glider1
Deity
Here's a small mod component for people that want a more potent AI for BNW that handicaps humans in a better way than the default game which I think is lame because it limits the range of game play options available to humans on higher difficulties. One of the things this mod does is to adaptively buff the AI as the game goes on, so that the AI remains competitive with the player.
Here is a list of changes:
The mod modifies the DLL and is not compatible with mods that change the DLL. The mod is also NOT multiplayer compatible. The various features of this mod can all be adjusted in the XML files (ask on forum for details). See post below for a list of version changes to this mod.
Here is a list of changes:
Difficulty:- AI difficulty level adjusts during game by floating the per-era-modifier. Notification of difficulty level change sent to player.
- AI no free techs
Military: - Human range attack both cities and units nerfed 20% and possibly further for range-3 land and sea against enemy AI units not cities
- Human strength of city and units decreased by 25%
- AI major civs (not minors or barbs) get a combat attack bonus of 25% against anything human or not.
- Siege units start with cover promotion
- AI gets no free promotions (must earn them)
AI: - AI guards its workers better
- City states start with a warrior that will protect their worker when it is built
- Barbarians most likely will not capture AI settlers but will still take their workers
- AI less likely to get involved in third party war
- Reckless expansion modifier engages for both tall and/or wide
- AI takes the nerfs to human combat into consideration when planning a war
- Smart Mod by Ninakoru
Gameplay: - If timed VC is turned on but nothing else, AI behaves as if it could win by its desired VC, and launching space ship grants points instead of ending game.
The mod modifies the DLL and is not compatible with mods that change the DLL. The mod is also NOT multiplayer compatible. The various features of this mod can all be adjusted in the XML files (ask on forum for details). See post below for a list of version changes to this mod.