[BtS] Rise of Mankind 2

I have been playing this Mod for a few days. The game now crashes about every 10 minutes. There seems to be a severe bug in this Mod that arises after one has played for some time. I am sorry that I cannot give you more information. I can only say that these crashes are not memory allocation errors. I have had those with large Mods and they occur far less frequently and are immediately identified.

It helps identify the problem if you could include
. what version of RoM you are using
. list any RoM modmod additions you are using
. which options on game start you are using eg Revolutions, BarbCiv
. which of the options on the BUG options screen - RevDCM tab you have selected eg Inquasitions On/Off, Stack Attack, Ranged Bombardment etc.

Maybe a compressed file of the Logs folder or at least the Python and Python2 error files. This is found in "My Documents/My Games/beyond the Sword/Logs" folder.

A save game may also help.
 
Don't let big words, or letters scare you, I post on several threads sometimes repeating only pertinent info. My purpose was only to dissuade others for accepting "it shouldn't effect" as the same as "it does not affect".
Oh, I don't let big words scare me. I've never suffered from hippomonstrosesquippedaliaphobia in my life :)

(At last!! I've finally managed to squeeze that word into a normal conversation and in the right context too!) :D :lol:
 
The following is the pythonerror2 log to which you referred:

Spoiler :
sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module PyHelpers
load_module BugCore
load_module BugUtil
load_module time
load_module ColorUtil
17:35:43 INFO : BugCore - creating uninitialized mod RevDCM
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module GodsOfOld
load_module RevInstances
load_module CvConfigParser
load_module ConfigParser
load_module BugPath
load_module BugConfigTracker
load_module CvModName
17:35:43 DEBUG: BugPath - initializing search paths
load_module CvAltRoot
CvAltRoot import failed
load_module _winreg
17:35:43 DEBUG: BugPath - initializing modFolder
17:35:43 WARN : BugPath - replay not ready
load_module CvModFolder
17:35:43 DEBUG: BugPath - mod is Rise of Mankind
17:35:43 INFO : BugPath - adding ini file search path 'C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind'
17:35:43 INFO : BugPath - adding asset file search path 'C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Assets'
17:35:43 INFO : BugPath - adding asset file search path 'C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind\Assets'
17:35:43 INFO : BugPath - adding asset file search path 'C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind\Assets'
load_module BugOptions
load_module BugInit
load_module BugConfig
load_module xmllib
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead.
load_module FontUtil
load_module InputUtil
load_module configobj
load_module __future__
load_module codecs
load_module validate
validate import failed
17:35:44 INFO : BugCore - creating uninitialized mod NJAGC
17:35:44 INFO : BugCore - creating uninitialized mod Scores
17:35:44 INFO : BugCore - creating uninitialized mod MainInterface
17:35:44 INFO : BugCore - creating uninitialized mod CityScreen
load_module MonkeyTools
load_module AStarTools
17:35:44 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module ReminderEventManager
load_module Popup
load_module SdToolKit
load_module cPickle
load_module autolog
17:35:44 INFO : BugCore - creating uninitialized mod Autolog
17:35:44 INFO : BugCore - creating uninitialized mod Reminder
load_module GGUtil
load_module GPUtil
load_module ProgressBarUtil
load_module RawYields
load_module CvTechChooser
load_module TechPrefs
17:35:44 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor
load_module math
load_module CvExoticForeignAdvisor
load_module IconGrid_BUG
load_module DomPyHelpers
load_module TechTree
load_module AttitudeUtil
load_module FavoriteCivicDetector
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module CvVictoryScreen
load_module TechUtil
load_module CvEspionageAdvisor
17:35:44 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module zCivics
load_module RevDCM
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module SevoScreenEnums
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvOverlayScreenUtils
load_module CvDotMapOverlayScreen
load_module CvStrategyOverlay
load_module SdToolkit
17:35:45 INFO : BugCore - creating uninitialized mod StrategyOverlay
load_module CvScreenUtils
load_module BugOptionsScreen
load_module BugErrorOptionsTab
load_module BugOptionsTab
17:35:45 INFO : BugCore - creating uninitialized mod TechWindow
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module OOSLogger
load_module RevolutionInit
load_module RevDefs
load_module RevEvents
load_module RevData
load_module SdToolKitCustom
load_module RevUtils
load_module RevCivicsUtils
load_module BarbarianCiv
load_module AIAutoPlay
load_module ChangePlayer
load_module Revolution
load_module RebelTypes
load_module TextUtils
load_module Tester
load_module TechDiffusion
load_module StartAsMinors
load_module DynamicCivNames
load_module LeaderCivNames
17:35:45 DEBUG: BugEventManager - adding event 'PreGameStart'
17:35:45 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
17:35:45 DEBUG: BugEventManager - adding event 'LanguageChanged'
17:35:45 DEBUG: BugEventManager - adding event 'ResolutionChanged'
17:35:45 DEBUG: BugEventManager - adding event 'PythonReloaded'
PY:Initializing Revolution Mod
17:35:45 DEBUG: BugInit - initializing...
17:35:45 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface
 
It helps identify the problem if you could include
. what version of RoM you are using
. list any RoM modmod additions you are using
. which options on game start you are using eg Revolutions, BarbCiv
. which of the options on the BUG options screen - RevDCM tab you have selected eg Inquasitions On/Off, Stack Attack, Ranged Bombardment etc.

Maybe a compressed file of the Logs folder or at least the Python and Python2 error files. This is found in "My Documents/My Games/beyond the Sword/Logs" folder.

A save game may also help.

I am using version 2.7, the latest version and I am not using any other mods.
 
Good Lord, Edward. You should have put that error in a spoiler-box to avoid spamming the page!
 
I am sorry, I am not really familiar with how to use a spoiler box. I certainly did not intend to "spam" the page. I just provided the information for which I was asked.
 
I finally figured out how to do it. Next time you might explain exactly how to do something instead of just demanding that it be done. I did say that I was unfamiliar with that function.
 
What's perplexing to one might be second nature to another. Take it as a compliment that he assumed you knew what you were doing. :crazyeye:
 
Or baring that, just remember that some people are more rougher than others. :)

Anyhow, Rise of Mankind is awesome.
 
Hi there - congratulations on your mod, looks like a lot of work and much attention have been paid in there. I just started playing it (right after I finished a game with Legends of Revolution). In my humble opinion, LoR is a huge improvement on Revolution, so I was wondering whether you have any plans of incorporating it into your lovely mod?

I would definitely enjoy having the two together..! Thanks!
 
I am using version 2.7, the latest version and I am not using any other mods.

OK, still not quite enough information - if you save before a crash, saving every turn if need be, then load the game again does the crash happen again at the same point?

Are you selecting Revolutions or Barbarian Civ when you set up the game?

Are you setting any options on the RevDCM tab of the BUG options screen? If so which ones?

If you "go advanced" when posting a reply then you can attach a compressed file of your save. Its in the "additional options" use the "Manage Attachments" button.
 
Hey,

I'm having a problem. Whenever I research Guilds, I get to choose the new technology to research, and after that choice screen goes away, the game crashes. I¨ve tried loading and trying again but to no avail. I even tried adding Guilds in World Builder. Then the, as I hit Enter to end turn, the spinning earth comes up, and the ame crashes at the point where it normally would stop spinning to allow me to choose new buildings.

Pliz help. Running Windows 7 on a core2duo laptop.

EDIT: Well, Guilds didn't seem to be the problem. Managed to get by it after a few reloads. Still get the problem, however. A turn later now. Elisabeth talked to me, and as soon as I good-byed her, it hanged. Any way to debug this game, for a newbie, that is?
 
I'd like to add that as nice as some people think Revolutions is, I'd rather die in a fire, than have to worry about it in every single mod I play except for Fall from Heaven. :)

So, yeah, always keep it optional, and I won't really complain.
Why I hate it, oh, well, let's see, I had barely any military force, and a 6 pop city spawned 14 units, knights and longbowmen. I was building my second knight at the time.

This was at least a year ago, but I dare say, if Revolutions died in a fire, I'd be okay with it.
 
Hey,

I'm having a problem. Whenever I research Guilds, I get to choose the new technology to research, and after that choice screen goes away, the game crashes. I¨ve tried loading and trying again but to no avail. I even tried adding Guilds in World Builder. Then the, as I hit Enter to end turn, the spinning earth comes up, and the ame crashes at the point where it normally would stop spinning to allow me to choose new buildings.

Pliz help. Running Windows 7 on a core2duo laptop.

EDIT: Well, Guilds didn't seem to be the problem. Managed to get by it after a few reloads. Still get the problem, however. A turn later now. Elisabeth talked to me, and as soon as I good-byed her, it hanged. Any way to debug this game, for a newbie, that is?

A number of people have reported an error at about the time they select or finish researching guilds. So far I don't think anyone has come up with a definitive solution. When you get the crash look in your "My Games/Beyond the Sword/Logs" folder. There are many files here. If the PythonErr.log contains anything that can be very useful for tracking the problem - unfortunately I think all the errors that write there have been solved.

Which options are you using?
 
A number of people have reported an error at about the time they select or finish researching guilds. So far I don't think anyone has come up with a definitive solution. When you get the crash look in your "My Games/Beyond the Sword/Logs" folder. There are many files here. If the PythonErr.log contains anything that can be very useful for tracking the problem - unfortunately I think all the errors that write there have been solved.

Which options are you using?

The following is the output from that file. I understand nothing of it.

Spoiler :
sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module PyHelpers
load_module BugCore
load_module BugUtil
load_module time
load_module ColorUtil
01:23:32 INFO : BugCore - creating uninitialized mod RevDCM
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module GodsOfOld
load_module RevInstances
load_module CvConfigParser
load_module ConfigParser
load_module BugPath
load_module BugConfigTracker
load_module CvModName
01:23:32 DEBUG: BugPath - initializing search paths
load_module CvAltRoot
CvAltRoot import failed
load_module _winreg
01:23:32 DEBUG: BugPath - initializing modFolder
01:23:32 WARN : BugPath - replay not ready
load_module CvModFolder
01:23:32 DEBUG: BugPath - mod is Rise of Mankind
01:23:32 INFO : BugPath - adding ini file search path 'C:\Games\Civilization 4\Beyond the Sword\Mods\Rise of Mankind'
01:23:32 INFO : BugPath - adding asset file search path 'C:\Games\Civilization 4\Beyond the Sword\Assets'
01:23:32 INFO : BugPath - adding asset file search path 'C:\Games\Civilization 4\Beyond the Sword\Mods\Rise of Mankind\Assets'
01:23:32 INFO : BugPath - adding asset file search path 'C:\Games\Civilization 4\Beyond the Sword\Mods\Rise of Mankind\Assets'
load_module BugOptions
load_module BugInit
load_module BugConfig
load_module xmllib
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead.
load_module FontUtil
load_module InputUtil
load_module configobj
load_module __future__
load_module codecs
load_module validate
validate import failed
01:23:32 INFO : BugCore - creating uninitialized mod NJAGC
01:23:32 INFO : BugCore - creating uninitialized mod Scores
01:23:32 INFO : BugCore - creating uninitialized mod MainInterface
01:23:32 INFO : BugCore - creating uninitialized mod CityScreen
load_module MonkeyTools
load_module AStarTools
01:23:32 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module ReminderEventManager
load_module Popup
load_module SdToolKit
load_module cPickle
load_module autolog
01:23:32 INFO : BugCore - creating uninitialized mod Autolog
01:23:32 INFO : BugCore - creating uninitialized mod Reminder
load_module GGUtil
load_module GPUtil
load_module ProgressBarUtil
load_module RawYields
load_module CvTechChooser
load_module TechPrefs
01:23:32 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor
load_module math
load_module CvExoticForeignAdvisor
load_module IconGrid_BUG
load_module DomPyHelpers
load_module TechTree
load_module AttitudeUtil
load_module FavoriteCivicDetector
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module CvVictoryScreen
load_module TechUtil
load_module CvEspionageAdvisor
01:23:33 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module zCivics
load_module RevDCM
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module SevoScreenEnums
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvOverlayScreenUtils
load_module CvDotMapOverlayScreen
load_module CvStrategyOverlay
load_module SdToolkit
01:23:33 INFO : BugCore - creating uninitialized mod StrategyOverlay
load_module CvScreenUtils
load_module BugOptionsScreen
load_module BugErrorOptionsTab
load_module BugOptionsTab
01:23:33 INFO : BugCore - creating uninitialized mod TechWindow
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module OOSLogger
load_module RevolutionInit
load_module RevDefs
load_module RevEvents
load_module RevData
load_module SdToolKitCustom
load_module RevUtils
load_module RevCivicsUtils
load_module BarbarianCiv
load_module AIAutoPlay
load_module ChangePlayer
load_module Revolution
load_module RebelTypes
load_module TextUtils
load_module Tester
load_module TechDiffusion
load_module StartAsMinors
load_module DynamicCivNames
load_module LeaderCivNames
01:23:33 DEBUG: BugEventManager - adding event 'PreGameStart'
01:23:33 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
01:23:33 DEBUG: BugEventManager - adding event 'LanguageChanged'
01:23:33 DEBUG: BugEventManager - adding event 'ResolutionChanged'
01:23:33 DEBUG: BugEventManager - adding event 'PythonReloaded'
PY:Initializing Revolution Mod
01:23:33 DEBUG: BugInit - initializing...
01:23:33 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface


I'm not sure what you mean by what options. Everything is a clean install. I changed screen resolution, and turned off unit naming in the BUG thing. Apart from that I have changed a few xml properties I don't like in the Rise of Mankind mod. (max number of world wonders and such), These things I have changed since 1.0 without problems, however.

Thanks for reply, by the way.
 
I just noticed in the change log that you ruined all gun units besides tanks.... please explain this to me. I don't want to have to build a thousand tanks just because you thought it would be funny to make everything that should be able to pierce building defense, becomes zero use...
- Changed: Musketman units no longer ignore building defense
- Changed: Rifleman no longer ignore building defense
- changed: Infantry no longer ignore building defense
- changed: Guerrilla no longer ignore building defense
- changed: Light Anti-air no longer ignore building defense
- changed: Flak 88 no longer ignore building defense
- changed: Marine no longer ignore building defense
- changed: Modern Marine no longer ignore building defense
- changed: Modern infantry no longer ignore building defense
- changed: Mercenary Infantry no longer ignore building defense
- changed: Armored Car no longer ignore building defense
- changed: Jeep no longer ignore building defense
- changed: BTR80 no longer ignore building defense
- changed: Mechanized Infantry no longer ignore building defense
- changed: Humvee no longer ignore building defense
- changed: Hitech APC no longer ignore building defense
- changed: Cuirassier no longer ignore building defense
- changed: Cavalry no longer ignore building defense
- changed: Machine gun no longer ignore building defense
- Changed: Police Squad no longer ignore building defense
- Changed: Automatons no longer ignore building defense
- changed: Cyborg no longer ignore building defense
- Changed: ACV no longer ignore building defense
 
The following is the output from that file. I understand nothing of it.

...

I'm not sure what you mean by what options. Everything is a clean install. I changed screen resolution, and turned off unit naming in the BUG thing. Apart from that I have changed a few xml properties I don't like in the Rise of Mankind mod. (max number of world wonders and such), These things I have changed since 1.0 without problems, however.

Thanks for reply, by the way.

That spoiler looks like the PythonErr2.log not PythonErr.log, I don't know what all the stuff in PythonErr2 means either, but I am slowly learning.

Options
- when you start the game do you choose Custom Game? If you do, do select Revolutions, Barbarian Civ or other from the list presented?
- which map (script) and size are you using (I forgot that some of these can cause problems)
You say you don't change any other options in the BUG options screens so that discounts the need top look into them. I change the max wonders and max national wonders also :)
 
That spoiler looks like the PythonErr2.log not PythonErr.log, I don't know what all the stuff in PythonErr2 means either, but I am slowly learning.

Options
- when you start the game do you choose Custom Game? If you do, do select Revolutions, Barbarian Civ or other from the list presented?
- which map (script) and size are you using (I forgot that some of these can cause problems)
You say you don't change any other options in the BUG options screens so that discounts the need top look into them. I change the max wonders and max national wonders also :)

Custom game yeas. I don't use Revolutions, as I have read it could cause problems. But I do use minor civs, dynamic civ names, tech diffusion and barbarian civs. Custom continents with 2 continents. Huge map size.
 
im using the ROm 2.7 with no addons...

i was reading that i can't be player in multiplayer mode...
its that true?

there is something to add to make the mod multiplayer?


thx! a lot.

im new sorry if this topic is cover somewhere else...
 
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