Bug reports and technical issues

In a Aztec game, I got a message: "the Turkish civilization has been destroyed". Just one turn after the Turkish spawn.

I reloaded an autosave, and it happened again. With WB I could see they did recieve their initial units. But one turn later, they are destroyed.

SVN version 620.

EDIT:
Some time later, but probably also counting for this savegame, I didn't get the production bonus for walls while running the Militia civic.
It does work, but the message I get when I hoover over the buttons is red, instead of green.
 
That reminds me, I had a city on the Turkish spawn (Amorion), but when they arrived, it disappeared. Why does it happen for them but not for any other civ?

And Ethiopia and Moors have settled cities on sugar, but it doesn't appear to give them the improvement bonuses.
 
Python exception.
SVN rev 620.

It happens in autosave 1757 AD.
(I also uploaded an autosave before that. I don't know if the python exception occured before or after the autosave)

The most annoying thing is that I can't click it away. So I can't play on. :mad:
 
Hey Leoreth.

I've been playing a few games recently (Monarch/Epic), and one civs in particular, Mongolia, is teching far faster then it should. In all three of my recent games, Mongolia has been on top of the scoreboard and has been first to Liberalism every time. I'd try to find a way to slow them down, becuase they get going and they only stop when they collapse, which, on the bright side, they usually do now.
 
Yeah, something needs to be done about them.
 
Yeah, they usually are the first to Liberalism in my games as well. It was revision 615 though, so I'm not sure about the recent revisions.
 
Yeah, something needs to be done about them.

How about making the historicity instability square instead of linear? This way obselete civs will collapse. Right now, the obselete civs can survive hundreds of years after their expire date. Apart from Mongols Romans, Persians and Byzantines have considerable possibilities to survive too long.
 
First:
Mongolias core is HUGE, you wanted to make it smaller.

Second:
Mongolia and Persia both profit most from the current techcost-system. Many small cities instead of few huge cities are the way to go in current DoC. And both of these civs have that plus the Silk Route in many of their cities taking away maintenance costs almost completely.

Third:
Keshiks are super-awesome and incredibly powerful. I think they needed to be this powerful before the current UP, but now? They have 50% more move than any contempary unit, 10% more Strength AND cause collateral damage.
I think decreasing their Strength to 10 is reasonable.
(also, could you please stop AI-Mongolia from getting bonus stacks in Iran, when the Seljuks have effectively been conquered and have been reduced to their imaginary city?)


But slowing their tech-rate down would go against the whole idea of the current system. However changing the entire stability system to accomodate them doesn't seem better -> make their core smaller, maybe reduce the bonus from the Silk Route.
 
Why can't I build an English Embassy? I want to give up Dublin to them to remove the instability, but I need to keep contact with them. The one time an embassy might actually come in handy is the one time it can't be made. :(
 
The premise was that population should matter, not the number of cities.

That you're making a min-maxing game out of it has no bearing on the AI.
 
I know my constant questions are annoying, but something more substantial than "" would help. I'm still learning what's new in this mod. It seems that the option appears when I finish a building and am prompted to choose something to build, but if I just click on a city, it won't.

EDIT: Actually, that seems to be wrong. Samarkand didn't have the option either. The only one I've seen it in is Mecca.
 
You're limited to 5(?) embassies per city, which might be your problem.

I know that's not the problem, but I've managed to build it in Alexandria.

Also, new thing- whenever I try to rename a city, the characters won't appear and on the map they appear as question marks. Not a really important issue, but I just want to know if there' s a quick fix.
 
Played with Arabs, I Settle the first city 1N and it didn´t founded Islam
Also, do you need Music to get the cathedrals from the UP?
 
Maybe make it depend on both (numCities * 10 + population)?
I might, preferably with random weights so nobody knows what the perfect setup is.
 
I haven't seen the Holy Roman Empire switch its capitol to Wien in ages, like it used to do. I think in fact I may not have seen it happen since the northern Europe map changes were made. I haven't seen Stockholm become the Viking capital in ages either; usually it ends up being Kalmar in my games.
 
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