Bug Reports and Technical Issues

I don't know if there's been some change to religions and how they spread or if I'm missing something, but I thought that only a few of them removed pagan temples and disabled pagan wonder construction regardless of the civ being pagan when they spread (christianities, islam, and buddhism perhaps?), and judaism wasn't one of them. But on a game as Egyptians, Judaism was removing the Pesedjet temples in my cities and preventing to build pagan wonders. But this didn't seem to happen for the nearby AI Greeks. Almost as if it's a human player only thing?
 
Do you have an example save?
 
Do you have an example save?

Afraid not since I use some tweaks adding new units to the roster among other things so it breaks savegame compatibility. Kind of invalidates my claim but I doubt I touched anything having to do with religion spread.
An example which may work, loading the 600AD scenario as Nubia, using WB to change to no state religion, remove religions and temples from a city, adding a Pesedjet temple and a Jewish missionary, it can spread the religion and that removes the pagan temple.

Same with Justinian, granting open borders and using a missionary in one of his cities it does the same thing, rather than letting the temple stay like I thought I saw with Greece. But what I'm seeing now is that the pagan temple is removed but it can still be built again if there's just Judaism in the city. After spreading Orthodoxy the option to build the pagan temple is gone.


While at it, I'm also noticing the still pagan civs (Mali, turks, Toltecs...) have the Statue of Zeus available for construction. Guess it's missing from Scenario.py. I'd also propose these owner changes if you're interested:

iAlKhazneh : (iEgypt, 100), #not sure but it kinda fits?
iSalsalBuddha : (iKushans, 570),
iJewishShrine : (iEgypt, -957), #because Moses... well maybe not
iShwedagonPaya : (iBurma, 1362),
...
iSaintSophia : (iRus, 1031),
...
iMachuPicchu : (iInca, 1450),
 
Can confirm that same thing happened to me playing two days ago. Judaism coming in to any city would delete the pagan temple, but allow you to rebuild it.

Also had the issue some were mentioning where some new world civs wouldn't spawn. Forgot to make a save, but Spain held onto Argentina forever, and Brazil didn't spawn until the late 1800s when Portugal collapsed. Can't say anything about Mexico since I was playing as the Mayans, but the USA and Canada were fine, and Gran Colombia spawned in alright after throwing that error others have mentioned.
 
looks like Mughal UU is missing unique bonuses; its stats/cost/upgrades are the exact same as the regular Cuirassier it replaces. or i missed somewhere that it's a placeholder for future additions, in which case please forgive me
 

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