Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.
Thanks so much, I'll try it and tell you what happened next !
This should have been fixed with the latest update.
That's still correct, all gold acquired from city conquest counts. The only change is that the UP only applies to sacking cities.
The caravel is actually unrelated to what happens, instead the Spanish have contacted you on the coast of South America:
There still were the Python errors you mentioned, which will be fixed with the next update.
My bad. With your fixes of those errors, would the Spanish have received conquerors and the third historical goal would've failed?
The Spanish would not have received conquerors since they cannot see your territory, but the goal would have failed because it only requires them to have discovered America when you meet them.
Not sure if this needs to go there as well... I mean in old good days one could only trade strategic resource while possessing one only if that resource was used by some kind of corporation. Why would Turks give me so much for a Horse if they have plenty of those?
It is fixed. I posted this after the update. I have missed it when I was finishing the text. Sorry for the confusion.
Good question, it's probably the same root cause. Will check that scenario as well.
No worries, just making sure that it's actually fixed, depending on what version you're on.
In the 1700AD scenario, there's a fishing boat improvement in the desert hill next to Isfahan.
But more importantly, it seems the starting units in it have a unit level of 0, instead of the regular 1. They are getting their first promotion with 1 XP, next one with 2 XP total. It's like them earning a free extra promotion, and having 2 instead of 1 of them by the time they reach level 2, while new units built or upgraded will start at level 1.
Hit enter and get an error appearing
There's a bunch of cities going 0 population after conquest. They don't even work the city tile so they literally have zero output.
The code uses gc.isCommunist() a few times instead of dc.isCommunist().
English ship with a mast going all the way up to space.
There is a Dutch city in Norway with 0 population.
This happens a lot of time.
Does this happen to cities immediately after conquest or after a while with the gradual population reduction? Can you show me a save from before the conquest of a city where this happens?
I dont have the save, but it is definitely the latter.
The espionage advisor replacement from BUG doesn't seem to work correctly for consulting info. Maybe it's something wrong I'm doing, but when looking an opponent in it, the only espionage cost info that can appear is that for the first city in the list. It appears selected in light blue, and clicking other cities does not update the info displayed, as if only that first city can remain selected. Even clicking the Go To or Examine City buttons will take you to that first city, instead of the one you have highlighted.
Republic only grants one scientist slot. Although, I've only tried the civic briefly in the ancient era, so I don't know if the other slots function correctly later?
That's (probably) intentional, one caveat to the effect that didn't fit into the description is that you have to unlock at least one building that provides it.
Got CTD loading Turks from 3000 BC scenario. Let's try it again.
Separate names with a comma.