Bug Reports and Technical Issues

Another thing I noticed with America's UHV: Your military and commerce power is counted with that of your defensive pact partners but not their vassals'.
I was around 60% until France decided to become Russia's vassal. Both of them were DP partners.
 
I don't have screenshots, but in the world congress, I successfully bribed France, yet they still voted against me. Is this intended?
 
Without saves or screenshots, there is no way to know.
 
I don't have screenshots, but in the world congress, I successfully bribed France, yet they still voted against me. Is this intended?

By success, do you mean they received the money? Because bribing them does not guarantee 100% that they'll vote for you, and even if they do decide to vote against you, you'll still lose the money you used to bribe.
 
By success, do you mean they received the money? Because bribing them does not guarantee 100% that they'll vote for you, and even if they do decide to vote against you, you'll still lose the money you used to bribe.
Ah, didn't know this. It had said the bribe was a success.
 
Is it WAD that Metropolitain, which gives +1 commerce per 2 culture a building provides, does not include wonders? If that is WAD, it might be a good idea to note that in the 'Pedia entry
 
Is it WAD that Metropolitain, which gives +1 commerce per 2 culture a building provides, does not include wonders? If that is WAD, it might be a good idea to note that in the 'Pedia entry
IIRC, yes
 
The religious victory goal 1 for Judaism seems to not trigger correctly. You should have 15 prophets, scientists or statesmen in your jewish cities for this goal.
But it seems to trigger after one (I recall seeing this). But getting more, and what it states 15, does not trigger the goal.
Savegame attached for game version 1.16.2.
 

Attachments

  • Judaism Goals.JPG
    Judaism Goals.JPG
    142.1 KB · Views: 138
  • Pericles AD-1813 Turn 1044 URV win.CivBeyondSwordSave
    Pericles AD-1813 Turn 1044 URV win.CivBeyondSwordSave
    2.6 MB · Views: 45
Hello, playing a game as the Byzantines and successful fought off the Ottoman spawn. Several turns later, the Ottomans respawned with one city in Tabriz, which is a noncore city. I assume this is unintended. This occured from the collapse of the Mongols who held the city. Attached is the autosave from the beginning of the turn as well as an autosave from the beginning of the previous turn, before the autosave.

Thanks and stay well.
 

Attachments

Goal 1 for the Protestant religious victory seems to trigger incorrectly upon someone researching Logistics and not like it should only on Economics, Civil Libirties and Social Contract.
Attached savegame for game version 1.16.2 before and after goal one was triggered as failed.
I also checked quickly in the world builder and could not spot anyone researching any of the 3 above technologies.
 

Attachments

said file. it's DOC latest version, all modules installed. i used WB to change location of some indie cities. that is when those messages started appearing.
Can you tell me how you did this? Deleted a city in worldbuilder and then placed it somewhere else? Do you also have a save from before you did that? I would love to reproduce exactly what you did to see if I get the same error. That would be hugely helpful in determining the responsible code.
 
Okay if it's off the (600 AD?) starting point that also works. Can you show me how you moved the cities? A screenshot is sufficient.
 
I don't think there's an easy way, sorry.
 
Independent Punjabi workers? Is this a previous unique unit of India, and/or a bug? I can't find any reference to them in the Civilpedia.
Spoiler Punjabi :
20200518214619_1.jpg
 
Probably left over from literally years ago when Punjabi Workers were India's UU.
 
The Sheep and Camel resources near Almarikh (Turkish capital) are scripted to disappear in the Middle Ages. The 1700 AD map, however, includes these resources well after they should be exhausted.
 
Back
Top Bottom