Bug Reports

Not sure if it is WAD, but there has been a change in Circus.
The Civipedia give an inconsistant rule that horses are needed to build a circus, but having developed horses is not allowing the circus. I found a line in the buildings file deleting the reference to horses.
 
in v3.25 is still the oil problem: oil resources are not shown in the strategic resource list and I was able to build auto plants, aircraft plants and industrial shipyards without limits.

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Actually what's going on (at least in 3.95) is that oil is not being displayed as a strategic resource. It still tracks how much oil you haver and you still need 2 oil to build the auto/aircraft/shipyard. I confirmed this in my game last night. There was only one oil resource (value of 7) in the world and I couldn't build any of the three until I captured it. Then I could build exactly three plants and no more.
 
Just to note, the Policy Science yields are all wrong, somehow the edits I made to redo the science system so there was no -50% Modifier have been applied to PolicyText.xml(I do not have an old copy of it for some reason to undo said edits) :(
 
Got some crash today while playing the version for g&k (downloaded yesterday from FiresForever gitup) and crashed while improving an already improved tile.

PS.: If necessary I could look for the log.
PPS.: I use a Mac.

Edit: Seems to be a grapic related. I can change the improvement when I look elsewhere while clicking the button, although there are some graphical "leftovers".
 
Got some crash today while playing the version for g&k (downloaded yesterday from FiresForever github) and crashed while improving an already improved tile.

PS.: If necessary I could look for the log.
PPS.: I use a Mac.

Were you using WhiteRabbit mode and the regular mod at the same time? I have used CCtP many times on a Mac without such an incident. Anyway, some bug fixes were made in the past few hours, you may want to look at those.

Make sure that you do not activate CCtP regular and then white rabbit. If you do activate regular, go back to the main menu and then activate ONLY white rabbit or regular.
 
I only activated the normal one. I will update later. For now I have to win a game on marathon.
 
I haven't updated the white rabbit modinfo file to reflect all the new changes so that might also be a possible cause, plenty of changes over the last few days. I will upload an updated white rabbit to my git hub within the next hour.
 
Hmm, there is something wrong with my techtree. If I open the tree Im just able to see first stuff I have. Even if I researched that (and anything else) I cannot move forward (see tree1.jpg).

And another problem now is: I finish the research with Blast Furnace an I should choose now a new technology to research. But I cannot (see NoSelect.jpg). There is just no tech to select - and if I open my Techtree to select it there, well as I said I cannot move. Any ideas?

Using newest workshop version of mod.
 

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Oh... thats easy it is. Thank you.

Would be not better to deactivate the DLC folder automaticly after the download? And people who need this could activate them. I think the most of the players dont need this.
 
First, i'd like to say this mod is really great ! Incredible job.
I was still playing an old version and tried to upgrade to 3.95 but the game crashes at mod screen. I tried everything i can think of, clean install and so forth but nothing seems to work.
I tried the steam workshop version of the mod (v.2 i think) and have the same problem.

PS: I have enabled lua loging and have G&K.
 
Clear you cache folder and moduserdata. Also make sure that only one version of the mod is in your mods folder. If still crashing then zip up your log files and post them here

And welcome to the forum :band:
 
I have CCTP 3.95 installed, and it's the only version of CCTP in the Mods folder, but after I got about 100 turns in to a new game it keeps crashing every 20-30 turns. The only other mod I have running alongside CCTP is the Israel Civilization Mod. Attached are my logs.
 

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Does anyone else have problems where it just decides it will not load a saved game? I have been playing the newest 3.95 version, been going well, an occasional crash. Now, I went to load to continue playing and no saves of my current game will load or the autosave of the game. The oldest saves will load but none for about the last 200 turns. Yet other games played by my kids will load.

This has happened before. A Civ thing or CCTP?
 
I have CCTP 3.95 installed, and it's the only version of CCTP in the Mods folder, but after I got about 100 turns in to a new game it keeps crashing every 20-30 turns. The only other mod I have running alongside CCTP is the Israel Civilization Mod. Attached are my logs.

Just had a look at the log files, this bug is definitely happening because of the israel mod, the problem is that CCTP clears all the buildings when it loads so if, as in this case:

The Israel mod is loading first then CCTP loads and clears the changes away, this will then cause crashes as there are now bits missing here and there.

There is no real way of setting which mod actually loads first, huge oversight by fireaxis :rolleyes:

You can try uninstalling and reinstalling the mods in a different order but this is a long shot tbh
 
Does anyone else have problems where it just decides it will not load a saved game? I have been playing the newest 3.95 version, been going well, an occasional crash. Now, I went to load to continue playing and no saves of my current game will load or the autosave of the game. The oldest saves will load but none for about the last 200 turns. Yet other games played by my kids will load.

This has happened before. A Civ thing or CCTP?

If you can run the game and load the savegame then post your log files that would be useful. Also any other mods running?
 
I have have the same problem as Ronnac. It keeps crashing when I try to load my newer saves.
 

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I have have the same problem as Ronnac. It keeps crashing when I try to load my newer saves.

Firstly are you using 3.95? Also when did you download it? So we have some idea about the changes at that point.

In the database logs only thing is:

Code:
[81343.071] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[81343.072] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[81343.072] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes

Any thoughts on this one horem?
 
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