[bug] Units just stop if there is another unit on the hex for one turn

*M*

Chieftain
Joined
May 6, 2008
Messages
22
It doesn't matter if the area is explored or not or if the target is inside the fog of war or not or how far away the units are. If there is another unit on a tile you have sent a unit for just one turn (visible or not) your unit will just stop and you have to give them the same orders over and over again, if you still remember where you had originally sent the unit.

I think the units should just go as far as they possibly can and not stop if somebody blocks the hex around 30 turns before they actually get there.
 
I've seen this frequently - it's especially annoying in 1UPT because the AI has scouts crawling around everywhere and getting in your way.

The bigger issue is with embarked units. When they stop - they often don't go back into "waiting for orders" mode, instead they just sit there idling and don't let you know that they need new orders.
 
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