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Bug Reports and Technical Issues

Leoreth

KEL
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This is the thread to report bugs, errors, and unexpected behaviour encountered while playing the game. It also exists to get help setting up the mod for the first time, or any other technical problems you encounter.

To report an issue encountered in the game, please follow these steps:
Reports from players are incredibly valuable to me to keep the quality and stability of the mod as high as possible and I appreciate them a lot.

To help me fix your issue, please include as much information as possible. Even if you think the problem is obvious and easy for me to encounter on my own, your explanation avoids misunderstandings and wrong assumptions on my end.

The best way to report a bug is:

  • Describe what happened and what you expected to happen
  • If it's an error, please always include a screenshot of the error message
  • Upload a save from before the error occurred with some instructions on how to trigger it (end turn, move this unit etc.)
  • Tell me the version of the mod it's from (release or development version) so I know how to open your save - by default I will assume the most recent development version
It is important that the save is before the error so I can see what causes the error. That is not always possible if the problem has already occurred. It also helps me to test if a fix actually solve the problem. I am not asking for the save to prove that the error exists, but to help me find a solution.

Please configure your game settings to be able to report bugs effectively: open your Beyond the Sword/_Civ4Config file and change the following entries:
Code:
loggingenabled = 1
HidePythonExceptions = 0
autosaveinterval = 1
maxautosaves = 10
You may find those values at different places in the file with different capitalizations, so using the search function is recommended.

This has the following effects:

  • Game logs will be created in the background: don't worry about logs, but I may ask for them if they are useful.
  • Errors will be shown in the game instead of hidden: this is preferable to not knowing when things go wrong, and gives you an error to report to me that I can use to find the cause of the problem.
  • The game will create autosaves every turn and keep 10 autosaves around: frequent autosaves allow you to share a save with me that is as close to the error as possible, which is very helpful in finding the cause. I recommend this setting unless frequent autosaves severely slow down your game.
When you report a problem, I may ask some clarifying questions or ask for saves. Even if you didn't feel the need to share one for the original report, please keep them around in case that happens. Note that I will not verbally acknowledge every report with a reply and a post. Instead, I will acknowledge that I have seen the report with the "Like" button. I always make a note for every bug report and will address it eventually. Depending on my current availability and other things that I am focused on, it may take some time.

If you have problems setting up the mod for the first time, please follow these steps before asking for help here:
Most problems people encounter are because one of these items, and it might get your mod running without even having to ask for help.
  1. The mod directory must be named exactly RFC Dawn of Civilization.
  2. The mod directory must be located in the Beyond the Sword/Mods/ folder. The exact path depends on your system. You can determine that it is the correct Beyond the Sword folder by that it contains the Civ4BeyondSword.exe executable. Notably, My Games/Beyond the Sword/Mods/ is not the correct folder to place the mod.
  3. The game must be set to English. The mod currently only supports the English language, and will not work at all if started with a different language.
  4. If you are using the Steam version of Civ4 BtS, you have to switch to the "beta" version of the game in the Steam client to be able to use mods. Otherwise, you are going to receive errors such as "unable to execute file". See here for detailed instructions on how to do so.
  5. If you are using an older version of Civ4 BtS, you have to manually patch the game to version 3.19. You can download the patch from the CFC Downloads section. Newer releases of the game, for example on Steam or GOG, come with this patch by default. However, you should always check that your game version is 3.19.
  6. If you are using the development version and receive an error like "failed to read world builder file", this is an error caused by Github that I cannot do anything about and you have to fix it manually. To do so, get Notepad++, open the files in Private Maps/, and select Edit -> EOL Conversion -> Windows.
 
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I'm playing 1.12 version with Varietas Delectat mod.

Spoiler :
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I found that city nationality display bugged in both number and color display. Please check whether it works properly or not.
 
That happens when you do last minute changes! Fix will be up at some point today.
 
I thought I downloaded official 1.12 version :p Is it the problem of Varietas Delectat mod or you mean last minute change on 1.12 release?

Anyway I got another python error, related with stability check.



Spoiler :
Civ4_Screen_Shot1133.jpg
[/url]
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Last minute in terms of release.

Can you upload a save from the turn before the exception is produced?
 
Should be alright, thanks.
 
I got this just after a congress:
Spoiler :
y9EuNF7.jpg
 
Once again I have to ask for the save.

Edit: nevermind, will be fixed.
 
What are these flags?

It's a leftover from my histcol modmodmod. I don't know if the save is openable, since the modmodmod is partially incompatible with vanilla version and has unpredictable behaviour with VD module.
 
It seems like I cannot continue to play from auto saved files. It waits other civs turn quite long - I didn't saw it goes on properly, so practically forever. Any possible reasons?
 
It seems like I cannot continue to play from auto saved files. It waits other civs turn quite long - I didn't saw it goes on properly, so practically forever. Any possible reasons?
No idea, sorry.
 
I managed to win a chinese UHV in 1811AD. Is it intentional?
 
This may be a bug or a feature and it's from SVN765 (which I know is ancient history), but you (Leoroth) will know whether it's what you intended.

attachment.php


The text says that Chicago has been transferred from the British to the Americans but it's unmistakably in the hands of the French. The Congress proposal was a British-American transfer and all the voting was on this. The French asked for (and got) another city (Tete-a-la-Baleine). There might have been French forces in the area (expelled when their colony became Mexico), but I hadn't noticed them earlier.
 

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Do you have a save so I can play through that congress on my own?
 
Iran is starving in 1700 AD. It is generally understood that civilization must be able to maintain population points of all her cities 1 turn after the start. 1700 AD Iran cannot do it!
 
Roman roads would not provide any bonus in 1700 AD compared with the rest of the world and can be safely replaced with regular roads in eponymous scenario.
 
Do you have a save so I can play through that congress on my own?

Unfortunately I don't have a save from the turn immediately before. The 1840 save is the nearest I have to the Congress of Plymouth (above). I've also attached an 1898 save, because the same anomaly occurred at the 1900 Congress of Konya. This time the Vikings asked for their old city of Paarl (South Africa) from the English (me), but then this happened:

attachment.php


Something which may be relevant: the French (in 1848) and the Mexicans (in 1900) had both been awarded other cities. The Mexicans were supposed to, and did, get British Honduras from the English.
 

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