Bug?: the hammer build

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
4,187
In multiplayer, when you don't have time to tell the game what you want to build next, the production of the city stays empty, and you have a small hammer displaying on the right of the screen for each city that "built hammers" this turn, like built nothing but saved hammers.

The problem is, that i don't think that it had any hammer in queue. The construction of the next thing is just going from scratch.

Is this a bug or am i mistaken?
 
The hammer sign is showing you that you finished a build. But what you built was nothing. You will never get overflow or carry over hammers of any sort; which is probably designed so that you don't save hammers up while waiting for a new building/wonder/unit/etc. Thus, you want to be sure to load up your queue so that this never happens due to inattention or a preoccupation with a more pressing matter.

EDIT: Actually, now that I think on it, the game mechanic for it is simple. Like all overflow hammers, the limit is based on the build cost. Since your build cost was ZERO, you can only overflow a maximum of ZERO hammers. Its simplicity is really quite beautiful from a programming point of view.
 
EDIT: Actually, now that I think on it, the game mechanic for it is simple. Like all overflow hammers, the limit is based on the build cost. Since your build cost was ZERO, you can only overflow a maximum of ZERO hammers. Its simplicity is really quite beautiful from a programming point of view.

Yeah, that's what i figured out in another topic treating of hammer realocation. thank you for the answer by the way!
 
I think I've noticed before that if you don't choose a build selection, then 20 turns in or so you find some random building has been built. Same thing happens with techs. Or am I muddling things up?
 
That would explain the mysterious "you got that tech you did not resarch or got from a hut".

Techs that other people have research themselves (which is why they're cheaper). After a really, REALLY long ass time the tech will be given to you. So for example, by the time everyone has construction you'll probably have masonry for free. Or by the time everyone has longbows you'll have archery for free. It's really not worth it to try and milk that aspect of the game though :x
 
Techs that other people have research themselves (which is why they're cheaper). After a really, REALLY long ass time the tech will be given to you. So for example, by the time everyone has construction you'll probably have masonry for free. Or by the time everyone has longbows you'll have archery for free. It's really not worth it to try and milk that aspect of the game though :x

Oh that's the minimum 1:science: rule coming into player right? I just assumed that if you didn't pick a tech, all your beakers were secretly going to an unpicked tech, until it's discovered. In fact if you hover over the techs in the science advisor I think you can see which one is being secretly researched! But I've only ever done this at the start of the game (in various SP experiments where I've been hitting end turn repeatedly for some reason). So was it only the 1 :science: all that time?

By the way, I'm referring to the fact that even if you invest 0 science, and have no sources of beakers, you'll always get 1 beaker towards a tech each turn for free.
 
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