King Phaedron
Warlord
- Joined
- Oct 9, 2017
- Messages
- 170
Hi, I'm a long time fan of Civ2, just recently got Civ5, and in my second game Im having an issue where the Civs and the Game itself says I broke promises, which I did not. I have many save game files available.
Settings: Normal, Large map, Standard pace, Pangaea+, Single Player, Poland,
NO MODS or Customization of any kind. Game Time - Ancient Era to 1655 AD
Note: Poland is next to: Celts, Venice, Ottoman, all of whom covet their land.
Specific Issues:
1) When I got my first spy I sent him to Venice and stole a technology. Enrico asked me to promise I would never do it again, which I did. The spy was promoted and from then on I used him to guard my capital. I also
have a second spy which I sent to Carthage as a Diplomat. On the Diplomacy screen, where it shows you a history if you hover over the civs, it now says I promised to stop spying on Venice and BROKE MY PROMISE.
Note: Venice sent spies to steal my technology, which were killed by my spy. Enrico apologized and I forgave
him, but he continued to do it anyway. HE IS THE ONE WHO BROKE HIS PROMISE, NOT ME. The Celts,
and Ottoman, likewise keep sending spies to their death, apologizing, and then doing it again.
2) I Settled my 7th City of Poland, BEHIND my other cities, which are next to the Celts. After doing so, Boudicca gives me a message saying I am settling in their sovereign land, and asking me not to. Apparently that obnoxious woman thinks all of the land is hers, because I made the city in the far north, well away from their land, with my other cities between it and them. Seeing as I intended to make another, I refused.
3) MOST RECENT. I captured the Ottoman Capital, and another city, leaving them with only one, in the south, a little ways away from my lands. I then traded both cities to other Civs (Arabia and Sweden. Both of whom began to denounce me because now they want my land.) Suliman then complains about my continuing to expand. I now have 8 cities, and dont intend to make any more, esp, nowhere next to him, so I agreed. A few turns later, he appears saying I BROKE MY PROMISE, and in the Diplomacy Screen summary, it says I promised NOT TO BUY LAND TILES, AND BROKE IT. I absolutely did not buy any land tiles, and I don't even have any land next to the one city I left him with.
I don't appreciate these bugged game mechanics turning my King into a LIAR.
4) I was about to Attack the Celts, and positioning my troops along their borders. (The land is nothing but forest so its very hard to move and my ranged units range is reduced to one tile.) Boudicca calls me out
on the next turn, saying "If you are going to Attack, then come. Don't hide in the shadows like a child." My options in response to her were:
"You are right to be worried. Now it is time for you to die!"
"I meant you no harm, my units were just passing through."
So I confessed that I was there to declare war. (I got to a point where I couldn't stand this obnoxious woman, always saying terrible things to me, denouncing me, and then lying that I settled next to her, as if she owns the whole damn continent. I fully intend to completely remove her from the game.)
Later, in the Diplomacy screen, it says she "Asked me to leave" and I refused. Okay, this one is NOT a Bug, it's just poor game design. She did NOT ask me to leave, she asked me to come if I intended to attack, which I did, (and I took that city and traded it to Arabia for 2 gold per turn, over 30 turns.) At NO point, did she ask me to leave, or remove my troops. Considering all of the Hatred she expressed over the years, I don't think she was opposed to our going to war. Neither was the Ottomans. When I declared war on them, Suliaman said it would be interesting to fight with me.
5) How it all began. RELIGION. (Coming from Civ2, I'm used to building 20-40 cities in a game. The whole unhappiness from cities, and no way to make entertainers, feels like a poor excuse to prevent you from making cities so that you suck as much as the other civs, which are notorious for not expanding.)
SO I made a Religion, Zoroastrianism, with Goddess of Love, Tithe, and something else that gives me happiness for every so many followers. Since my Happiness is directly tied with the State Religion, I will NOT tolerate another civ sending their "Great Prophets" into my land. Unlike in Civ2, where you can actually EXPEL Diplomats and Spies, we return to the Barbaric Game Mechanics of CIV1, where you are constantly declaring war every time other civs put units next to your cities, and blocking assess to resources.
Unless I asked the Maya before and then forgot about it, the option to say "Do not Send Missionaries into my land." in the Discuss panel doesn't appear until AFTER they have converted one of your cities, which is what happened with the Celts. The Celts refused, which I clicked this option. It would be nice if I could insist, and threaten to declare war, instead of simply declaring war, but Alas, Civ5 continues it's trend of trying to make the player civilization as evil and non expansive as the others commonly were in Civ1 and 2.
I don't start wars, I wait until THEY start wars. That way it's ALWAYS their fault. Civ5 has made a lot of EXCELLENT improvements, in that war is secondary, you can win in other ways, I usually go for Culture. In my first game, there weren't any wars with anyone. Were it not for Barbarians no one would bother making units at all. Neither is there any real incentive for war due to Unit Maintenance and extreme unhappiness from capturing cities. Heck, if you declare war, after x number of turns, the other civ will ask for 10 turns of peace, and GIVE YOU ONE OF THEIR CITIES. See how the number 2 looks like the number 5 backwards?
Civ5 is COMPLETELY the opposite of Civ2, and yes it's fun and much better in a lot of ways, but why bother making units to capture cities when other civs give them to you? In my first game any city I gave away to another civ, they would immediately raze it to the ground. Of course theres no option to declare war over that either, like cmon, I gave you that city to help you and stuff, and you turned around and killed everyone, and if I declare war, it looks like IM THE BAD GUY who started the war, yes I'm the warmonger.
Actually I am a Warmonger, but like I said, I want my wars to be justified so that their ruin is their OWN fault, and it was because of their actions that started it, and so far, on two games on normal, no one has EVER bothered to declare war on me for anything, I'm always the one who has to start it, but they often provoke it.
5b) My Religion was the fourth one founded, and it took me a long time to reach the necessary faith to do so. I don't know how or why, but apparently every other civ has mad access to faith. So like I said, I started war with the Celts by killing their great prophet. Not too long thereafter, the Ottoman did the same thing, sent not one, but TWO great Prophets into my land, whereas I only got one, from completing Liberty and actually choosing it as a free great person to create my Religion so that my civ wouldn't collapse into misery.
They did not build any wonders, I built the Hagia Sophia and Borbubor later down the road. One turn after I captured these two great prophets from the Ottoman, I noticed they had a THIRD one. Where the heck are they getting all these great prophets? Fine, go ahead and cheat, send in hundreds of prophets, and I will capture every single frickin one of em!
Then later the Maya, who were my "Friend" did the same damn thing. Only this time I spent a good twenty turns moving around military units to prevent their prophet from reaching my city. After 20-30 turns of wasting their time, it should be obvious to them we aren't going to let it happen. Still there is no option to ask them to stop, no way to EXPEL them, and no way to threaten them with war if they don't stop, only the simple Declare War for the hell of it, and then they don't even know why, they just label you as a War Monger. But I waited so that our delcaration of friendship would expire, and research agreement completed. At first I declared war and captured it, but then the Diplomacy screen says "You declared war on leaders you made a declaration of friendship with."
Okay, here is where I have a disagreement with THE GAME ITSELF. It is THEM who declared war and should suffer from this diplomatic penalty of making war against a friend, because supplanting the state religion removes the bonuses I get, which are happiness that I absolutely depend upon.
With the Celts, I had made the wonder that gives you the three missionaries, and took them to spread my Religion around a bit. Of course, Missionaries SUCK, all they do is make 1 or 2 followers in a city, they DO NOT SUPPLANT THE STATE RELIGION. and yet on the Diplomacy screen it says for the Celts "They have their own religion, yet you converted some of their cities to yours."
Ok, so I admit I'm not completely blameless, but why can't the game tell the difference between smacking someone in the face and stabbing them in the gut? I did not "Convert" Any of their cities, I only added 1-2 followers and moved on, from just one of their cities. And because of this, they send in a great prophet specifically to fully convert my cities, and thereby supplant the Happiness bonus, so that my empire is stuck not being able to grow or produce anything. Ok, that is no light thing, that is AN EMERGENCY.
Not being to Expel these Prophets, Demand they leave and threaten war, really bothers me. It is MUCH WORSE then if they sneak attacked one of my units, or tried to capture a city. Removing my happiness completely removes my entire empire, and is MUCH more of an act of war, and ought to be considered one.
But no, Civs in Civ5 DO NOT sneak attack, they DO NOT declare war, they are perfect little Saints, and if should you declare war, now everyone is denouncing you and calling you a bloodthirsty warmonger.
Okay, It was a nice effort, but due to these bugs and poor game design, I really can't take Diplomacy seriously at all in this game. I best not promise anything, since the game will falsely call me a liar, and the truth of the matter is, these civs were ALL next to me, Celts, Ottoman, Venice, and the Maya were also nearby, on the other side of the Celts. They are STILL the same PETTY fools, and all their "complaints" really boil down is, 1) Their pissed because I settled on the land before they did, and 2) Their pissed because I built wonders they wanted, and because of this, they have coaxed the game engine itself into making ME into a Liar, a Warmonger, and some kind of Devil, when the Truth is, they are just a bunch of Petty Whiny Losers!
You can test these bugs for yourself on my save files. Accusing me of buying land tiles, after I promised not to settle next to them, was the last straw and now I am here writing this post. How the HELL does this AMOUNT of BUGS exist and really, I'm the one who has to come here and complain about it? Sheesh.
Settings: Normal, Large map, Standard pace, Pangaea+, Single Player, Poland,
NO MODS or Customization of any kind. Game Time - Ancient Era to 1655 AD
Note: Poland is next to: Celts, Venice, Ottoman, all of whom covet their land.
Specific Issues:
1) When I got my first spy I sent him to Venice and stole a technology. Enrico asked me to promise I would never do it again, which I did. The spy was promoted and from then on I used him to guard my capital. I also
have a second spy which I sent to Carthage as a Diplomat. On the Diplomacy screen, where it shows you a history if you hover over the civs, it now says I promised to stop spying on Venice and BROKE MY PROMISE.
Note: Venice sent spies to steal my technology, which were killed by my spy. Enrico apologized and I forgave
him, but he continued to do it anyway. HE IS THE ONE WHO BROKE HIS PROMISE, NOT ME. The Celts,
and Ottoman, likewise keep sending spies to their death, apologizing, and then doing it again.
2) I Settled my 7th City of Poland, BEHIND my other cities, which are next to the Celts. After doing so, Boudicca gives me a message saying I am settling in their sovereign land, and asking me not to. Apparently that obnoxious woman thinks all of the land is hers, because I made the city in the far north, well away from their land, with my other cities between it and them. Seeing as I intended to make another, I refused.
3) MOST RECENT. I captured the Ottoman Capital, and another city, leaving them with only one, in the south, a little ways away from my lands. I then traded both cities to other Civs (Arabia and Sweden. Both of whom began to denounce me because now they want my land.) Suliman then complains about my continuing to expand. I now have 8 cities, and dont intend to make any more, esp, nowhere next to him, so I agreed. A few turns later, he appears saying I BROKE MY PROMISE, and in the Diplomacy Screen summary, it says I promised NOT TO BUY LAND TILES, AND BROKE IT. I absolutely did not buy any land tiles, and I don't even have any land next to the one city I left him with.
I don't appreciate these bugged game mechanics turning my King into a LIAR.
4) I was about to Attack the Celts, and positioning my troops along their borders. (The land is nothing but forest so its very hard to move and my ranged units range is reduced to one tile.) Boudicca calls me out
on the next turn, saying "If you are going to Attack, then come. Don't hide in the shadows like a child." My options in response to her were:
"You are right to be worried. Now it is time for you to die!"
"I meant you no harm, my units were just passing through."
So I confessed that I was there to declare war. (I got to a point where I couldn't stand this obnoxious woman, always saying terrible things to me, denouncing me, and then lying that I settled next to her, as if she owns the whole damn continent. I fully intend to completely remove her from the game.)
Later, in the Diplomacy screen, it says she "Asked me to leave" and I refused. Okay, this one is NOT a Bug, it's just poor game design. She did NOT ask me to leave, she asked me to come if I intended to attack, which I did, (and I took that city and traded it to Arabia for 2 gold per turn, over 30 turns.) At NO point, did she ask me to leave, or remove my troops. Considering all of the Hatred she expressed over the years, I don't think she was opposed to our going to war. Neither was the Ottomans. When I declared war on them, Suliaman said it would be interesting to fight with me.
5) How it all began. RELIGION. (Coming from Civ2, I'm used to building 20-40 cities in a game. The whole unhappiness from cities, and no way to make entertainers, feels like a poor excuse to prevent you from making cities so that you suck as much as the other civs, which are notorious for not expanding.)
SO I made a Religion, Zoroastrianism, with Goddess of Love, Tithe, and something else that gives me happiness for every so many followers. Since my Happiness is directly tied with the State Religion, I will NOT tolerate another civ sending their "Great Prophets" into my land. Unlike in Civ2, where you can actually EXPEL Diplomats and Spies, we return to the Barbaric Game Mechanics of CIV1, where you are constantly declaring war every time other civs put units next to your cities, and blocking assess to resources.
Unless I asked the Maya before and then forgot about it, the option to say "Do not Send Missionaries into my land." in the Discuss panel doesn't appear until AFTER they have converted one of your cities, which is what happened with the Celts. The Celts refused, which I clicked this option. It would be nice if I could insist, and threaten to declare war, instead of simply declaring war, but Alas, Civ5 continues it's trend of trying to make the player civilization as evil and non expansive as the others commonly were in Civ1 and 2.
I don't start wars, I wait until THEY start wars. That way it's ALWAYS their fault. Civ5 has made a lot of EXCELLENT improvements, in that war is secondary, you can win in other ways, I usually go for Culture. In my first game, there weren't any wars with anyone. Were it not for Barbarians no one would bother making units at all. Neither is there any real incentive for war due to Unit Maintenance and extreme unhappiness from capturing cities. Heck, if you declare war, after x number of turns, the other civ will ask for 10 turns of peace, and GIVE YOU ONE OF THEIR CITIES. See how the number 2 looks like the number 5 backwards?
Civ5 is COMPLETELY the opposite of Civ2, and yes it's fun and much better in a lot of ways, but why bother making units to capture cities when other civs give them to you? In my first game any city I gave away to another civ, they would immediately raze it to the ground. Of course theres no option to declare war over that either, like cmon, I gave you that city to help you and stuff, and you turned around and killed everyone, and if I declare war, it looks like IM THE BAD GUY who started the war, yes I'm the warmonger.
Actually I am a Warmonger, but like I said, I want my wars to be justified so that their ruin is their OWN fault, and it was because of their actions that started it, and so far, on two games on normal, no one has EVER bothered to declare war on me for anything, I'm always the one who has to start it, but they often provoke it.
5b) My Religion was the fourth one founded, and it took me a long time to reach the necessary faith to do so. I don't know how or why, but apparently every other civ has mad access to faith. So like I said, I started war with the Celts by killing their great prophet. Not too long thereafter, the Ottoman did the same thing, sent not one, but TWO great Prophets into my land, whereas I only got one, from completing Liberty and actually choosing it as a free great person to create my Religion so that my civ wouldn't collapse into misery.
They did not build any wonders, I built the Hagia Sophia and Borbubor later down the road. One turn after I captured these two great prophets from the Ottoman, I noticed they had a THIRD one. Where the heck are they getting all these great prophets? Fine, go ahead and cheat, send in hundreds of prophets, and I will capture every single frickin one of em!
Then later the Maya, who were my "Friend" did the same damn thing. Only this time I spent a good twenty turns moving around military units to prevent their prophet from reaching my city. After 20-30 turns of wasting their time, it should be obvious to them we aren't going to let it happen. Still there is no option to ask them to stop, no way to EXPEL them, and no way to threaten them with war if they don't stop, only the simple Declare War for the hell of it, and then they don't even know why, they just label you as a War Monger. But I waited so that our delcaration of friendship would expire, and research agreement completed. At first I declared war and captured it, but then the Diplomacy screen says "You declared war on leaders you made a declaration of friendship with."
Okay, here is where I have a disagreement with THE GAME ITSELF. It is THEM who declared war and should suffer from this diplomatic penalty of making war against a friend, because supplanting the state religion removes the bonuses I get, which are happiness that I absolutely depend upon.
With the Celts, I had made the wonder that gives you the three missionaries, and took them to spread my Religion around a bit. Of course, Missionaries SUCK, all they do is make 1 or 2 followers in a city, they DO NOT SUPPLANT THE STATE RELIGION. and yet on the Diplomacy screen it says for the Celts "They have their own religion, yet you converted some of their cities to yours."
Ok, so I admit I'm not completely blameless, but why can't the game tell the difference between smacking someone in the face and stabbing them in the gut? I did not "Convert" Any of their cities, I only added 1-2 followers and moved on, from just one of their cities. And because of this, they send in a great prophet specifically to fully convert my cities, and thereby supplant the Happiness bonus, so that my empire is stuck not being able to grow or produce anything. Ok, that is no light thing, that is AN EMERGENCY.
Not being to Expel these Prophets, Demand they leave and threaten war, really bothers me. It is MUCH WORSE then if they sneak attacked one of my units, or tried to capture a city. Removing my happiness completely removes my entire empire, and is MUCH more of an act of war, and ought to be considered one.
But no, Civs in Civ5 DO NOT sneak attack, they DO NOT declare war, they are perfect little Saints, and if should you declare war, now everyone is denouncing you and calling you a bloodthirsty warmonger.
Okay, It was a nice effort, but due to these bugs and poor game design, I really can't take Diplomacy seriously at all in this game. I best not promise anything, since the game will falsely call me a liar, and the truth of the matter is, these civs were ALL next to me, Celts, Ottoman, Venice, and the Maya were also nearby, on the other side of the Celts. They are STILL the same PETTY fools, and all their "complaints" really boil down is, 1) Their pissed because I settled on the land before they did, and 2) Their pissed because I built wonders they wanted, and because of this, they have coaxed the game engine itself into making ME into a Liar, a Warmonger, and some kind of Devil, when the Truth is, they are just a bunch of Petty Whiny Losers!
You can test these bugs for yourself on my save files. Accusing me of buying land tiles, after I promised not to settle next to them, was the last straw and now I am here writing this post. How the HELL does this AMOUNT of BUGS exist and really, I'm the one who has to come here and complain about it? Sheesh.