mrwhite89
Bad Lieutenant
Thanks for the instructions. I'm playing my first game as Sargon the Great! 

I've experienced that as well - and it's most probably a memory issue, as I could get rid of it by a) lowering the overall graphics and b) making more memory available (i.e. shutting down other applications).Though, this will sound odd...but I've seen the background disappear talking to leaders, despite that setting was set to default. Generally, I get away with it once, but a couple leaders later the game crashes.
I've experienced that as well - and it's most probably a memory issue, as I could get rid of it by a) lowering the overall graphics and b) making more memory available (i.e. shutting down other applications).
But the static leaderheads are appreciated, will probably help a lot - Thomas' War is pretty heavy on system requirements... so every bit helps.
Cheers, LT.
I somewhat doubt it's a problem with eating up a system's memory. I have 750 some odd megs of it for my video card, and two gigs more for system memory, and neither are even close to being maxed out in a typical game of civilization. Rise of Mankind does the job far better than Thomas' War in sucking up resources, and it's perfectly stable no matter what's going on (Latest version. Previous versions...not so much).
Being as a system roughly twice as powerful as mine is experiencing the exact same issues during the same period of gameplay, would it not then be prudent to assume that it's not how much "stuff" is in Thomas' War, but that there's some kind of bug, either in Thomas' War itself or in the way one of its features interacts with a certain brand of hardware?
Thomas' War at this point is one of the better balanced mod packs out there that adds to all spectrums of gameplay, and it would be most disappointing to me to see it hacked apart. The wisest route to take is to go through the modpack one component at a time (Unit graphics, leader graphics, building infos, unit infos, etc...) and ensure there are no mistakes in the XML anywhere, then do the same with the Python, then the graphics being used.
It'll take forever, granted, but you'll most likely stumble upon the problem in the process. I'm willing to playtest any solution or tweaked file you propose in the meantime, being that I utterly lack any useful knowledge of XML, and more importantly, python.
Hey, I like this mod, but is there a way to turn leaderheads off? Or maybe replace them with a static picture?
The leaderheads are very well done and all, but the extradorinary download time combined with the slowness of the game deep into it kinda runs things into the negative for me.
First of all, let me say that this looks amazing. Well done!
I do have a problem, though. I'm not a fan of the terrain in this mod, but I'm having some trouble changing it back. Can you tell me exactly how to do this? I tried copying and pasting over the files, keeping the files with swamp and marsh in the terrain folder, but nothing seems to work - I get pink/purple colors splashed all over my lands.
Thanks!
"Also, directly comparing it to RoM in terms of using up resources isn't exactly a fair comparison as RoM uncompressed is around 380 - 400 MB and Thomas' War uncompressed is around 1.3 GB. Thomas' War is actually a lot more resource heavy than RoM and adding more 'stuff' even if potentially not the cause does add to the problem."
it's not quite as unfair as it seems. While Thomas' War has a much, much higher level of completely unique graphics, Rise of Mankind has slight variations on several times more units (And near that in buildings) than present in TW. Each of these must have computer resources dedicated to drawing them and maintaining them in memory. Furthermore, RoM has much more going on with the world map late game; more units, more resources, more access to those resources, and overall much more going on due to increased army numbers because of higher production and trade numbers than found in TW.
Maybe so, but there is a certain quantity beats quality perception to be had in regards to RoM and TW.
Regardless...it's somewhat meaningless to do comparisons in the first place, I realize. The point is to fix TW, not to compare its resource hogness to RoM's.
Very incredible work on this package, but i have one question that I would like someone to reply to for me. Where is the menu on the bottom of the screen that allows me to click and give units and workers etc. commands instead of using the keyboard commands? The side panel where i can contact other leaders in the lower right is also not appearing in my game. someone care to explain for me?
That's odd, it's still not working.
There are several things that I'm worried about:
-There are only 2 marsh files, the marsh detail one is missing, yet the game works fine with the Thomas' war mod terrain.
-I have 3 files in my default terrain. Is it suppose to be like that?
-There's a "add wetlands" folder in the Public Maps folder. Anything I have to do with that?
-My BTS terrain folder has "plottexture" not "texture".
I couldn't get it to work. Any thoughts?
Maybe so, but there is a certain quantity beats quality perception to be had in regards to RoM and TW.
Regardless...it's somewhat meaningless to do comparisons in the first place, I realize. The point is to fix TW, not to compare its resource hogness to RoM's.