Hi Ninja, Your comments about the differences in air combat between wolfrev and betterai got me thinking... unfortunately, I am at work and don't have a civ dvd to try it... but one thing I noticed about wolfrev's additional naval units is that these get bonuses against older generations of ships in wolfrev... so the question in my mind is whether the same happens for air combat in wolfrev... I will check it out tonight when I get home unless someone calls out the answer sooner... I'm betting they probably don't right now. [responding to an earlier comment about early fighters taking out jets] I usually don't have a problem with jets vs early aircraft; however, I almost always promote my fighters to intercept 1 and 2... and I send them in first to shoot down the AI's early fighters that might be patrolling... this is a short term workaround for the issue... but I think the long term answer is probably adding bonuses vs older aircraft generations. I prefer betterai's approach to air combat, and perhaps bonuses would fix some of these nagging issues. Thanks for the suggestion about the logistics mod above... I have some ideas to minimize micromanagement, but I'll have to talk to other people who have done the work before me.