Another thing I noticed with America's UHV: Your military and commerce power is counted with that of your defensive pact partners but not their vassals'.
I was around 60% until France decided to become Russia's vassal. Both of them were DP partners.
By success, do you mean they received the money? Because bribing them does not guarantee 100% that they'll vote for you, and even if they do decide to vote against you, you'll still lose the money you used to bribe.
By success, do you mean they received the money? Because bribing them does not guarantee 100% that they'll vote for you, and even if they do decide to vote against you, you'll still lose the money you used to bribe.
Is it WAD that Metropolitain, which gives +1 commerce per 2 culture a building provides, does not include wonders? If that is WAD, it might be a good idea to note that in the 'Pedia entry
Is it WAD that Metropolitain, which gives +1 commerce per 2 culture a building provides, does not include wonders? If that is WAD, it might be a good idea to note that in the 'Pedia entry
The religious victory goal 1 for Judaism seems to not trigger correctly. You should have 15 prophets, scientists or statesmen in your jewish cities for this goal.
But it seems to trigger after one (I recall seeing this). But getting more, and what it states 15, does not trigger the goal.
Savegame attached for game version 1.16.2.
Hello, playing a game as the Byzantines and successful fought off the Ottoman spawn. Several turns later, the Ottomans respawned with one city in Tabriz, which is a noncore city. I assume this is unintended. This occured from the collapse of the Mongols who held the city. Attached is the autosave from the beginning of the turn as well as an autosave from the beginning of the previous turn, before the autosave.
Goal 1 for the Protestant religious victory seems to trigger incorrectly upon someone researching Logistics and not like it should only on Economics, Civil Libirties and Social Contract.
Attached savegame for game version 1.16.2 before and after goal one was triggered as failed.
I also checked quickly in the world builder and could not spot anyone researching any of the 3 above technologies.
said file. it's DOC latest version, all modules installed. i used WB to change location of some indie cities. that is when those messages started appearing.
Can you tell me how you did this? Deleted a city in worldbuilder and then placed it somewhere else? Do you also have a save from before you did that? I would love to reproduce exactly what you did to see if I get the same error. That would be hugely helpful in determining the responsible code.
The Sheep and Camel resources near Almarikh (Turkish capital) are scripted to disappear in the Middle Ages. The 1700 AD map, however, includes these resources well after they should be exhausted.
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