Ok, a few ideas for changes to this mod. Not that Im complaining, but its things that I would change if I had the patience to do such things.
1. Free speech needs to be boosted, alot. I switched from vassalage to free speech, and I had to lower science spending by 20% to get back in the black.
2. Hereditary rule and polisce state need to either have a nerf, or give the others a boost. Now, its all the ai chooses. Ive seen it do hereditary rule all game long!
3. Martial law. Not quite sure if this needs a boost or not. the reduction of war weariness is nice, but -50% science and gold? Not sure on this.
4. The pyramids are marco polos embassy are an insanely powerful combo. Capitalization and global market can make it an easy win. Im not sure what should be done about this.
5. Either we need more religous civics, or free religion needs a boost. As of now, it is a very bad alternative, unless you dont have a dominant relious presence, AND you have alot of religions availible.
6. Why no fusion transport? having transports that can carry 4 guys accompanying fusion battleships seems odd. Also, mech units ranged attack does no damage.
7. Usury should be a prerequsite for banking, and it should increase all trade route income by 25%. It was used for land routes, after all.
8. The advanced improvements, "Plantation, quarry, etc" need to get better as time goes by also. Especially pastures. Im thinking genetic engineering and refrigeration should give big food bonuses to pastures. Refridgeration was the greatest innovation to motivate people to have livestock.
9.Is there a way to make the city just not reccomend certain buildings. The oil refinery and international port, specifacally. It gets really annoying when it advises you to build in constantly. Resort hotel is also on the list.
10. The brothel was known as a den of shady men in the medieval days. Maybe a few espionage points to go with that. Maybe change the money bonus to -15%, and, itd be nice if it didnt auto reccomend this too.
11. This is probably low on your list, but a little organization would be nice, especially for the buildings. Not that its neccesary, but itd be a nice touch.
Again, Im not complaining, but I would be happy if at least some of these changes are implemented.
ps. I started a thread, looking for a mod to see if they do upgrading settlers. Would it be possible to mod this in. The discussion is here. http://forums.civfanatics.com/showthread.php?t=248006
I think I figured out why the ai likes police state so much. Its the 25% bonus.The ai also really likes slavery, for the 30% bonus. The comp tends to like the civics that give big bonuses. Especially food.Maybe take out the 50% bonus for the capital in bureacracy and just stick with the 10% for all cities. The ai never uses to two future education civics. It seems they only use military training and private schools. Even if they get the pyramids, they choose police state. It would make a good civic, even without all the military bonuses attached. Going on in the game, Im able to get tons of money coming in, even at 100% science, and Im reasearching a tech every 2-3 turns on marathon. This is not for my ego.