BUG 3.6 Is Stunning

The buttons for rushing weren't available.

That happens to me if I modify Python files while the game is running and alt-tab back into the game. I don't think I've ever see it happen while just playing a game. :confused:

Is there anything in the file Logs/PythonErr.log in your My Games / BTS folder?
 
Emp! So glad you popped in! Thanks for this new stuff on BUG, well, actually, thanks for it all! But the dotmap thing is incredible. Soon it will become something I wont remember how I lived without. Check out this, this is the coolest part I think:

Not only do I use it to plan my potential future cities, but I can use it to mark exact BFCs of my neighbors, even into the fog of war. Very useful indeed.

Spoiler :
Civ4ScreenShot0026-2.jpg

Civ4ScreenShot0027-2.jpg
Brilliant mate, absolutely brilliant!

As for the issue with mis-timed messages, the one I notice is the "XXX AI Will sign a Peace Treaty" the very turn war is declared. I also noticed the unhealth and unhappy messages sometimes being off one, but that has been the case forever.
 
That happens to me if I modify Python files while the game is running and alt-tab back into the game. I don't think I've ever see it happen while just playing a game. :confused:

Is there anything in the file Logs/PythonErr.log in your My Games / BTS folder?
yep
among "load xxx" messages, I had a
"validate import failed"
Can't see the link, though.
 
yep
among "load xxx" messages, I had a
"validate import failed"

That's in PythonErr.log, not PythonDbg.log? Note, there's also a useless PythonErr2.log file.

@Bleys - Glad you like it! I've been trying to think of ways to improve the dotmapping tool. An obvious one would be a hover showing the total food, production, commerce of the BFC. However, you'll rarely use the whole BFC and you'll want to count improved tiles, so I'm not sure if it would be useful. I may at least do the net food or something. Any ideas?

I've also marked rival cities in the fog as you have. I used to use signs, but the dot map is just easier. :) Perhaps a special "enemy" layer would be helpful. I'm already bummed I didn't create it with multiple layers already, for example 3 layers so you can have different sets of cities.

We're always looking for new ideas for features, and I rarely get to play now so I tend to get them mostly from users now.
 
Hi

Net food could be helpful especially if you could like toggle in stuff like net food with or without biology, or improvements etc but that might be too hard maybe.

But if you are taking suggestions :) one thing I always end up wishing for is some kind of chop counter--a msg saying like the forest near so and so city will be chopped next turn--just cuz sometimes when I am prechopping I forget and accidentially chop the forest before I wanted.

Kaytie
 
How about:

Max food
Max hammers when food-neutral
Max commerce when food-neutral

All numbers optimized with the correct improvements (farms, windmills, mines, workshops, towns) for your current tech/civic level.
 
EmperorFool, what is the correct thread/address for bug reports? Much more than by the occasional misapplied starvation, etc. messages I'm frustrated by the failure of CDA settings to "stick" between sessions for me, but I don't want to clog up Strategy and Tips with my bug reports :)
 
EmperorFool, what is the correct thread/address for bug reports?

There is a Bug Reporting thread in the BUG forum. Also, please post suggestions to our Feature Requests thread so we can keep this thread on-topic: lots and lots of praise for BUG! :mischief:

@DaveMcW - There's a thread about the dotmap and other related ideas here. Your suggestion above is about as far as I've thought for this idea as well. While dot-mapping is more an early-mid game tool, I'd like for it to handle cases where you're in State Property and allow you to configure just how to "improve" the land in its calculations, and this goes into another idea: a second city screen where you mark tiles for improvements that get assigned as a work queue to Workers.

I'm frustrated by the failure of CDA settings to "stick" between sessions for me.

I forgot to post about this last time. You clearly know about the edit button, but are you clicking the Save button (looks like a little PC kinda)? I really don't like that it makes you save manually, and all those buttons are high on my list of things to redo. But if you save after making changes, it should keep them.
 
Hi

Net food could be helpful especially if you could like toggle in stuff like net food with or without biology, or improvements etc but that might be too hard maybe.

This would be great, or if it was too tough to do, a basic net food count to which you could add resources etc. would be really handy.
 
I like the bug mod a lot, but I can't figure out how to use it when playing the Civ34 scenario. Any tips?
 
I like the bug mod a lot, but I can't figure out how to use it when playing the Civ34 scenario. Any tips?

If you installed BUG using the single-player install, it should work with the Earth34 mod as-is. If you used the multiplayer install, you'll need to copy the DLL to BUG's Assets folder and the PrivateMaps folder to BUG's folder (next to PublicMaps I would guess). This means that all BUG games will allow 34 civs (due to the DLL), but you can still play on non-Earth34 maps using it.
 
@DaveMcW - There's a thread about the dotmap and other related ideas here. Your suggestion above is about as far as I've thought for this idea as well. While dot-mapping is more an early-mid game tool, I'd like for it to handle cases where you're in State Property and allow you to configure just how to "improve" the land in its calculations, and this goes into another idea: a second city screen where you mark tiles for improvements that get assigned as a work queue to Workers.

The best food, hammer, and commerce locations don't change much with new techs. You just want to compare them to other locations in dot-map mode. You can pimp them out later.
 
The best food, hammer, and commerce locations don't change much with new techs.

True, but the improvements you'd place on those tiles may change. Similarly, I'd love it if I could tell it up-front that I'm placing a :commerce: city versus a :hammers: city so that it chooses different improvements. Perhaps the first version could be city-specialization agnostic and just tell you the net :food:/:hammers:, but to be really helpful it would have to be more intelligent I think.
 
If you installed BUG using the single-player install, it should work with the Earth34 mod as-is. If you used the multiplayer install, you'll need to copy the DLL to BUG's Assets folder and the PrivateMaps folder to BUG's folder (next to PublicMaps I would guess). This means that all BUG games will allow 34 civs (due to the DLL), but you can still play on non-Earth34 maps using it.

This works great.

But the Earth34 map brings up an issue with BugMod. Namely, BugMod keeps all the DEAD civs on the screen. In Earth34, this adds up, and pushes the leader civs up off the screen.

<edit> of course there is an option to turn off dead Civ display. But what about scrolling this list?
 
Scrolling the scoreboard is a common request and would be a great addition. I have a lot of work planned for the scoreboard--it's just a matter of finding the time to do it. You can also limit the scoreboard to X civs (always shows you) to help as well.
 
Anyone know if I should just install the new mod on top of the old Bug mod or should I somehow delete the older version first.

:confused:
 
Anyone know if I should just install the new mod on top of the old Bug mod or should I somehow delete the older version first.

:confused:

Uninstall the old one from the Add/Remove Programs, if the uninstaller isn't there just delete everything in your CustomAssets folder then install the new BUG3.6.
 
cripp7 is correct. Also, the INI files (user settings) from BUG 3.0 onward are compatible.

The only case that is quirky is the scoreboard. As we add new columns to it, you will need to add them manually in the BUG Options Scores tab. You can hover over the Display Order field to see the codes.
 
lots and lots of praise for BUG!
...
another idea: a second city screen where you mark tiles for improvements that get assigned as a work queue to Workers.

Praise praise praise praise -- that enough? :D
Seriously, BUG is excellent, kept me playing CIV with a lot less frustration. Thanks to you and the team for a great effort, much appreciated.

I've posted before about your "another idea" above. That would be the #1 improvement I'd like to see in CIV.
 
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