Anyone know what's going on with the constant OOSes we're getting with 2.51 in multiplayer any time any religions are added to a city? (including founding one).
Those OOSes are probably related to new python code sections that were added from Revolution Inquisition addon - for the moment I do not know yet what particular python line(s) causes it but I'll report this to glider so he can take a look at it too. The Inquisition works now just like it does in
Orion's Inquisition mod but glider had made some changes to it so that Inquisitors also affet revolution indexes.
Edit: Looks like Orion's Inquisition has been updated to v2.0 from v1.01f which RoM currently has and there has been numerous fixes to that mod so I'll merge the new version to RoM once glider has first merged it to his Revolution Inquisition addon...
can we get links for the version we can patch so it works? I only see the patch file or the full 2.51 but i'd like to try the old + patch to see if that will work.
The first post in this thread has link to patch RoM v2.4 to v2.5 and v2.5->v2.51. If you are using v2.3 or earlier you will need to download full mod again, as there was too many changes when mod was updated from v2.3 to v2.4 and it was impossible to make patch.
Question: Can you only found one religion now? I have been the first guy to multiple religions but only seem to found the first one I get to .. have seen other guys get Theology and Education AFTER me yet they found Christianity and Islam, not me.
By default any player can found only 1 religion in v2.5. If you want to disable this feature you'll have to open file GlobalDefinesAlt.xml (to notepad) from Rise of Mankind\Assets\XML -folder and edit the OC_LIMITED_RELIGIONS value to 0.
is the blue marble look supposed to be on this mod now?
can anyone get perfectworld script, rom version, to work.. getting runtime errors?
Blue marble is not included in this mod pack. I added new terrain graphics when Marsh terrain type was added also. Water graphics were made by someone else (different mod component on these forums).
Perfectworld script probably doesn't work because it doesn't know how to handle Marsh terrain. You should only use map scripts which start with text "RoM_" as those are the scripts that should work in RoM 2.4+ though some of them do not place Marsh terrain correctly yet.
I have the same issue mentioned above w/r/t religions - I can apparently only found one.
Also, the "choose religions" option does not work correctly. Discovering a religion tech will cause me to found the linked religion, even if I have the option on. It does seem to work correctly for the AI civs, since I see "late" religions being founded elsewhere early in the game.
Hmm, Inquisitions mod component should work with "choose religions" option - might be some bug left in the python code, I'll go through the files and I'll report it to glider as well. If you can, please enable logging and post log files so we can track down those bugs easier.
A quick question: are bonuses from civics working correctly? Walls are listed as 1
and 1
from Junta. My capital has a Walls built and I am Junta, but I have only +1
for "Some buildings are making us happy". Similarly, Healing Hut is 2
+ 1
with Survivial or Charity. I am still Survival but the total health bonus is 2. Is something amiss or are the civic-related bonuses displayed elsewhere?
I noticed this too when I was making those civic changes. When I looked through the SDK files, it seemed to me that the game does calculate correctly bonuses from buildings since it loops through all civics. So it seems to me that the actual problem is in python (main interface) which displayes wrong values or does not calculate everything together correctly when multiple civics change building values. This of course need still more testing to verify if there's also bug in game engine and if there is, then I'll have to adjust lots of civics again...