[BUGs] Several different ones with some sugestions

jacyp

Winter Lover
Joined
Nov 11, 2004
Messages
200
Location
Vitória (ES) - Brasil
Hi, bought the game friday on steam and have been playing since.

Here's what I've found so far (did a fast search and didn't find anything posted about them either):

  • Spearman (and other counter cavalry) units gain the 100% vs cavalry bonus even when the cavalry makes a ranged atack (ie. chariot). I don't know if that's intentional, but even so it makes no sense since the bonus exists cos of the weapons being effective against people mounted on horses, and not against arrows coming from people mounting on horses.
  • Cities often require a resource to trigger "we love the king day" that won't even exists in the continent. Why do they want something that they never heard of?
  • When you negotiate a city with another civilization, the city come to your side as if it had been taken by force, with the same effects. Is it fair to negotiate a city via diplomacy and receive the same unhappiness penalty that you do when you take the city by combat with killing and looting and all the ugly stuff that happens when a rival takes a city after combat?
  • My worker can occupy the same hex of my troops, but it can't occupy the hex occupied by an ally troop. It makes no sense, since in both cases there's no possibility of battle. When a foreign troop is passing by my lands peacefully (ie: open borders), my workers can't work their own land occupied by the foreigners.
  • Diplomacy still have some weird issues. I've declared war on the city-state of hanoi, cos they were mad at me and my boat couldn't pass their water hex, so declaring war was the only way for me to move on. But Suleiman were friends with them, so I end my turn and they quickly contact me telling me to stop the agression. I answer something like "you wish is my command" and as soon as my turn is up, I move my boat away and declare peace. Fine. Then I end my turn and Suleiman comes to me and tell me that, and I quote, "Your word worth nothing". :confused::confused: In the words of the unwise generical Xerxes lackey on 300: "This is madness!"
  • Another diplomacy crazyness: one city-state asks me to destroy the other, their neighbors. I do it and they become allies with me. Then another city-state on the other side of the continent asks me to destroy another. Again, I do it and they also become allies with me. But I get a message that I'm a destroyer of city states and I take a penalty with ALL of them, including the ones that asked me to destroy another city-state. It makes no sense! I think at least each city-state should have their own counter of how many city-states I've destroyed, and the one's that they asked me to destroy shouldn't count towards this counter. So at least for my two allies, they should consider that I have only destroyed one city-state, not two. Nevertheless I also have penalty with them, doubling the amount of influence I lose with them each round. Doesn't look reasonable.
  • When you acquire a resource asked by a city to trigger "we love the king day", I think it should last only as long as you hold the resource. That's not what happen right now. So we have things like: I go to war, conquer a rival city that has the resource asked by one or more of my cities, they trigger "we love the king day", I raze the city next turn losing the resource, and nothing changes.
  • A city being razed has no reason to count towards the unhappiness counter, but it does. It's not being administrated, it's not part of the empire, it's just fun for the soldiers to burn it down.:king: So why it would affect the happiness of all the other cities?
  • This one is hard to describe, so I'll put some screen shots to ilustrate my point.

    This is my happy city of Elephantine with their luxurious silks being worked prior to Suleiman putting his puny city of Konya next to it.
    Spoiler :


    Suleiman grew anxious to be wiped out, so he declared war on me. So here's the result.
    Spoiler :


    Konya belonged to me now, but I didn't want that piece of trash, so I raze it. And... surprise suprise! Why my silks don't belong to me anymore?
    Spoiler :

  • I don't have the screen shot cos it happened very early in the game and I wasn't even kepping track of bugs that time, but the Americans founded New York (second city) extremely far away from Washington, and they had lots of space near their homeland. I don't know if they actually founded it or if there is some event that made them gain a free city at that tile (never saw this). What I do know is that the city was damn near Suleiman's capital, so it's virtually impossible that some ruins were still there when Washington - who spawned on the other side of the continent - arrived with any unit, and that this triggered an early war between Suleiman and Washington. After they lost New York and made peace, they took extreme long time to expand again, this time near their capital. It was a really weird behavior.

Those are the bugs (or at least what I believe to be bugs) I've found so far.

In the thread "Bug List" I've saw a list of suggested improvements, so here's my share:

  • When you load a game, the same screen with the Civ traits and unique stuff appears while the game is loading. When it finishes loading, the button "Begin your jorney" appear, like when you create a game. Only this time it's more like "Continue your jorney".
  • In Civ IV, one of my most used features was press middle button to centralize camera on the current unit. I'd like to have it back!
  • Many has been said about the diplamacy prior to the launch of the game, about it being "non-transparent" and no more "plus" and "minus" signals telling us what's going on. I think this is great. But I also think things should be more clear in the dialogs. At least the dialog should be clear enough for us to answer according to what real message we want to transmit. And things aren't like that at all. I believe if you put some brackets with explanations about what this or that answer will really mean would help a lot, including the help you will get from us about any weirdness on the diplomacy. Actually, the most real thing you could do is just put the foreigner advisor on the screen telling us clues about what's going on. Things like Suleiman comes to me saying "It's sad that some civilizations likes to plunder the weak, don't you thing", and the advisor on the screen says "Sir, I think he's insulting (or provoking) us". Some options on the answer like "What you mean?", followed by a "You destroyed two helpless city-states so far! Don't play innocent!" would be nice too.

    I don't think this destroys the non-transparency thing, I think it gives a reality dose to the game. Diplomacy is dialog. No one closes borders or applies trade embargos to anyone without saying why, unless the reason is outrageously obvious. Even so, it is customary to say why you are doing this or that, in diplomacy.

    The extent of the damage will remain unknow after all. Will they start to prepare to war becouse of my actions? If I lay low for a bit will they hastily forget what I did? Or will they always remember it, ploting with other civs behind my back while offering me a smile? All of these will remain unknow to the player.

    And like I've said before, this would also help us help you about the behavior of the AI in diplomacy. If we don't know what's going on, we can't help you.

I have major suggestions about Great Generals and the actual diplomacy funcionality of city-states, but I'll open specific threads for them elsewhere, cos it's a more elaborate thing.

Anyways, so far that's my quota of bug report after 250 turns of gameplay.

The game is absolutely awesome and I'm glad it has everything I've posted one year ago on the "Civilization 5" thread where we all put our share of thoughts about what we thought Civ 5 should have, long before it was announced as the game it is now. I believe if someone on Fireaxis sees that, they will prosecute me for industrial espionage or something :p.

Cheers.
 
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