thenooblet22
King
Can someone explain to me how you're suppose to play this mod. I mean, I load it up, but when I click Play, it's the same old features. What am I doing wrong?
Hello ,
Greets and i like your mod!
But!! .. CTD C:\DOKUME~1\DIEFET~1\LOKALE~1\Temp\8905_appcompat.txt
hope it helps.
Hulk
A saved game ONE turn before crash, would help, thx.
I load the last autiósave, play the 3 turn again and CTD.
any other help outthere?
Greets hulk
Can someone explain to me how you're suppose to play this mod. I mean, I load it up, but when I click Play, it's the same old features. What am I doing wrong?
It's bit tricky when adding new specialists, there's no upper limit for them but you'll have to edit the city screen in the python file (I think it was in MainInterface.py) to make more room for the new specialists since otherwise there will be overlapping layout layers with resources etc. I combined Specialist Stacker component to my mod to make the specialists appear in 2 columns and that way got more room for them.I'm trying to add new specialists to my own Mod. But, even though they appear in the city screen, anyone after the Spy if I scroll over them doesn't give info, and I can't add to them when i build a building that lets me. Is there an upper limit to specialists in a city. If so, how can i mod the (python?) to allow them
You are 1st selecting Advanced from the games 1st menu correct?
Then when it loads the Mods list you are selecting the Rise of Mankind button? Rise of mankind is there?
Then clicking the OK button to proceed?
If you are doing all this and then select play you should be using RoM. Checking the Tech tree 1st turn will tell you if it loaded. Many more techs than plain BtS.
JosEPh