Bug Report Thread

jojoweb

Chimpa-Z
Joined
Jun 6, 2004
Messages
493
Location
Lyon, France
If you encounter a CTD bug, please follow this procedure:

Turn, temporary, these values to 1:

; Overwrite old network and message logs
OverwriteLogs

; Enable rand event logging
RandLog

; Enable message logging
MessageLog

in this file : My Documents\My Games\Beyond the Sword\CivilizationIV.INI.

Then, try a game, and send me the Logs/MPLog.txt generated file (to my email, ask me by mp).

At last, don't forget to restore the values (0 by default) in the INI file.

For minor bugs, explain it in this thread.

Thanks.
 
I suppose this is not a bug with the game, but is a bug nonetheless. I can't seem to download part 3 of the mod from the third link...:sad:
 
Yeah, there is some problems with the server which host the mod files. Many people try to download the mod, and the server is not high quality. I am currently searching for alternative servers.
 
Hi jojoweb, it's a great mod.

It seems there is some problems with Brazil 's unit (charriot for example), i don't see the unit only a red hallow.
 
I cant' open saved game with patch one, once I installed patch 2. Not a problem, just waned to let you know.
I started a new Monarch game, it's taougher than without Patch 2, I am miles behind in tech, is that "normal" or am I playing some thing wrong?
 
I noticed weird behaviour for naval unit: galleon , ship of the line and frigate. They basically move "between turns". they end turn n in x,y, I hit enter and than next turn i find them in the box z,t !!!!!! It is frustrating because I am trying to invade a enemy and colonize an "empty" continent but I just can't take my troops where needed !!!! In the save I sent you, you should just move the naval stack near Breaza one step west and hit enter, next turn I find it some 5 or 6 places south!!! same thing with the galleon transporting a cavalry, a cat and a worker in the south trying to reach Cardassia, after turn 1950, you'll find in a diffrent place !!!!
 
I cant' open saved game with patch one, once I installed patch 2. Not a problem, just waned to let you know.
I started a new Monarch game, it's taougher than without Patch 2, I am miles behind in tech, is that "normal" or am I playing some thing wrong?

Yes, it is too hard to maintain positive governors' loyalties (and so, the corruption rate is too high). It is due to distance of the palace/governement center influence calculation. It will be fixed in the next version.

For the naval bug, it will be fixed in the next version too.
 
Very interesting mod.
My first game was over very soon though. Cultural victory by one of the AIs. I had already suspected this after the surprising change in the way culture works in this mod.

I would suggest to turn off cultural victories in the default options (if this is possible) or to give a hint at the start or somewhere a newbie like me can see it :)
 
hi,

Merci pour ton mod qui s'annonce comme une nouvelle extension !

Je n'ai pas encore trop joué avec mais j'ai déjà remarqué quelques bugs:
- Il y a un trait de caractère qui retourne un "TXT_..etc", le nom ne s'affiche pas correctement (tu peux voir ça en créant une partie, dans la liste des leaders).

- C'est bien d'avoir des nouvelles civilisations, mais je trouve un peu dommage que certains des développeurs de ces civilisations n'ait ajouté qu'une photo à la place d'un modèle 3D pour leaders parce que c'est un peu le charme de ce jeu ;). (Ce n'est pas vraiment un bug)

Pour l'instant, c'est à peu près tout ! Si j'en trouve d'autres, je te ferais suivre !

Je dois avouer que tu as abattu un boulot considérable, félicitations !!
J'avais participé un peu à la traduction de Total Realism en français et je dois dire que travailler la Civilopédia prend un temps considérable !

Merci : )
H.

EDIT:
- Il n'y a pas de son lors des combats d'explorateurs contre les animaux (j'ai pas encore fait de combats entre d'autres unités)
- Dans la description de la dissuasion nucléaire il y a une faute d'orthographe: "du nombre de bombes atomiques qu'ils possèdent et que vous posséder << "possédez". :p
- Une petite amélioration: Avant je jouais avec Varietas Delectat, Blue Marble et Main Screen Mod. J'ai vu que tu as integré le main screen mod, mais tu devrais activer l'option pour voir la superiorité numérique militaire des autres parce que c'est super pratique !
 
Very interesting mod.
My first game was over very soon though. Cultural victory by one of the AIs. I had already suspected this after the surprising change in the way culture works in this mod.

I would suggest to turn off cultural victories in the default options (if this is possible) or to give a hint at the start or somewhere a newbie like me can see it :)

You can activate/disactivate some victory types if you begin a custom game or by opening My Documents\My Games\Beyond the Sword\CivilizationIV.INI file. Change these lines:

; Victory Conditions
VictoryConditions = 111111111

Each "1" means that the victory condition is activated, each "0" means that the victory condition is disactivated. The cultural victory is the 5th victory condition ;). So you must change the numbers into:

; Victory Conditions
VictoryConditions = 111101111
 
Hi! I downloaded this mod yesterday and it really looks great. I load the mod, I start a game, everything looks like it should, my leader is there, all the new buttons are and so on.
However, in turn two, as the "Welcome to Total War" screen pops up, my technological bar and icons dissappear, along with my city's growth and population bar. Also, the game starts to lack very much.
I press the new turn button again and the game crashes. Any ideas about what the problem might be?

Otherwise, the mod really looks great! Good work! ( :
 
Hi! I downloaded this mod yesterday and it really looks great. I load the mod, I start a game, everything looks like it should, my leader is there, all the new buttons are and so on.
However, in turn two, as the "Welcome to Total War" screen pops up, my technological bar and icons dissappear, along with my city's growth and population bar. Also, the game starts to lack very much.
I press the new turn button again and the game crashes. Any ideas about what the problem might be?

Otherwise, the mod really looks great! Good work! ( :

Please, send me the first autosave (to).
 
Great Mod!

Just a minor bug - the civ leaders on the custom game setup aren't in alphabetical order, so finding any specific leader takes a long time.
 
Great Mod!

Just a minor bug - the civ leaders on the custom game setup aren't in alphabetical order, so finding any specific leader takes a long time.

Ok, it will be included in the next patch ;-).
 
im not the most computer literate person i know so im requesting clear instructions for installation please.

I unpacked and placed the folder in the beyond the sword mod folder, and when i load this mod, nothing happens.

the game loads with the "total war .94" on the top right of the menu screen, but when i start a game, there is no change at all.


what is it that i have to do to correctly install the game, for i feel thats where i went wrong. =)

thank you
 
great mod, but it takes so long for a turn to be complete.

it takes no longer than a minute for my turn to come up after i press the red button in vanilla civ.

But in total war .94 it takes at least 4-5 minutes. its getting annoying =(

any ideas what it might be? or is this just a problem with the mod =)
 
I have found a very little mistake, in the description of slave it says twice: "Can join city as Enslaved Labour"
one time in the begining of the text, and the second one on the bottom.

Bye..

P.S: man u'r mod is great :)

P.S2: sry for my english
 
I have found a very little mistake, in the description of slave it says twice: "Can join city as Enslaved Labour"
one time in the begining of the text, and the second one on the bottom.

Bye..

P.S: man u'r mod is great :)

P.S2: sry for my english

Verify that the mod's folder is : Mods\Total_War_0.96, and not Mods\Total_War_0.96\Total_War_0.96
 
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