Bug/suggestions update page --7-9-2011

Mattygerst

Prince
Joined
Jan 19, 2008
Messages
538
Location
St. Louis, Missouri, USA
Hello Afforess (and fellow ROM:ANDers):

Due to your post here [http://forums.civfanatics.com/showpost.php?p=10666890&postcount=3981], I took a few hours to patrol the previous posts on the site in order to help "organize" some posts that are either current, or from the past that may have been lost in the shuffle. Just trying to help you see any needed changes that maybe were lost along the way. Some of these changes may been updated in the most recent beta or SVN (not sure, haven't had a chance to play-test in the past week), so I do apologize if I have included some posts that you have already taken care of. I tried to be sure to only include posts that maybe weren't directly commented on, or seemingly had not been included in the most recent beta I played. Below are, from what I can see, the remaining & current topics from the posters. Hopefully this post isn't taken in the wrong way...this is just to help everyone stay organized and not to waste post-space with continuous posts & for refresher.

POTENTIAL BUG REPORTS:
-AI Likes Apples: http://forums.civfanatics.com/showthread.php?t=428065 - fixed in C2C only
-Inflation Not working correctly: http://forums.civfanatics.com/showpost.php?p=10740427&postcount=5093 - inflation reworked considerably (C2C only though)
-Inflation continued: http://forums.civfanatics.com/showpost.php?p=10741250&postcount=5094 - inflation reworked considerably (C2C only though)
-Inflation Broken: http://forums.civfanatics.com/showpost.php?p=10768820&postcount=2 - inflation reworked considerably (C2C only though)
-Focus drops off a stack where you attack with it, causing you to have to reclick on the stack - Fixed in C2C only
-City Placement?: http://forums.civfanatics.com/showpost.php?p=10645083&postcount=268 - Fixed in C2C only
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-AI values workers too low in trades: http://forums.civfanatics.com/showpost.php?p=10686587&postcount=5038

-Archer Bombard does not work (#6): http://forums.civfanatics.com/showpost.php?p=10954321&postcount=5207

-Barter Overpowered?: http://forums.civfanatics.com/showpost.php?p=10621244&postcount=4921]
-Barter: http://forums.civfanatics.com/showpost.php?p=10621481&postcount=4922
-Barter: http://forums.civfanatics.com/showpost.php?p=10656443&postcount=5014

-Bombarding/Attacking City: http://forums.civfanatics.com/showpost.php?p=10758120&postcount=4086

-Choose Religions Bug: http://forums.civfanatics.com/showthread.php?t=431667
-Choose Religion not working?: http://forums.civfanatics.com/showpost.php?p=10692057&postcount=1

-City-Flipping Not Occurring??: http://forums.civfanatics.com/showpost.php?p=10729607&postcount=40
-City-Flipping bug: http://forums.civfanatics.com/showpo...postcount=5142

-Civic bugs: Chiefdom/Slavery: http://forums.civfanatics.com/showpo...postcount=5136
-Civic Issues: http://forums.civfanatics.com/showpost.php?p=10911761&postcount=339

-Civopedia: http://forums.civfanatics.com/showpost.php?p=10954530&postcount=5208

-Coinage PERMANENTLY Consumes Gold/Silver (ever after switching FROM Coinage to a new civic): http://forums.civfanatics.com/showthread.php?t=444614

-Courthouse Maintenance?: http://forums.civfanatics.com/showpost.php?p=10664799&postcount=5026
-Courthouse: http://forums.civfanatics.com/showpost.php?p=10663671&postcount=3973
-Courthouse: http://forums.civfanatics.com/showpost.php?p=10671119&postcount=3989
-**With regard to courthouse maintenance: Isn't it supposed to cut down on 25% of TOTAL maintenance...not just base maintenance which is always 1?**

-Espionage + Chopping?: http://forums.civfanatics.com/showpost.php?p=10610075&postcount=4878
-Espionage Issue?: http://forums.civfanatics.com/showpost.php?p=10611991&postcount=4887
-Espionage: http://forums.civfanatics.com/showpost.php?p=10652466&postcount=5005
-Espionage: http://forums.civfanatics.com/showpost.php?p=10952724&postcount=5205

-Federalism provides -3000% revolutionary sentiment: http://forums.civfanatics.com/showpost.php?p=10835825&postcount=5141

-Gold/Silver Not Giving Bonus?: http://forums.civfanatics.com/showpost.php?p=10653245&postcount=272
-Gold/Silver: http://forums.civfanatics.com/showpost.php?p=10653251&postcount=273
-Gold/Silver(occurs even without running coinage *VERIFIED *): http://forums.civfanatics.com/showpost.php?p=10654183&postcount=275
-Gold/Silver: http://forums.civfanatics.com/showpost.php?p=10655426&postcount=276

-Great Commanders receiving too many XP (#1 & 2): http://forums.civfanatics.com/showpost.php?p=10954321&postcount=5207

-Improvements Not working correctly??: http://forums.civfanatics.com/showpost.php?p=10739589&postcount=5092

-Influence Driven War: http://forums.civfanatics.com/showpost.php?p=10835825&postcount=5141

-Inquisitions not working?: http://forums.civfanatics.com/showpost.php?p=10686587&postcount=5038

-Irrigation?: http://forums.civfanatics.com/showpost.php?p=10652466&postcount=5005

-Jungles/Forest Re-Grow over improvements (with improvement maintaining tile yield)?: http://forums.civfanatics.com/showpost.php?p=10686587&postcount=5038

-Labor Union/Supreme Court Bug: http://forums.civfanatics.com/showpost.php?p=10749110&postcount=5100

-Limited Religion not working (#5): http://forums.civfanatics.com/showpost.php?p=10954321&postcount=5207

-Maintenance: http://forums.civfanatics.com/showpost.php?p=10733781&postcount=5076

-Mine/Hammer: http://forums.civfanatics.com/showpost.php?p=10656443&postcount=5014

-Missionary Units (AI building too many - should be national unit - #3): http://forums.civfanatics.com/showpost.php?p=10954321&postcount=5207

-Plaza San Macro not working??: http://forums.civfanatics.com/showpost.php?p=10739589&postcount=5092

-Random Events: http://forums.civfanatics.com/showpost.php?p=10822069&postcount=5138
-Random Event bug: http://forums.civfanatics.com/showpost.php?p=10929856&postcount=28

-Realistic Corportation Issue?: http://forums.civfanatics.com/showpost.php?p=10664699&postcount=281

-Reduction Center removing war weariness?: http://forums.civfanatics.com/showpost.php?p=10695935&postcount=1

-Religion Founding?: http://forums.civfanatics.com/showpost.php?p=10671086&postcount=3988

-Rev-Saves Not Transferring?: http://forums.civfanatics.com/showpost.php?p=10687454&postcount=5040

-Slavery Issue?: http://forums.civfanatics.com/showpost.php?p=10608111&postcount=4867
-Slavery (#8): http://forums.civfanatics.com/showpost.php?p=10954321&postcount=5207

-Stables do not give unhappiness in Pacifism?: http://forums.civfanatics.com/showpost.php?p=10686587&postcount=5038

-Trading Military Units: http://forums.civfanatics.com/showpost.php?p=10822069&postcount=5138

-Unit strength not appearing: http://forums.civfanatics.com/showpost.php?p=10835825&postcount=5141
-Unit strength not appearing continued: http://forums.civfanatics.com/showpost.php?p=10938812&postcount=30

-Various Bugs: http://forums.civfanatics.com/showpost.php?p=10768021&postcount=1

-Victory Condition: http://forums.civfanatics.com/showpost.php?p=10667910&postcount=3985

-War Galley Upgrade chain broken: http://forums.civfanatics.com/showpost.php?p=10754804&postcount=4085


IDEAS/SUGGESTIONS/GAME ISSUES (non-bugged):
Claim Territory: http://forums.civfanatics.com/showthread.php?t=429310
Culture/Fixed Border: http://forums.civfanatics.com/showthread.php?t=428575
Great Commanders Overpowered?: http://forums.civfanatics.com/showpost.php?p=10649880&postcount=271
Great Prophet Required to Found Religion: http://forums.civfanatics.com/showthread.php?t=352657
Land Blockades*
Sack City Option: http://forums.civfanatics.com/showthread.php?t=358607
 
This is a god send.
 
Spot on, mate; this makes everyone's life a lot easier (especially that of Aforess);

Its great to have everything logged, listed, and easy to view in one page :)

EDIT: I suggest that from this point onwards, people place their suggestions in this thread such that Mattygerst can update the OP accordingly. Once Aforess has confirmed an issue has been implemented / resolved, Mattygerst can do a strikethru on the listed item.
 
Hell no! That would spam the forum way too much...
And Afforess did say that 1.76 and maybe 1.77 are mainly refinements. So bug reports updating can be done here, and suggestions list can be done in only one other thread. Spamming the forum with threads for every and each suggestions are extremely annoying.
 
Here's a suggestion I have (since I love analyzing things). There are about 25-30 places in the Tech Tree where there are redundant tech prerequisites (at least as of 1.75, I haven't looked through all of 1.76b5 yet) -- that is, you need tech A to research tech B, and then both techs A and B are required for tech C. Is this deliberate? I can post the list if anyone wants.
 
organic chemistry is givin +1h for workshop only, shouldnt it be also for factory (tile improvement) and industrial complex ?
 
Two things you should update...

#1 Commando promotions should be added to select Tank units (Afforess said it himself).

#2 Afforess should say either he forgot to merge in Glider1's Spy Automation or purposely rejected that automation.
 
Here's a suggestion I have (since I love analyzing things). There are about 25-30 places in the Tech Tree where there are redundant tech prerequisites (at least as of 1.75, I haven't looked through all of 1.76b5 yet) -- that is, you need tech A to research tech B, and then both techs A and B are required for tech C. Is this deliberate? I can post the list if anyone wants.

Does that slow things down?
 
Here is a savegame from modern times: Huge Map, 3 other large civs besides me. Maybe it is interesting for late game speed tweaking. I think it is one of the bets games I have ever playerd in civ iv. In this game I was using my own tweaks on civics and removed religions, but saved with max compatibility it should work.
 

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Once you reasearch the technology for nuclear power plants, you are no longer able to build coal and oil plant. Is this intended?
 
You have uraninum resource and thus nuclear plants replace other plants. Click off Hide Replaceable Buildings option in BUG Options (under A New Dawn tab), and you will have your old plants still.
 
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