BtS version of Building Heal Rate Mod?

TheLopez

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Joined
Jan 16, 2006
Messages
2,525
Location
Oregon
Would it be useful to anyone if convert the Building Heal Rate mod to BtS v3.19.

Here is the link to the mod:
http://forums.civfanatics.com/showthread.php?p=4531734

Here is a blurb about what it does:
[PRE]
Description:
This mod adds three new tags allowing buildings to heal units from a specific
domain, unit combat or unit class. By doing this buildings that provide healing
can target their healing powers instead of just being able to heal any unit.
For instance drydocks can now heal any ship while a specialized building like
tank factory could heal just armor units.

For instance the updated part of the drydock definition using the new tags
looks like:
<DomainHealRateChanges>
<DomainHealRateChange>
<DomainType>DOMAIN_SEA</DomainType>
<iHealRateChange>10</iHealRateChange>
</DomainHealRateChange>
</DomainHealRateChanges>
<UnitClassHealRateChanges>
<UnitClassHealRateChange>
<UnitClassType>UNITCLASS_BATTLESHIP</UnitClassType>
<iHealRateChange>10</iHealRateChange>
</UnitClassHealRateChange>
</UnitClassHealRateChanges>
<UnitCombatHealRateChanges>
<UnitCombatHealRateChange>
<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
<iHealRateChange>10</iHealRateChange>
</UnitCombatHealRateChange>
</UnitCombatHealRateChanges>
[/PRE]
 
Sounds very interesting to me. Any additional switches always makes me start thinking of all the different possibilities that could be made with them.

Take a look at my component library thread and let me know if there are any there that you would like to see converted to be bts compatible.
 
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