ekmek on steam: ekmek_e

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    it works the same way as the discovering of iron or aluminum in game (normal sdk code) so to get a successful drill you just make a well. I've see the ai build wells and get oil, so the bonus provided by wells in deserts is attractive enough to the ai to build them.
     

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