
Regiments & Ethnic Diversity
for Beyond the Sword
v1.20
-- Update Sept 06, 2007 --
+ Added Dreadnought class (and civ's specific dreadnought)
+ Added graphical era change for units (european civs only atm)
+ Updated Avain (1.3) and Geomodder's (1.04) mods
+ Added units (including some of the newest sets)
Download : R.E.D v1.20 full installation

-- Presentation --
A conversion of seZereth's and porge's Regiments Mod with addition of Ethnic diversity.
Spoiler some screenshots of formations :

-- Mods included --
Keymod 1.30 by Avain
+ White Rabbit's EDU 3.0
+ GeoModder's Ethnic Artstyle 1.04
+ more and more Ethnic units
+ graphical era change for units (currently for european civs only)
Regiments by Gedemon
+ Formations
-- 8,10, and 10+1 formations including fortify & battle
+ Multi-figure units
+ Major re-scale of units
+ Fleet
-- formations & scale, including 2vs2 attacks
-- submarine / attack submarine switched
-- destroyer does not upgrade to stealth destroyer
-- new dreadnoughts unit class
Air Forces by Gedemon, inspired by TheLopez
+ New air type :
-- Light Bomber
-- Early Jet
-- Strike Fighter
-- Attack Aircraft
-- Strategic Bomber
-- Stealth Fighter
+ New air units
-- more than 60 planes from various artists
+ New air promotions
Two giant earth maps are included :
+ Gengis Kai's Giant Earth with 28 civs
+ Pantastic's Huge Earth with 26 civs
Solver's Patch & 36 civs SDK

-- Installation --
finish your current game, old save won't load with v1.20
delete previous folder of the mod before installing the new version.
download from File DB | Mirror at Filefront
use 7zip to extract the archive in your "Civilization 4\Beyond the Sword\Mods\" folder, you should then have a "Civilization 4\Beyond the Sword\Mods\Regiments and Ethnic Diversity" folder
launch game, go to "advanced", "load a mod" and select "Regiments and Ethnic Diversity".
modular XML loading must be activated in the INI file
Spoiler How to activate modular loading, by purplexus :
By default the game will not go looking for your new modules. We will have to go into the CivilizationIV.ini File to tell it to start looking for these Modules. (*** NOTE THIS ONLY HAS TO BE DONE ONCE)
To locate your CivilizationIV.ini file, Locate your MY DOCUMENTS folder (*** NOTE THIS IS A REGULAR WINDOWS FOLDER NOT A CIVILIZATION FOLDER***)
Inside this folder should be another folder called MY GAMES
And Inside this folder will be the BEYOND THE SWORD folder
Double click on the File CivilizationIV.ini (beginners you may experiment with this file. If you wreck something in here It will recreate itself every time you start your game). HIT <CTRL-F> and type this in
Modular XML Loading
it should take you to this line of the file if not…. This is the line which you must find within this file
Now right below this Line should be a line that appears like this
ModularLoading = 0
Or like this
ModularLoading = 1
If yours has a 0 in the line: MODULAR LOADING IS NOT ON change the 0 to a 1 so that it looks like the second example.
Upon completing that task save the file and close it.
To locate your CivilizationIV.ini file, Locate your MY DOCUMENTS folder (*** NOTE THIS IS A REGULAR WINDOWS FOLDER NOT A CIVILIZATION FOLDER***)
Inside this folder should be another folder called MY GAMES
And Inside this folder will be the BEYOND THE SWORD folder
Double click on the File CivilizationIV.ini (beginners you may experiment with this file. If you wreck something in here It will recreate itself every time you start your game). HIT <CTRL-F> and type this in
Modular XML Loading
it should take you to this line of the file if not…. This is the line which you must find within this file
Now right below this Line should be a line that appears like this
ModularLoading = 0
Or like this
ModularLoading = 1
If yours has a 0 in the line: MODULAR LOADING IS NOT ON change the 0 to a 1 so that it looks like the second example.
Upon completing that task save the file and close it.

---- credits & thanx ----
Avain, Bakuel, bernie14, Danrell, Elhoim, Firaxis, GeoModder, Porges, Rabbit White, seZereth, snafusmith, Teg_Navanis, TheLopez and all units/mods/models makers of civfanatics.
And thanx to the TR team, WW2 team and Modern Warfare team for their great mods !

--- What's next ---
- adding WR's african elephants (big ears

- create specific sets for other south am civs (only Aztec is started atm)
- rescale mounted units
--- Version History ---
- Sep 06, 2007 - v1.20 - added dreadnought, mods updated, added new units
- Aug 28, 2007 - v1.12 - patch to correct a crash caused by spanish horseman
- Aug 28, 2007 - v1.11 - patch to correct a bug with byzantine chariot
- Aug 27, 2007 - v1.10 - adding mechanized ethnic units
- Aug 26, 2007 - v1.01 - patch to prevent crash in World Builder
- Aug 26, 2007 - v1.00 - merging Air Forces, completing formations, fleet
- Aug 17, 2007 - v0.10 - formation beta testing