BUG 3.6 Is Stunning

I don't dotmap because it's a pain in the ass. HOWEVER, if there were a tool that would let me quickly slap down a dotmap... Well, I'm pretty sure I'm going to use it quite a bit. I think it will make my calculations of food per city go much more quickly. It's not like I don't figure out where I want the cities to go and count the food without doing a dotmap. I just do it in my head.
 
The dotmapping command wasn't listed in the readme, unfortunately. I have found that ctrl-x toggles the strategy layer (dotmap) and alt-x will let you make the dotmap. I'm pretty sure this is right, but I'm not at my civ computer to check.

Another thing I like about the new bug mod... In the victory condition screen, on the diplomatic tab, it tells you how many turns until the next vote and how many votes until the next election. Very useful when declaring war on the AP leader.

Also, what's the purpose of the field of view slider? I tried it out, but it just seemed weird to me, so I disabled it.
 
I think the new Dotmap tool is fantastic. My dotmaps currently consist of a series of signs that say "c prod" or "c comm" or "maybe here?" on the tile next to another sign that says "or here?". As I explore, I drop signs in the event I can actually settle those spots.

I can certainly just "look at" an area and know where I want my cities, just like I can look at my city screen and know how much overflow I will get if I whip, or hover my mouse over the "whip now" button and know how many turns left til my whip anger disappears. I can easily check a pile of screens every single turn to get the same exact info BUG supplies, like how much gold each AI has, or the fact that I have a city about to go into Unhappiness. With enough extra time and patience, I can make dotmaps in the Strategy Layer with lines.


BUG is an excellent tool, one that actually should have been included in the game itself as "An advanced optional GUI", so to speak. It is extremely customizable, any player can choose their own alerts, make his/her own decision about using the various features, etc. Speaking for myself, I dont care for the new way the city Foodbasket is displayed. Gonna turn that one off. You folks can line em up any way you see fit.
 
Also, what's the purpose of the field of view slider?

Like I said: showing off your empire to your kids. :lol: (You can zoom in REALLY close if you have the slider set low.) Now, as for actually improving your game... I don't know. :blush:
 
I look at terrain and proudly make mistakes by the seat of my pants. And I don't know the city build location was a mistake until about 2,000 years later. "OH that's right, next to a mountain I get volcano events!!!"
 
i wouldn't call a location by a mountain a mistake based on volcano events, any more than i would call a riverside jungle? grassland riverside? (whatever...) location a mistake based on monsoon events... and those suck pretty hard. But then to be honest, I've not had the pleasure of sucking up a volcano event yet.
 
Volcano events suck... glorious fully developed towns shattered to nothing, with stupid ruins left to mock you.

They're rare enough though to not effect your city planning.
 
i wouldn't call a location by a mountain a mistake based on volcano events, any more than i would call a riverside jungle? grassland riverside? (whatever...) location a mistake based on monsoon events... and those suck pretty hard. But then to be honest, I've not had the pleasure of sucking up a volcano event yet.
off topic, but my experience with the volcano event is that it happens repeatedly at the same volcano :aargh:
 
* New field-of-view slider makes it more fun than ever to show off your empire to your preteen children

Don't underestimate that one. My four-year old loves to watch me play and pesters me to kill the barbarians whenever he sees one. Especially the animals, which bugs my wife a bit. "Kill the lion! Kill the lion!"

He already surfs the internet and will probably be playing his own games in a couple months.
 
Can the BUG mod be used with GOTM/HOF? and How?

Short answer: No but.

Useful answer: HoF mod incorporates several of the most useful elements of the BUG mod. This includes many of the useful warnings for happy/healthy/tech trades etc.
There is currenty work being done on a new version of the HOF mod which may include additional features (fingers crossed).
 
honestly i never use dotmap either...

The thing i was surprised in BUG3.6 it does inform when rivals found cities. Somehow i can't squeeze that out of normal info [at least not before writing]. May be i can switch that off...

I think the "normal info" method of getting this is by opening up the AI trade screen and reviewing which cities are available to be demanded in trade - so that BUG doesn't provide any information that the player can't obtain legitimately.

Or does this technique not always work?
 
I think you can get that prewriting if you have trade options.

At least clear coast and one side having sailing... Does not take long on high levels.
 
Plus it good for the S & T section where you can explain to others how you would place your cities in and what order. I enjoy the 3.6 BUG mod quite alot. There are a lot of useful features espcially the dot map.
 
dot mapping is great to share your thoughts, instead of typing "a city 1w of eastern riverside sugar (not con fuse with riverside silk, which is 1n of southern jumbos", you just attach a pic. For myself, i never dotmap.
 
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